270°

Most Anticipated Game of 2024

VGChartz's Miles Gregory: "With amazing remakes of classic games, genre-defining titles, hotly anticipated sequels, and huge expansions to existing games, 2023 really spoiled gamers. Following up such a fantastic year would never be easy, and there are a lot of mysteries on the horizon. Will Nintendo release its follow up to the Switch? What are Sony’s studios working on? Will we begin to see the fruits of Microsoft's new acquisitions?

Though these burning questions are currently unanswered, we still have some fantastic games on the horizon to look forward to. Final Fantasy VII Rebirth will continue the saga of Cloud Strife in Square Enix’s reimagining of what's considered to be one of the best RPGs ever made. The sequel to Capcom's cult classic Dragon's Dogma is on the horizon, as is Nintendo's remake of Paper Mario: The Thousand Year Door, an entry that many consider to be the pinnacle of Mario RPGs. Fans of metroidvanias are eagerly anticipating the sequel to Hollow Knight in Hollow Knight: Silksong. Lastly, there's Senua's Saga: Hellblade II, the follow-up to Ninja Theory’s remarkable indie experience that was one-part graphical showpiece, two parts intimations of the effects of abuse and the complexity of mental health. There can be only one winner, though, so who will it be?"

Read Full Story >>
vgchartz.com
Nyxus126d ago

FF7 Rebirth for me as well.

Sonic1881125d ago (Edited 125d ago )

I'm hearing that Hellblade 2 can be completed in 6-8 hours after being in development for 5 years. Perfect for gamepass

GotGame818125d ago

Where are you "hearing" that at exactly? Link please.

monkey602125d ago

Ninja Theory themselves said so in the Developer Direct. So dissapointing to hear too

dumahim125d ago

https://wccftech.com/senuas...

"Although we are no longer an independent studio, our creative spirit has in fact been emboldened by our joining of Xbox Game Studios, and in this new chapter of Senua’s life we have been able to push our production values way beyond what we were able to achieve previously. So, my message to players is that if you loved Hellblade: Senua’s Sacrifice, or if you enjoy narrative-led experiences of cinematic immersion, we are building Senua’s Saga: Hellblade II for you. Senua’s Saga: Hellblade II will be a game crafted from the heart – a game similar in length to the first Hellblade, with a focused narrative, and sold digital-only at a price of $50 USD."

https://howlongtobeat.com/g...

First Hellblade
Main story completion time, 7.5 hours

phoenixwing125d ago

I'm not buying the game or even own an xbox but it is cool that hellblade didn't pad out their game to make it seem like it was more than it is. However it is still disappointing but everyone has gamepass so i guess to those people it shouldn't matter right?

Lightning77125d ago (Edited 125d ago )

I see what you're saying but I'm disappointed in NT I'm my opinion. They had all this time to make at least a compelling 30 hour narrative focused game but they're still operating like they're independent. Maybe its a small dog Mentality but they had a chance to go big and didn't do it. HB2 is the very, definition of a one and done game. Beat it and move on, never to to back to it. That's all on NT and their small mind mentality. This was one of my most anticipated games but not anymore, In fact, I'm not even that excited for any of their future projects now tbh.

FinalFantasyFanatic125d ago

I dislike shorter games, especially at full price, but I abhor pointless padding, I'd rather a fun 10 hour game, than a 20 hour game with a 10 hour slog just to finish the main story.

The first Hellblade was about the same length, so I guess it's in line with expectations.

DarXyde125d ago (Edited 125d ago )

The game does appear to make a reasonable compromise being $50 (which is about a 29% discount from a full priced title). Moreover, the production value is very good and offers a similar experience to the first—I think that's a good thing if you loved the first. You might be wanting more, but at least it doesn't seem to be overstaying its welcome.

Overall, the pros and cons are there: lower price with a high production value and available at no cost beyond your Game Pass subscription, but digital only and pretty short (that's subjectively bad, though).

