I want the old N4G back.
CRank: 5Score: 56380

User Review : Bloodborne

Ups
  • Brutal difficulty
  • Changes to combat
  • Visually stunning
Downs
  • Multiplayer
  • Load times

Die, Die, Die my darling

Who would have thought that in 2009 Demon's Souls and the "Souls" franchise would garner so much attention from fans and media alike? With outstanding gameplay elements, outstanding artistic and level designs coupled with a unique multiplayer experience and a brutal learning curve, it is easy to see why it has become so popular over the last 6 years. It has become something more than refreshing in a generation where on screen tips, way points, and other 'hand holding' features seem to be scattered in just about every game. Bloodborne is the newest entry in the series that looks to keep the tradition of dying, and dying often alive. The series has become one of the best things to come out last generation so my excitement for the Sony and current generation exclusive was more than enough to hop aboard the hype train. As news, images and gameplay video began to surface I felt as if I was a 13 year old girl at a One Direction concert.

From the get go you are instantly immersed into this dark, eerie and mysterious town of Yharnam, enriched with gorgeous crisp visuals etched in fine details to display the most unusual and uncomfortable but lovely environments. You can tell From Software took advantage of the current gen hardware as the game not only looks good but plays very smooth. Only when playing multiplayer did I notice a drop in frame rate which was something the Souls series has trouble maintaining. Outside of Demon's Souls, Bloodborne features basically the same structure to the level design as you have a large interconnecting world that leads to different places. Along the way you light a faint glowing lavender lamp that acts as the bonfire does in Dark Souls saving your progress and utilizing clever short cuts to make trip quicker. I do prefer the Arch Stone style that was found in Demon's Souls and the ability to go to whichever stage I choose. Bloodborne sort of has something similar where you have 4 tombstones to choose from, each leads to a different area, but you still have to travel on foot and locate the lamps in order to warp there.

A minor problem that you will encounter (could be major if you let it) are the known load times that take at least 20 seconds. They do get annoying especially when you are frequently dying but I took the time to evaluate my performance and make necessary adjustments. It did get mostly annoying when you are warping between the main hub and different level. I got use to it in the end however.

As for the gameplay, there has been some changes to the formula and the biggest one was the elimination of the shields. When I first heard this I had to make sure I was hearing this right, a staple in the gameplay has been removed in favor of a more aggressive style to keep the player engaged and not passive. It was a risky move but in the end it was a risk worth taking. It doesn't really change anything, in fact, makes the game much more strategic. If you take damage you have a little window to gain some health back, maybe about 3 seconds to decide. If you choose to pass up the opportunity you will lose your health, but if you are aggressive you regenerate the lost amount with each hit. I still found myself playing it safe because I felt in most scenarios, it was better to eat the damage. The AI is intelligent too and will try to catch you being overly aggressive as it watches your inputs which shrinks the window of opportunity even more. There is a shield in the game and hilariously you see one walking around in the early minutes of the game only to find out how easily you can slash through their defenses. It's like the developers said, "go ahead and use a shield, I dare you". In the shields the place you now have a gun. Early on they don't do much damage but they are very handy tools when looking to "parry" and do visceral damage. You have to time their attacks just right which will stagger the enemy giving you a change to do big damage. There are some other useful left handed tools like a flame thrower and a torch (yes, it is quite useful at times).

Another change are to the weapons. Every weapons basically has a neat trick to it that allows it to transform into a whole new weapon on the fly. Some say there aren't many weapons but I found that this is untrue and with the trick weapons, they are 2 weapons in 1. You can equip two different right hand weapons and swap them on the fly, so essentially, you can have 4 different weapons in the blink of an eye. I did find most of them lacking whether it be range or damage and pretty much stuck with the Axe/Halberd and Sword/Hammer combination for the majority of the game. Upgrading weapons is more or less the same with some tweaks. You have 4 sets of stones, Shard, Twin Shards, Chunk, and Rock (which is earned once in a NG). While you upgrade each weapon it unlocks a node (3 in total) where you can place an item called blood gem onto it. Certain blood gems have different characteristics adding more physical damage, fire or bolt damage, poison, among other stats.

Some other noticeable changes is that the game removed rings, but added Runes which act in a similar way, you just can't change them instantaneously and must return to the central Hub. Upgradable character stats has been cut down as you only have 6 stats to choose from. This seemed to have made leveling up much harder considering how easy it was in Dark Souls 2. There are also no spells, although later on you can get some items that act as magic.

