In an interview with AusGamers from QuakeCon, Bethesda's Pete Hines explained why Fallout 4 wouldn't work on id Tech tech.
From the interviewNone of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.
“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”
The full interview feature looks more in-depth at the revamped S.P.E.C.I.A.L. system, a larger emphasis on weapons and combat and lightening up the game-world.
A new update is now available for Fallout 4. This update adds the ability to manage your control over graphic fidelity or performance and addresses some further stability and visual issues.
How nice of them to give us more control over graphical settings as a way to *completely* avoid taking accountability for the broken Xbox settings.
I had to stop. The game is not good. I'd rather play Skyrim and that game isn't that good either.
Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."
It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder
The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.
It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.
I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.
I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.
It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Fallout and Elder Scrolls game use the same engine. Its a modified version of the Morrowind engine. There are a lot of item and NPC management to matched by other engines that have open worlds.
I don't remember FO3 or NV being so called graphical achievements. Not really what people seek when they look at Fallout.
ID-Tech should be scrapped entirely unless they overhaul it. It's more negative than positive when using that engine, and it would actually look worse instead of better by using it. That's not to mention how much worse games run when using it, compared to other engines out there.
ID-Tech isn't very good at handling lots of interactive props. That is why all the iD games seem to be very static, only a few props that are interactive. For some reason, game physics is stalling. Half Life 2 kind of showed up Doom 3 with much more extensive interactive physics effects. Also, iD in general has put all the effort into megatextures but leave close up details on individual objects as low rez texture maps. Rage was really noticeable for this. This is all background stuff for the bulk of ID-Tech used mostly for FPS, running down corridors anyway. Fallout 4 is an open world RPG with all its loot.