It is a bit jarring given the development cycle, but at the end of the day, it's a low risk pickup. If I liked Hellblade, I'd probably wait for a price drop, but only because it's digital and I tend to never spend above $20 on a digital game.

goldwyncq125d ago

Journey was a 2 hour game and it won GOTY in 2012.

monkey602125d ago

Journey was great too. And while I expect Hellblade 2 will be also... I didnt wait years in anticipation for Journey or expect it to build up on a previous entry. So yeah the HB2 length is a bit underwhelming

Tacoboto125d ago

Ninja Theory hasn't given any indication that this was going to be something radically different so that's kinda on you.

They've shown more of the same (for years now) but with significantly higher fidelity.

RaidenBlack125d ago

Order 1886, Wolfenstein: The Old Blood, Titanfall 2, A Way Out, Stray, Ghostrunner etc .... all have 6-8 hrs campaign, but people have enjoyed and still enjoy these games .... branding a game as inferior after just knowing about its approx. length is not a good move, imho.
Let the game release.

Sonic1881125d ago

"branding a game as inferior after just knowing about its approx. length is not a good move, imho."

I never said the game was inferior. But I did think the first game was mediocre at best in my honest opinion.

Tacoboto125d ago

@Sonic

I'll take a guess you played it using speakers and not headphones? Such a disservice to the game *especially* if it wasn't surround sound.

Hellblade 1 with headphones, binging through it on a rainy day, is one of my top gaming moments. Even still through today, I haven't heard a game present itself the way that Senua's Sacrifice did, so incredibly and articulately.

monkey602125d ago

I've a similar take on Hellblade as Tacoboto. I played the first one with headphones and it blew me away. I was fully enamoured by it. I raved about it for years.

Sonic1881125d ago (Edited 125d ago )

@Taco

i found this game to be fantastic looking, and a great concept, but the actual gameplay and execution was very boring to me with no depth or variety in gameplay or weapons. The cutscene, walk through a corridor, puzzle room, fight some enemies, cutscene, puzzle room, fight some enemies, wash, rinse, repeat. Felt more like a slow walking simulator with a few action in it.

Tacoboto125d ago

@Sonic ok, so you played the game with low quality tv speakers, got it.

You played the game in the worst possible way.

FinalFantasyFanatic125d ago

@RaidenBlack,

I don't know if i'd lump Titanfall 2 into that list since it's primarily a online multi-player game with a really good single player campaign tacked on. Plus the multi-player received updates for a decent while after despite being dead on arrival. I'm still salty about how it was sent out to die like that.

+ Show (6) more repliesLast reply 125d ago
RaidenBlack125d ago

Dude my reply was to Sonic1881's comment

coolbeans125d ago

Not the diss you think it is here. There's a lot of 1886 defenders here.

RaidenBlack125d ago

Order 1886, Wolfenstein: The Old Blood, Titanfall 2, A Way Out, Stray, Ghostrunner etc ... all have 6-8 hrs campaign, but people have enjoyed and still enjoy these games .... branding a game as inferior after just knowing about its approx. length is not a good move, imho.
Let the game release.

GamingSinceForever125d ago

I didn’t brand it as bad. I’m comparing it to another big budget single player game that’s short.

Wolfenstein Old Blood was a DLC, A Way Out was damn near an indie game and Titan Fall 2 was more multilayer focused. I don’t think they compare at all.

Tacoboto125d ago

Titanfall 2 is remembered today so fondly because of its single player campaign, regarded as one of the best FPS campaigns of all time.

The multiplayer was broken for a long time and it released to an empty playerbase because EA scheduled it to release between COD and BF.

darthv72125d ago (Edited 125d ago )

...aside from length, the price is nice at only $50. Perfect for those who aren't on gamepass.

monkey602125d ago

I'd actually argue a 7 hour game is not good value at $50. That's a big ask for a short burst. Hellblade one cost nowhere near that when it released at $30.

The3faces125d ago

Well I guess they could of added a bunch of boring fetch quest to extend the games length like Spiderman 2

Lightning77125d ago

You're hearing? It's been confirmed last week where have you been? Ninja Theory is known for 7 to 9 hour games if you look at their track record. Heavenly Sword, Enslaved, Hell Blade, DMC are 7 to 9 hours so it's the studios choice. It's not "Perfect for gamepass" or else ppl would be putting 200+ hours into something like a Starfield.

