The Asynchronous Compute Engines queue and control the GPU’s task scheduling, effectively ensuring that compute data is being synced up to the current version in memory. Another important task they perform is the scheduling of when a task is performed so that it doesn’t interfere or drain away processing power from graphical tasks. For more information please checkout our article here. Another good source of info is AMD’s own official whitepaper.
Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.
1 more month then I can celebrate 1 year since i stopped playing and uninstalled the game.
Tales of the Shire has many hurdles to jump to live up to the J.R.R. Tolkien masterpiece, and magical elements might be its most pertinent one.
"NACON and Big Ant Studios are today very proud and pleased to announce that "TIEBREAK: Official game of the ATP and WTA" will be released on 22 August 2024 for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC (Steam). The Nintendo Switch™ version will be launched at a later date." - NACON and Big Ant Studios.
LOL love that pic.
Basically I'm netural on this unless we see the actual proof on both sides about this, I'm just neutral!
Very good read and he does a good job of providing official documentation where applicable. What it seems like is though the PS4 has tons of untapped features rhat will only be avaliable with SDK updates making them avaliable.
Contrasting this against Sucker Punch's documentation, it seems like the biggest increase could come from better control over GPU compute scheduling.
I am also interested to see what kind of real world benifits volatile bit will provide. After all, L2 cache is way faster than even GDDR5 ram.
Dat pic :D
Hmmm.. Interesting, so ps4 is getting performance boost. Shocking../s