290°

Hi-Fi Rush Achieves 3 Million Players

Today Bethesda announced that its cool new IP rhythm game by Tango Gameworks Hi-Fi Rush has passed a player milestone.

PrinceOfAnger286d ago

a great game that need a sequel fs.

--Onilink--285d ago (Edited 285d ago )

What is going on in the comments and dislikes of this article? its taking up PS fanboy stupidity to whole new levels for this site haha

Even articles where the topic is actually ripe for discussion dont see this level of stupidity to the point someone cant even say it was a good game…

LoveSpuds286d ago (Edited 286d ago )

It would be interesting to see the numbers for how many people completed the game if we were to try and assess engagement I think.

My own experience with games on subscription is that I am more likely to try a game and not stick with it, although I did complete HiFi Rush.

None of this is a reflection on the game, I absolutely loved it, I am simply suggesting that these stats are not that informative compared with similar stats reflecting sales.

ken2813286d ago

3mil players on 25 mil subscribes(not including the people who bought the game and didn’t subscribe.) this doesn’t sound like something to brag about to me.

Old McGroin285d ago

@ken2813

Why not, that's 12% uptake for Gamepass subscribers alone. For comparison, The Last of Us Part 2 and Horizon Zero Dawn had a lower percentage uptake on PS4 (10 million out of 117 million PS4 owners) at 11.7%.

Tacoboto285d ago

@Old

I like Game Pass but it's really not fair to criticize the premium PS experiences for having less "uptake"

For one, HiFi Rush is available on the 22 million Xbox Series units, and the hundred/hundreds of millions of Windows PCs.

For two, it's available for instant play for 25 million of those 100+ million players, and only hit 3 million. At *best* their real uptake is 3%, and that's being extremely generous considering the near-free price of entry.

Three - TLOU Part 2 and Horizon have sold more than 10m each too... TLOU Part 2 hit that figure in early 2022 and Horizon Zero Dawn sold over 20m. Sold. As in "not downloaded as part of a subscription"

JEECE285d ago

Yep. If there are story-based achievements in this game (most games like this have them, but I haven't played this one, so I don't want to assume), I'd be interested to know the percentage of players who got the first story trophy, what percentage got the one roughly 50% through the story, and how many got the one for when you complete the story. I think this would adequately tell us how many players really engaged with the game as opposed to those who simply downloaded it because it was free and played a few minutes. Because I downloaded Flight Simulator because it was free and played a few minutes (basically to take off a plane from my local airport) but I don't think you could say I meaningfully engaged with the game.

Old McGroin285d ago

@Tacoboto

I wasn't criticising the premium PS experience at all, just thought it would be interesting to make some sort of comparison. The only console I have is a PS5! I had a Steam Deck up until recently which is where I played Hi Fi Rush.
The 10 million figure is what came up on one website when I Googled it so apologies, didn't realise those figures were so far off!

Father__Merrin285d ago

on xbox when achievement pops up it gives you a percentage of how many people have reached that. some titles ive played on gamepass PC even quite early in game the achievement shows up as low percentage and if its very low percentage then the achievement pops up as a rare achievement

+ Show (3) more repliesLast reply 285d ago
4Sh0w285d ago

lol, So many haters on Xbox threads, its like
they cant help themselves, now suddenly we need to know how many people *finished it, attach rate?, pfft be careful alot ps exclusives by the same standard are lower so 3mil players playing any game is great news for that game, especially a game that was shadow dropped, no marketing= HiFiRush truly performed well just because it's that good & organic word of mouth carried it.

285d ago
ApocalypseShadow286d ago

That's a whole lot of sal.... players.

286d ago
1Victor285d ago

@julio: “U play games or sale numbers?”
Don’t you ? That’s the best part of the game the “ my game sold more than yours”
If you don’t play the numbers you’re playing the game wrong 🤣

IamFrasierCrane285d ago

Sales equal more games. Game development costs money.

Crows90285d ago

We play games. Playing games gets them sal...players

...

Abriael285d ago

"Sales numbers are important to continue to develop great games."

Only when you don't have a subscription service that finances these great games.

CBaoth285d ago Show
285d ago
Abriael285d ago Show
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Lightning77286d ago

Rather it's through subscription or 30$ separately the game is being played by allot of ppl. A shadow drop no marketing mind you.

They had 2 million in March and now surpass 3 million now. Plus they expanded their studio and opened up more position's. That's all you need to know.

LoveSpuds286d ago

Stats showing people downloading a game and trying it are one thing, the real question is how many played it for a decent spell or completed it.

Personally, I am not sure that 3 million subscribers downloading a free game is the equivalent of achieving 3 million sales. If they have a user base of 18 million, you could suggest that only 3 million users trying a free game actually isn't all that impressive, I dunno?

ken2813286d ago

I hate when people say a gamepass game is free. You are renting them. I guess blockbuster was giving me free games also.

DOMination-285d ago

51% of people got to the first tallneck in HZD. That's not that far into the game, a little bit further out from the tutorial section. Does that mean 49% of sales for that game "don't count" ?

I could play this game with every title that's ever released. But the point is, whether people have purchased the game or played it as part of a subscription, a huge majority don't play for more than a few hours, let alone complete it. Suddenly judging an Xbox game only by this metric is both mental and yet classic from the "N4G community".

The hack n' slash genre isn't mainstream. This perception that every Gamepass subscriber should have played it is laughable. People have different tastes, limited time and lives. Not every Netflix user watches every show. Why is Gamepass evaluated differently?