MrNinosan125d ago

I've played many games that can be completed in 6-8 hours, that I'd put to the pile of great games.
However, I wasn't a fan of the first game except the story, so doubt this will be on my top 5 list when the year is done.

However I'd be stupid to not play it as I can pick it up from the library and be done with it in one (long) evening.

Petebloodyonion125d ago

I don't recall ppl calling games like Until Dawn, Beyond 2 Souls, Detroit Become Human, Order 1866, etc. perfect for renting.
So how about we wait for the game and evaluate if the game's worthy of the asking price?
For your info, God of War 3 takes around 10 hours to complete the main storyline, Uncharted 2 around 11 and I don't recall ppl saying that they renting only material.

FlavorLav01125d ago

5 years to make an 8 hour game doesn’t sound great at all. This should have had a much more impressive scope than the 1st game considering the backing this time around.

Tacoboto125d ago

Spider-Man 2 was slightly shorter than Spider-Man PS4 despite costing $300m+.

A bigger budget doesn't imply a longer length and a similar length doesn't imply the scope hasn't gotten more impressive. What matters are the set pieces and what we've seen of Hellblade 2 so far exceeds the biggest set pieces of the first.

+ Show (8) more repliesLast reply 125d ago
jznrpg125d ago

FF7Rebirth for me but there’s a bunch of other games I want to play. Granblue, Stellar Blade, and a bunch of other games that have a physical disc. It will be interesting to see if Alan Wake 2 gets a physical print this year.

anast125d ago (Edited 125d ago )

I agree, SH2 is actually the most anticipated game of this year.

Bloodlines 2 is my personal choice though.

RaidenBlack125d ago

Rooting for Bloodlines 2 as well ... hope it turns out great

monkey602125d ago

I'd be a lot more excited about it if Bloober weren't making it.

BehindTheRows125d ago

Yeah, I feel you there. Maybe they'll pull it off, but I am a little more reserved than I'd otherwise would be if not for that!

anast125d ago (Edited 125d ago )

For sure, I'm worried, but if I want to play a "VTM" game, I'll have to suffer some stupid sh$%. I know they are using 5e, but how much of it?

Yui_Suzumiya125d ago

Persona 3 Reload, Wraith: Aeon of Ruin, Selaco, Loopers Plus, Warhammer 40k: Space Marine II, Read Only Memories: Neurodiver, Konosuba: Love For these Clothes of Desire, Twisted Tower, Lunaria: Virtualized Moonchild, Clockwork Revolution, The Last Exterminator, Date A Live: Ren Dystopia, Silent Hill 2 Remake and Metaphor for me.

Show all comments (70)
50°

Dragon's Dogma 2 Has Sold 3 Million Units In 2 Months

Dragon's Dogma 2, Capcom's latest JRPG, has reached a new sales milestone, rolling over 3 million copies in a span of two months.

isarai7h ago

Hands fown my game of the generation so far, definitely has some flaws and buggy quests, but damn is it good, and surprisingly flexible in how it allows creativity and different approaches to resolve quests and reacts accordingly.

banger881h ago

I just picked this up for PS5. I'm going to hold off playing as long as I can though, in case they decide to add a new performance mode. I don't want to play this at 30 fps unless I absolutely have no other choice (PC isn't a choice for me). I have a dozen other games in my backlog so I'm good.

350°

‘Hellblade 2’ Launches As The 23rd Most-Played Xbox Game, What Does That Mean?

Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.

helicoptergirl13h ago(Edited 13h ago)

That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.

I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.

But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?

Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."

darthv7212h ago

...have you seen what the top 10 consists of? Its things like fortnite, roblox, CoD, apex... etc. This being a new game that has a niche appeal is actually surprising to see at 23. Its also the 33rd top paid game on the PC through the MS store.

tay870112h ago

Those are dreadful numbers any way you slice it dude. They hyped this game to hell for the last 4 plus yrs. It was supposed to be xboxs big game this yr. Ninja Theory is probably sweating right now.

Scissorman12h ago

And it's already slipped out of the Top 100 on Steam. Meanwhile a port of the 4-year old Ghost of Tsushima is sitting comfortably at #8.

