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N4G Contest - Day 16: Who Hasn't Delivered

For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...

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Congratulations to IamTylerDurden1, our fifteenth day winner and proving that you can win multiple times if you offer up the necessary sacrifice to RNGesus.

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On the sixteenth day, the question we have for you is "What developer has been the worst at delivering on their promises this generation?"

Now, the trick to this question is that it's not the publisher, it's what developer. There's a massive difference in those. EA, for example, is a horrible publisher that affects many of their games and have led to failures of many types recently. But, that's from a publisher standpoint, not from the actions of the developers directly. Additionally, this question is made harder because many bad development studios are not gone (I mean, BossKey Productions is now gone thanks to poor management and chasing fads rather than passion).

My answer right now, and thinking of mainly major studios, is going to have to be Gearbox Software.

Sure, Borderlands is great, but it's also been six years. There's less time between the release of GTAV and RDR2 than Borderlands 2 and whatever is supposed to come next.

But, let's look at their other offerings. From the ever-so-stellar Aliens: Colonial Marines job to the poorly thought out and online-required but solo-able Battleborn. Both failed for different reasons, but were poorly received in general. And that's what they have to show for since 2012. That's it.

For a company of their caliber, they have disappointed by only saying they're working on a new Duke Nukem game since 2015, haven't really said anything about their most popular franchise, and there's supposedly a Brother's In Arms game coming that no one knows about?

Other than that, the company has shifted mostly into a role of publishing other studio titles or posting golden key codes on Twitter each week for Borderlands 2.

So, they went from making good games to doing nothing of note unless you're into playing 6-year-old games in VR. There's no reason they would be taking this long to develop something that they couldn't show by now.

TheGoodestBoi1993d ago

I'd say Gearbox too. No borderlands this gen and giving us the dumpster fire Battleborn instead

Last_Boss1993d ago (Edited 1993d ago )

Keiji Inafune of Comcept!!!

mkis0071993d ago (Edited 1993d ago )

Todd Howard/ Bethesda. The man straight up lies on video and people keep buying his crap. They are the buggiest games out there and they always move on without fixing all the problems. Case in point: Fallout 4 and Fallout 76 have the same bugs.

UltraNova1993d ago

Bethesda Studios. Fallout 4 and F76 are games we'd expect to see back in the ps3/360 era not current gen. Not only graphics-wise but the games quality as well, from bugs to frame rate to sub par storylines to none at all, all the way to the amount of content on release day. No other developer has been more underachieving this gen in my opinion.

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Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218315h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan1h ago

What online trash games did PS Studios release last 10 years?

-Foxtrot15h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink7h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla37m ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl5231m ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

excaliburps1h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla34m ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

P_Bomb1h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing6937m ago(Edited 36m ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

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8.0

Sand Land Review - Toriyama's Swan Song | MP1st

Sand Land Review - Akira Toriyama's two decade old manga has received new life with a recent anime adaptation and now a video game as well.

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Dragon's Dogma 2 Gets DLSS Frame Generation: 77% FPS Gain with Broken Shadows

Dragon’s Dogma 2 has received a new title update that adds Frame Generation for NVIDIA RTX 40 series users (only). Unfortunately, the vast majority of gamers on RTX 30/RTX 20 and Radeon GPUs will have to keep waiting for an FSR 3 implementation of frame generation. There’s another tiny issue with the update.

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