With all the changes there is one thing that remained the same. Bloodborne is tough and will challenge you all the way to the very end, and new comers will surely be tested. Enemies feel like they deal more damage along with some tricky attacks, and the bosses are some tough S.O.B's (as Stone Cold would say). Some of them will really challenge you leaving you on the brink of raging but cooler heads prevail with nothing more satisfying than finally slaying some of these towering foes. With changes to the combat, and ability to regenerate lost health I feared the game would be scaled back but that simply wasn't the case. Leveling up and purchasing items too by selling "souls" gained by slaying enemies also remains untouched. Die and lose them with one chance to regain it back, but funny enough, the enemies can consume the souls you collected and therefor must be killed. They are easily spotted by their glowing purple eyes. Another form of currency is called "Insight" which when holding 10 opens up a special shop that sells different sets of armor, items , and other things. Stacking Insights will also increase the challenge in game making enemies behave differently. To gain Insight you would simply have to get to the boss, beat the boss, use certain items, or help other players.

Also returning is the very enjoyable multiplayer. Unfortunately, I think this might be my biggest complaint in an other wise stellar game. In BB to summon another player and be summoned you must ring a bell and from there it connects you. In previous you would lay down a Soul Sign and wait for others to summon you, or be able to pick who you summon. Bloodborne made it more difficult to summon other players. You would have to ring the bell and wait for another player, which would often time struggle to team you up with a full party. Summoning consumes an Insight and on more than one occasion I had to offer multiple Insights to get it to work. Framerate stutters a bit too and occasionally lags during online play with is also a negative.

If you can successfully summon other players a new enemy will appear that will ring a bell and call for an invading player. She played in a specific part in the stage and must be killed in order to interfere and thwart the attempt. I've only seen it work once however. I love the invasions of Demon's Souls but with every installment From Software seems to have phased this portion of the MP out. You could ring a bell yourself to become the invading player. You will also see familiar notes and bloodstains littered across the pavement offering you a glimpse to the impending doom that lies beyond the corner, and bloodstains to show you the last seconds of a players life (if they work). They also included a password system that allows players to link up which is a first for the series, but I was never able to try it out but it seems to be a hit or miss type deal.

Now if you want to take a break from doing the main portion of the game there are collectables that allow you to perform rituals that open up different areas. They don't have any affect on the game outside but can offer some valuable items to aid you on your quest. Some of these areas can be very challenging and invent new ways to mess with your mind. I think they could've done more by having more variety to the levels themselves and a lot of is recycled over and over again.

I certainty don't want my final words to be of negativity because Bloodborne lived up to my expectations. Everything was masterfully done from the details of the levels, the new fluid combat, and the challenge. The feeling you get when you take down a boss that has killed you a dozen times and you jerk your fist in excitement is something not found any game in the industry today. Bloodborne might not be for everyone but for those looking for an experience then look no further. It might be a turnoff at first for the newbies but stick with it an embrace the challenge.

*2015 Game of the Year contender*

Score
9.0
Graphics
The power of the PS4 turned Bloodborne into a chilling yet gorgeous game.
10.0
Sound
Silent backrounds send chills down your spine as you hear the echoing grunts, growls and chatter from surrounding enemies. Boss themes are bliss.
9.0
Gameplay
Hard! New additions are welcomed adding a refreshing way to play.
9.5
Fun Factor
Replayability for these games are always there. Seeking a tougher challenge? Then New Game + waits for you.
7.0
Online
Being summoned isn't a problem, summoning is. Drops in framerate and lag hold it back.
Overall
9.0
rezzah3339d ago

Personally my transition into Bloodborne from Dark Souls 2 was not a great change, as I dual wielded Ultra Great Swords; I was already use to fighting without shields. Also I don't restrict myself to beating bosses solo on the first run through (veterans and players looking to test their skills), I rather enjoy defeating bosses with other players.

Defeating bosses with others reminds me of the time I use to play Monster Hunter on coop; the soul and blood game(s) remind me of the MH series through gameplay, specifically how one must adapt to fighting certain enemies. It is very rewarding to struggle against hard to beat enemies/bosses and to overcome them.

People that complain about dying too much or struggling with farming blood vials need to rethink their approach on new environments and enemies. Also look at the weapons used and figure what best suits their style (do not use what you think looks cool). Once you learn everything through being patient, you can risk being impatient because you have knowledge and skill.

Bladesfist3337d ago (Edited 3337d ago )

I came into Bloodborne with zero expectations, expecting the hype to be a result of the next gen consoles having tiny libraries. Oh how I was wrong. I am enjoying the game a ton, beat the game twice and playing through it for a third time now, I don't think I have ever done that before. It is easily the best game I have played this year. There are issues though and I would not be a PC Gamer if I did not whine about something, the load times are abysmal and some of the effects have a massive hit on the framerate.

SPOILERS
The one reborn has a magic attack that knocks the framerate down to unplayable and so do the snatchers if you are point blank when their enrage effect goes off.

Number-Nine3335d ago

I was the opposite with very high expectations. but expectations were met.

DuB3328d ago

Who would have thought that in 2009 Demon's Souls and the "Souls" franchise would garner so much attention from fans and media alike?