RiseNShine11h ago

One of the biggest games of the year, a multi million sequel and heavily advertised game, at 23 most played? There's no way to justify those numbers.

darthv7211h ago

^^heavily advertised game...?

I mean, I knew the game was coming but outside of a boot screen ad for it, there has been little to no marketing. And yet it still managed 23rd. Make of that what you will.

Elda10h ago(Edited 10h ago)

Here in the East Coast on NY/NJ on cable tv Hellblade 2 has been advertised pretty well. I see the commercials every day at least 3 times a day for the past 3 weeks. It's even advertised as YT commercials.

Chevalier9h ago(Edited 9h ago)

What an idiotic comment. Let me guess the next comment would be GTA V outsold everything so....

Absolutely terrible numbers all round for this game. Ghost of Tsushima at number 8. Good games going to sell regardless of excuses

CobraKai1h ago

Nice try on spinning it but it debuting at 23 isn’t a good thing. It’s one of MS anticipated exclusives.

+ Show (4) more repliesLast reply 1h ago
RpgSama10h ago

What a disaster, 2 failures in a row for Ninja Theory, first Bleeding edge, now Hellblade 2, any way you slice it these are not the numbers the most awaited game of the year for Xbox should show (before Activision purchase), also player numbers is extremely low and even more surprising considering is day 1 on gamepass.

Crows907h ago

If they worked on heavenly sword instead then they would have something worth playing and waiting for... unfortunately that won't happen.

Terry_B13h ago

It means that it will be the..50th? 75th? most played xbox game in June.

CrimsonWing6912h ago

That people played it 🤷‍♂️

Scissorman12h ago

If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.

italiangamer11h ago

And that's exactly what pisses me off about Hellblade 2 not being on PlayStation, Sony promoted the original game and I bought it basically on D1 back in the day because I liked what I saw and ended up really enjoying it!
I really hope Hellblade 2 is next on the porting list because I would buy it in a heartbeat, asshole microsoft robbed me of this game!

darthv7211h ago

Just get an xbox. Then it will be YOU that is robbing Microsoft. Gamepass is a hell of a deal and an addictive one at that.

AndrewM11h ago

No darth, buying an Xbox only helps xbox lol he can play gamepass on com if he wants to take advantage of them destroying themselves.

Scissorman3h ago

If anything I would say that these sales figures and player counts may actually fast-track its PS5 port.

Bathyj2h ago(Edited 2h ago)

Just get an Xbox? You're kidding right? No one paddles out and jumps on a sinking ship.

I wouldn't buy an Xbox for this lacklustre game and I wouldn't sign up to gamepass if I did. People want to trade their long term sustainable games industry for a short term saving, go ahead and see how it turns out.

Actually we're seeing how that turns out. Unsatisfied Devs. Mediocre games and a failing Microsoft games division.

Rhythmattic45m ago(Edited 44m ago)

Hay Darth.. "Just get an xbox"
so.. explain.....what is Xbox ?

+ Show (2) more repliesLast reply 45m ago
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330°

Former Square Enix Exec Sheds Light On Final Fantasy Sales Expectations & Budget Realities

A former Square Enix executive has shed light on sales expectations and budget realities of the Final Fantasy series.

Read Full Story >>
twistedvoxel.com
CrimsonWing6916h ago(Edited 16h ago)

Yea, I love how so many on here did simple math like 3mill x $70 = they made a profit.
When that’s not even close to how this works.

They take the years spent and equate the ROI to the sum % of stock prices during the years of development to do a baseline ROI and then you have the 30% taken out of every sale on a platform EXCEPT for Steam, which is 12%.

Nobody factors in the cost for production of physical media, the cost of advertising, marketing, and the loss from discounts/used game sales and they wonder why selling 3 mill for FF16 isn’t profitable. Or they don’t understand amortization and how games are supposed to generate profit over a long period of time.

Instead, they say Square makes unreasonable expectations for a game to sell when it’s the reality of the cost of AAA development and ROI. I wish I could go back and reply to comments where people jumped down my throat telling me FF16 and FF7 Rebirth were financially successful and I had no idea what I’m talking about.

