160°

Bethesda Explains Why id Tech 5 Wouldn't Work for Fallout 4

In an interview with AusGamers from QuakeCon, Bethesda's Pete Hines explained why Fallout 4 wouldn't work on id Tech tech.

From the interviewNone of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.

“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”

The full interview feature looks more in-depth at the revamped S.P.E.C.I.A.L. system, a larger emphasis on weapons and combat and lightening up the game-world.

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ausgamers.com
Bigpappy3232d ago

Fallout and Elder Scrolls game use the same engine. Its a modified version of the Morrowind engine. There are a lot of item and NPC management to matched by other engines that have open worlds.

Yui_Suzumiya3232d ago (Edited 3232d ago )

Fallout 3, Fallout: New Vegas and Oblivion used the Gamebryo engine. Fallout 4 and Skyrim use the Creation engine. Heavily updated for Fallout 4.

https://en.m.wikipedia.org/...

Roccetarius3232d ago

Creation Engine is just another one based on Gamebryo. It's why their games are still unstable to this day.

Bigpappy3231d ago

They can call it whatever they want. The point is those engines have many assets that retain what you have done in the game, and how objects are distributed in the game world. The procedural part of the AI and the vegetation was developed for Oblivion. Every version of Elder Scrolls see a massive overhall of the engine, but the foundation is still the same. Anyone who has played them all will be able to sense the sameness in all the versions.

Revolver_X_3232d ago

I don't remember FO3 or NV being so called graphical achievements. Not really what people seek when they look at Fallout.

UltraNova3232d ago

True, but today 'we have come' to expect a certain visual quality from our AAA games. Its as if every AAA game has to be as good or even better looking than every previous one in its genre. I know this is wrong but it is what it is nowadays.

Playing the devil's advocate here, lets be honest for a moment, how is F4's mechanics more complex than say the Witcher 3 that looks better (and is bigger)than 99% of games out there? Why Bethesda did not upgrade their engine enough after all these years to even come close(visually) to say Shadows of Mordor let alone W3?

Simply saying (accepting?) that previous Bethesda games where not pushing any visual boundaries wont cut it in times like these.

yellowgerbil3232d ago

it is all about priorities, yeah they could of focused more on graphics, but that would of A increased dev time. B increased cost by requiring more workers. Or C led to compromises elsewhere.
I am very happy with the graphics, I think the game looks way better than most next gen games I played, personally I didn't think whitcher looked that good outside of the character models.
The character models are the only thing that people seem to complain about (the world/ monsters are F'ing gorgeous) and the characters are customizable, unlike a game like W3.

Roccetarius3232d ago

ID-Tech should be scrapped entirely unless they overhaul it. It's more negative than positive when using that engine, and it would actually look worse instead of better by using it. That's not to mention how much worse games run when using it, compared to other engines out there.

plexdk3232d ago (Edited 3232d ago )

you haven't tried the new ID Tech 6 engine yet used for Doom 4, have you? The older ID Tech engines ran smooth as far as i recall

Roccetarius3232d ago

Especially 5 did not run smoothly, and don't praise whatever next iteration they have before release either, because you saw what happened to Wolfenstein and Rage on PC.

seanpitt233232d ago

Then you still have call of duty running on a modified version of ID Tech 3.

bligmerk3231d ago

ID-Tech isn't very good at handling lots of interactive props. That is why all the iD games seem to be very static, only a few props that are interactive. For some reason, game physics is stalling. Half Life 2 kind of showed up Doom 3 with much more extensive interactive physics effects. Also, iD in general has put all the effort into megatextures but leave close up details on individual objects as low rez texture maps. Rage was really noticeable for this. This is all background stuff for the bulk of ID-Tech used mostly for FPS, running down corridors anyway. Fallout 4 is an open world RPG with all its loot.

140°

Fallout 4 – Next Gen Update 2 Notes

A new update is now available for Fallout 4. This update adds the ability to manage your control over graphic fidelity or performance and addresses some further stability and visual issues.

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bethesda.net
Tacoboto18d ago

How nice of them to give us more control over graphical settings as a way to *completely* avoid taking accountability for the broken Xbox settings.

bondsmx18d ago

Well, I still crashed like 5 times last night within two hours. So there’s that.

anast17d ago

I had to stop. The game is not good. I'd rather play Skyrim and that game isn't that good either.

100°

I Think It's About Time We Realize Fallout 4 Wasn't That Bad

Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."

helicoptergirl23d ago

It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder

Furesis23d ago

That's exactly what happened to me too lmao
Fallout 4 is not a fallout game period it's a bethesda game

Vits23d ago

The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.

It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.

anast23d ago

They both feel the same because they are, it's just that one has swords and magic and the other has swords and guns.

anast23d ago

I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.

Good-Smurf23d ago (Edited 23d ago )

I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.

MrDead23d ago

It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.

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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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gamerheadquarters.com