I did , demon souls the rebirth of Kings Field series. an eary first person rpg from the ps one generation.

80°

25 Games We Want To See Get A Sequel

BLG writes, "Do you ever get that feeling after you’ve finished a game that you just wish there was more? Or do you spend years hoping and praying for a sequel that never comes?

This list compiles some of the top games we desperately want to get a sequel. Please give us more of our favorite games!"

Read Full Story >>
bosslevelgamer.com
DefenderOfDoom22d ago

Would love to see a sequel to the 7th gen FPS campaign SINGULARITY from RAVEN Software..

130°

Games That We Would Like To See Remastered

BLG writes, "Over the years, we’ve seen some truly incredible games come out. However, as technology has advanced, a lot of these games are now dated or not accessible anymore.

This list compiles the games we would want to be remastered."

Read Full Story >>
bosslevelgamer.com
CrimsonWing692d ago

How about sequels instead of just replaying the same games with better performance and fidelity?

I would’ve taken a Dead Space 4 over Dead Space 1 Remake, especially knowing the sales on 1 Remake killed anything for the future.

xHeavYx1d 5h ago

I agree, but there are some games that would really benefit from the new tech though, like the first 2 InFamous games. Some of the old Tenchu games (for us old people)

darthv722d ago

No remasters needed... things can be upgraded with post release patches and DLC. There should be more new games or at least sequels that people have been asking for. Give me Bloodborne 2 over a remaster any day.

anast2d ago

I agree. But, sadly, at this point, I would day 1 a Bloodborne remake or remaster.

neutralgamer19922d ago

There are many new games being released monthly so there is space for remakes and remasters

MinnesotaFatts1d 23h ago

You say that, but the only way I can get 60fps on Bloodborne is with a cracked console.

D0nkeyBoi2d ago

This is the most boring console generation yet. I can only ever find new games on Steam. PS5 and especially Xbox are boring right now. Less more remakes please.

anast2d ago (Edited 2d ago )

I enjoy renting a new janky CRPGs on PC from time to time. But, I've been playing new games on the PS5 since it came out, and a lot of those games people want to come to PC because the game selection sucks over there.

Fishy Fingers2d ago

PC game selection sucks?

Come on bro, its cool to like your console but but no need for the obvious passive aggressive comments. PC and Nintendo are basically the only platforms with exclusives these days. PC is getting all the big console (PS5/XB) games sooner or later.

anast1d 23h ago (Edited 1d 23h ago )

All the CRPGs I care to play/rent have come to console for the most part. No need to use my gaming PC much these days. Now, those old games are severely overpriced on console which would be a point to argue.

slayernz1d 9h ago

what you on about mate???? lol, i never said anything about AAA only being on console, i replied to original post from donkey saying heaps of games out there, ....just chill out bud

slayernz2d ago

think you should open your eyes mate, there are a ton of games to play, i havent played a so called 'AAA' game in about a year, been having way too much fun with indies

anast1d 23h ago (Edited 1d 23h ago )

I play Indies on console. My eyes are open. You might need the eye opening if you think only AAA games are on console.

Friendlygamer2d ago (Edited 2d ago )

Remasters are interesting for less accessible titles, things like silent hill 4 the room, alundra, viewtiful joe... remastering stuff that's already avaliable is a bit of a waste. I would love a kings field/shadow tower collection

truthBombs2d ago

A simple update or port on more powerful hardware is enough. Improve framerates to 60+ and that's good enough. I would love to play Bloodborne on Steam Deck.

anast2d ago

If they optimized Bloodborne like they did with Doom. I would have that game on every device in the house.

Show all comments (19)
140°

The 7 Best Souls-Like Games - Mastering the Challenge

The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?

toxic-inferno61d ago

Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.

kevco3361d ago

Still DS1? You don't feel it's been surpassed yet?

Demon's Souls has the remake of course, but DS1 has surely been outdated?

Smellsforfree61d ago

I think that the DS1 remake is better looking than DS2. The interior lighting matched with the low resolution textures in DS2 is very garish, IMO.

Besides graphics, what do you mean by DS1 being "outdated"? I'm someone who played through Elden Ring and just recently played through the DS series, and as far as gameplay went, there were all very similar.

Cacabunga60d ago

I haven’t played many but Bloodborne and NIOH1 are on top of my list.. had a blast with these 2

toxic-inferno60d ago

For world design and interconnectedness (that's a word, right?) DS1 is yet to be beaten.

anast28d ago

All great games beside DS2.

toxic-inferno28d ago

I would agree, but there are some things in DS2 that are great and incredibly memorable. It tries to do things differently, and there are some amazingly cinematic moments.

Of course, there's also poor level design (particularly the interconnectivity of the world), questionable combat choices and some of the worst boss runs since the early days of video games...

anast28d ago

True. I can't disagree the game has some moments.