EternalTitan16h ago(Edited 16h ago)

3mil is not a flop. 3X70 means 210 million. That still made some profit because gaming industry does have a high profit market/product.
Its just that this was not able to cover their fiscal year and disasters like Forsepoken.
Also 16 wasnt even a JRPG let alone an RPG let alone a Final Fantasy game.

CrimsonWing6915h ago

This is exactly what I’m talking about…

StoneTitan15h ago

You are wrong about steam only taking 12%
Steam takes 30%
The Unreal store takes 12%

CrimsonWing6915h ago(Edited 15h ago)

Dang it, that’s what I meant. EGS only does 12% which is why exclusive deals for them are better for the devs in terms of getting more on a sale.

So with the 30% taken out of a $70 the pub/dev gets $49. Less for discounted sales and none for used game sales.

Magic_Spatula8h ago

I thought Epic takes 15% but reduces it to 12% if you use Unreal. Also again, 30% is the industry standard. No one talks junk about Nintendo, Sony, and Microsoft taking 30% oh but big bad Valve and Steam. Oh no, they take 30%. Boooooo. Also, Epic exclusive third party games have been proven to not make a profit for companies. Just do some research and you can find articles about mostly indies saying Epic exclusivity was not worth it. Not all, but some. Supergiant Games is one of the few positive stories about Epic exclusivity cuz they use that exclusivity as a beta to help improve their games (Hades) and then release it on Steam where there is a bigger install base. Remedy Entertainment confirmed that they didn't turn a profit from going Epic exclusive. Square was not happy about the sales numbers for Kingdom Hearts, Final Fantasy 7 Remake and Strangers of Paradise when they were timed exclusives. Which is one of the reasons they're finally releasing the Kingdom Hearts games on Steam.

VersusDMC14h ago

The problem is you assume it is simple math for FF16 and Rebirth. You don't know how much money Sony paid for exclusivity or if they reduced the 30% cut as well.

Both those games definitely made money and still have PC versions to be released.

CrimsonWing6914h ago(Edited 14h ago)

How can you say that when you don’t know?

Here just for context, Spider-Man 2 was $300 mill. In order to break even, that is no profit, they needed to sell 7 mill copies. That’s at full price, btw. So, we’re not saying 7 mill copies that could be $20 each or at a discount.

FF16 Selling 3 mill was probably a good sign in the beginning until sales stopped hard. You know what Square did then?
Something pretty drastic that plummeted their net profits by 65% and operating income by 78% and put them in the red. They paid the dev cost themselves. The reason was sales halted so badly that doing this would make every game sell at a profit moving forward and looks better to investors.

So, just to recap a highly expensive AAA game like Spider-Man 2 at $300 mill budget has to sell over 7 mill to make a profit and even more so for ROI. FF16 did 3 mill and sales slumped so badly they paid off the dev cost instead of allowing for amortization.

FF7 Rebirth was estimated at 2.5 mill and slowing down…

So, yea, those sales don’t even cover the dev cost. How are you coming to the conclusion that they sold well enough?

VersusDMC13h ago

I love how yearly profits drops are blamed on the PS exclusives that sell well enough to be best selling games of the month and of the year and not the multiple other multiplatform games that bombed. Like Valkyrie alysium, diofield, etc...

Also assuming Rebirth or 16 had the same budget as Spider man 2 is beyond idiotic considering Japanese game development is way cheaper than in the US and Sony has to pay Marvel licensing costs.

I am coming to the conclusion that the games sold well because Square said they sold well.

16 sold to expectations at launch but dropped more than expected but still expected to hit 18 month goal. Rebirth sold under expectations but still not bad. Those are their words.

CrimsonWing6913h ago(Edited 13h ago)

I’m not saying it cost 300 mill to make I was using that as an example. Say it was $100 mill and then another $100 mill for marketing and events…

Get where I’m going with this? It’s not like a game suddenly ramps up to another 3 mill units sold at full price a year later. Games are much like movies in the way that launch day sales and those few weeks are where the most sales happen and then it slows down big time.

As for your assumption, I don’t know how to break this easily to you, but they told investors it failed to perform and again paid off the dev cost instead of waiting for amortization. I’m not trying to insult your intelligence, but do you know how amortization works in terms of sales and expenses?

Also, can you link me where they said FF7 Rebirth sold “not bad?”

VersusDMC13h ago(Edited 13h ago)

Here is where square enix president says Rebirth sales aren't necessarily bad.

https://www.reddit.com/r/FF...

They told investors FF16 will reach the 18 month goal in the link above and amortization of the costs of FFXVI meant future sales a profitable according to the analyst in the link below

https://www.tweaktown.com/n...

"Rather than follow the trends, Square Enix has instead chosen to pay off FFXVI's costs outright, which means that all future subsequent game sales will be profitable."

CrimsonWing6912h ago

Yea that’s the drastic move I was mentioning that out then in the red. They paid off the entire dev cost for FF16 so that any game moving forward is technically profit… lets be real, you put your company in the hole like that those copies while, technically profit by definition, isn’t recouping things. He believes that can make the 18 month goal, which I don’t know what that means… are they talking sales of the game or the point in time that the game should be at in terms of profit?

Foamstars lost 95% of its playerbase as a free-to-play game. Are you telling me the amount of microtransactions it sold werent “necessarily bad?”

It sounds kind of like PR talk. I mean, if you’re promoting or discussing a product you tend to go politician when speaking. Y’know, like when the Xbox President gets asked questions and words them in ways not to reflect negativity… or in her case completely shift the discussion.

The reality of the situation is these games didn’t sell and are actually selling worse with each entry. It’s not just with Square, but this is hitting the industry as a whole.

A lot of Games just aren’t selling and the cost to develop is too much. My other point was to show you can’t say game sold 1 mill x $70 = profit made and dev cost covered when there’s so much more to it than simple math like that.

Michiel198910h ago

ff16 has been worked on since 2015, that was preproduction so I'm not sure if we know when full production began, but that is a long time for a studio to be working on anything.

So I'm not sure if I believe it has made profit (already)

+ Show (3) more repliesLast reply 10h ago
Elda13h ago

More than likely FFXVI cost 100 million or more to make, then giving 30% of the sales to Sony means they made a very small profit if it only sold 3 million copies.

shinoff218311h ago

We don't know how much Sony paid square though either

Elda10h ago(Edited 10h ago)

@shinoff2183. There's a possibility Sony didn't pay S-E anything as far as exclusivity. Maybe S-E thought that FFXVI would be better off being exclusive on PS5 instead of putting it on XB as well because FF sales are not really all that great on XB. No one knows how business was handled between Sony & S-E of the exclusivity of FFXVI but the 2 companies.

neutralgamer199213h ago

Crimson

When you do exclusive deals platform holders can decide to take less than 30%. Most games make the most money in initial 12-18 weeks (most not all) because that’s when game is selling for MSRP

And square enix does stupid things to make less money on yearly basis they release complete and utter failures like Forsaken

CrimsonWing6913h ago

Can you show me where you found the info that platform holders take less than 30%? You’d think if you paid for it to be exclusive to your platform you’d want to get as much money out of the deal as you can.

And yea… I mean Forspoken definitely put them in the hole and they dissolved that entire studio. But look at FF7 Rebirth, what could easily be considered the best game they’ve done in ages, it’s selling even worse than 16. If it sold “good enough” you wouldn’t see them cease all exclusivity and aggressively pursue multi platform releases.

neutralgamer199210h ago

crimson

first of al that deal is very different. SE didn't want to remake FF7 because of the cost so sony helped them with actual development costs upfront. without sony there would be no FF7 remake. Just like without sony there wouldn't be silent hill 2 or MGS3 remake

InUrFoxHole12h ago

You're absolutely right. You're the only one figured that out. Congratulations 👏 👏 👏

CrimsonWing6912h ago(Edited 12h ago)

Awww cmon man. I’m trying to just have a discussion on this because I’m legit curious on how this all works. Like toss the ol’ pig skin back and forth with me, here.

I'm not trying to brag, but when this all went down and I linked articles stating otherwise I got dogpiled by fanboys.

Seriously, let’s flip the script and actually have some civil discourse here instead of going straight for the throat punches.

InUrFoxHole12h ago

I'm all for that but you know other people have factored all that in. Ivan Drago that game... if it dies... it dies

shinoff218311h ago(Edited 11h ago)

You forgot to mention Sony paid handsomely for these to be exclusive also. It's not like Sony just asked and square did it. Sony paid

CrimsonWing6910h ago

I did mention it in the comments. I have to do my best not to drop novels on here trying to be as articulate as possible.

What was the total Sony paid? Because if it’s as “handsome” as you say it is why is Square pulling away hard from exclusivity?

fr0sty11h ago

The physical media barely costs anything to make, I know because I make blu-rays for a living. You can buy them by the disc for way less than a dollar per disc. Case and all, I dont spend more than $1.50, and I'm not even buying them in the bulk numbers Square is.

CrimsonWing6910h ago

Right but then you have to factor in how much do distributors take for selling the physical media. So, how many discs gets manufactured at $1.50, how much are the physical distributors taking? So keep in mind platform holders also take a percentage of physical media and then the actual stores/distributors take a percentage. People wonder why there’s a larger push for digital only… well, that’s a pretty big reason.

The point though is all this gets factored in. How much do the devs/publishers take from a physical media sale?

Magic_Spatula8h ago

Square has always had astronomically high profit expectations. I saw a report where they expected to make anywhere from 400 - 500 million last fiscal year and they only made half of that (a little over 200 mill). They expect to make hundreds of millions of dollars and tens of millions of sales on a single game and when it doesn't meet their high expectations, they consider it a failure. Yes, gaming is their biggest money maker, but they do have other avenues of revenue. I believe they have owned a manga publishing company and a figurine making company for decades now.

+ Show (6) more repliesLast reply 8h ago
EternalTitan16h ago

Stop making terrible game like 16 and it will be fine.

VersusDMC14h ago

The 3 million plus selling, 87 metacritic game is definitely the problem and not the mediocre bombs like diofield, harvestella or Valkyrie alysium...

franwex14h ago

Hard disagree here. It’s not a terrible game. Not being YOUR cup of tea is different. Some people don’t like Tetris, and that doesn’t mean it’s a terrible game.

Terry_B13h ago

Yeah...and more than "some" people want to play a Tetris if the product is named Tetris.

If a game is called Tetris 16 but it plays more like Lumines or Collumns its not what "some" people wanted.

You get what I mean.

franwex12h ago

@Terry

It’s expected that every FF will be different though. I do agree that the combat itself was lacking compared to previous entries. But it’s not a bad game at all. It’s not even a bad final fantasy either.

shinoff218311h ago

It barely felt like an rpg though. That turns of alot of people. Far as 7 tmremake trilogy they made a dumb decision with 3 parts, rebirth may have suffered from alot of other jrpgs coming out at the time where as far as rpgs or jrpgs ff16 had no competition. Also not sure how true it is or was but I read that the ff7 remake double pack wasn't being counted as a sale

Elda13h ago

The gameplay & the story in FFXVI was awesome.

repsahj2h ago

Speak for yourself, I like both FF16 and FF7Rebirth.

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Lionsguard13h ago

This honestly does not bode well for the final part of the FF7 series. It often makes me wonder why they ever bothered to remake it at all if this is the thanks they get for making one of the greatest RPGs to exist. All that hooting and hollering at conventions for nothing.

ziggyzinfirion12h ago

I'm sorry I keep seeing this but what exactly is the concern for Part 3? Aren't they already announced that they are already working on it?

Lionsguard12h ago

Yeah but who knows what they will cut to save money knowing that sales are low.

shinoff218311h ago

Lionsgard I don't think they will cut anything tbh. It's still gonna get a pc release. Possibly Xbox if it's still around to.

shinoff218311h ago

I was alright with it but they may have turned some people off the last 10 years with ff. Unless their remakes I won't be buying a new ff game.

AndrewM8h ago

No one ever asked for 3 parts back then.

Lionsguard6h ago

No, but if it weren't 3 parts it would have been 100% cut content and been a worst off product in the long run. So far, Remake and Rebirth have been phenomenal.

TheColbertinator7h ago

They should have released a PC version too. And no not EGS but Steam and maybe someday GOG

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