Bayonetta even in the 360ps3 days sold less than 2m. DmC managed 6m but that was multiplat and with a huge install base and was an established franchise. Not a budget title that was stealth released. 3m for HiFi Rush seems reasonable and it looks like MS agrees. You can try and move goalposts all you want and I get that to some of you guys, anything MS does is just going to be bad simply because it isn't Sony. But the arguments raised above really aren't logical at all.

ModsDoBetter285d ago

@Dom

You're getting downvoted for using the same tired logic against them.

The hypocrisy is rife. These numbers aren't enough for team blue, they want to see how many people completed it BUT when you rightly point out the number of people who even completed the tutorial of HZD, you get down votes. Hilarious.

LoveSpuds285d ago

@Dom
Interesting you felt the need to pick a PS exclusive to illustrate the point that the percentage of gamers completing games is low. This is true of every game ever released.

The point is though, a sale is a sale, it doesn't matter how much a consumer sticks with it. Compare this to subscription where the entire purpose of a game is to drive engagement, to keep a consumer actively using the service.

FlavorLav01285d ago

You forgot the part where they lost the head of the company and Resident Evil creator Shinji Mikami right after Hi-Fi Rush was released. That’s a lot of creativity and passion that left with him I’d imagine. Will be interesting to see how that affects the studio going forward.

The Wood285d ago (Edited 285d ago )

comparing sales to players is a false equivalence. A free game should and would usually outnumber a sold game. That 50 percent of whatabouti--- sorry, tallnecks is still 100 percent sales and would generate exponentially way more revenue thus heightening the prospects of a sequel. The game is dope though but people will soon see the advantages of hard sales vs players on a sub. The lack of marketing due to the shadow drop was both a gift and a curse.

ModsDoBetter285d ago (Edited 285d ago )

"That 50 percent of whatabouti--- sorry, tallnecks is still 100 percent sales and would generate exponentially way more revenue thus heightening the prospects of a sequel."

False - HZD is part of PS Plus Extra which, correct me if I'm wrong, is also a subscription service. So no, this whatabout- sorry, sales, is factually Incorrect.

Flakegriffin285d ago

@olmyer

Homie, you’re out here in full protection mode, eh? 😂

Chevalier285d ago

"51% of people got to the first tallneck in HZD. That's not that far into the game, a little bit further out from the tutorial section. Does that mean 49% of sales for that game "don't count" ? "

https://www.google.com/amp/...

Horizon Zero Dawn sold 24 million copies though. You really think 3 million people playing a game with no real stats to explain how far they got compares to 24 million sales? Lol. 35% of people beat HZD which is over 8 million people.

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Shane Kim285d ago

Let Microsoft care about the sales.

Lightning77285d ago

@Spuds They expanded the studio and opened up more positions. So somebody must be buying it. Just know the studio is doing well for themselves. Who's knows who's tried or completed it.

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Obscure_Observer286d ago

Congrats to everyone at Tango! Hopefully we´ll get a sequel rather sooner than later!

Lightning77285d ago (Edited 285d ago )

Yet Tango expanding and opening up positions after Hi Fi's success. It could be a sequel or it could be something else entirely.

Either way it tells you all you need to know where the studio is at.

Sea Of Thieves had 10 million players in 2020. 25 million in 2021 and 30 million players last year. That games doing more than fine with several expansions already plus more to come.

You're just being negative for negative sakes.

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LoveSpuds286d ago (Edited 286d ago )

Hopefully MS take note that games without season passes and micro-transactions are popular and will attract an audience.

I always did like Tango so I hope they continue to succeed. As much as I enjoyed HiFi Rush, I'd love another Evil Within igame nstead personally, I enjoyed the first game and the second game was fantastic.

Lightning77285d ago ShowReplies(1)
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340°

Tango Gameworks Dev Asks “Not Enough?” Amid Studio Shutdown Despite Multiple Awards

Amid the studio’s shutdown, a Tango Gameworks developer has questioned whether its many awards were not enough for the Xbox management.

XiNatsuDragnel18d ago

I'm sorry but I'm going for cringe *insert madara got betrayed by black zetsu here* but fr tango it's never enough for Microsoft. Microsoft are cannibals imo

TheProfessional18d ago (Edited 18d ago )

Yeah PS hasn't shut down any studios.

Arkane austin made redfall, everything about that was bad regardless of microsft's involvement. Plus prey didn't sell well either.

Tango gameworks shouldn't have been closed though. The others make sense.

notachance18d ago (Edited 18d ago )

it doesn’t take long for xbox fanboys to put on their fanboy glasses again huh?
it’s always the classic combo of “PS did it too” and “it makes sense”.

And they wonder why there’s barely any new fans since xb1 era, that’s because normal people are disgusted by the corporation and its fanboys.

Reaper22_18d ago

"Yeah PS hasn't shut down any studios."

Now you know that's a lie.

thorstein18d ago

Today's lesson in rhetoric:

Whataboutism

-a type of red herring fallacy. Both are argumentative fallacies that divert attention away from the original topic to a new one. However, whataboutism uses the new topic to attack the other party, while a red herring fallacy introduces an unrelated topic.

XiNatsuDragnel18d ago

Yes we understand ps isn't perfect especially not recently but this fallacy doesn't mean anything because if ps saw potential they'll cultivate usually and problem particularly tango where they made bangers that xbox needed but nope man shut it down like tf

DarXyde18d ago

1. Why are we talking about PlayStation closing studios? We know they did, but the "they did it too" deflection is such a lazy way to redirect frustration and outrage about what is happening now. We're not talking about Sony, are we? The problem is Microsoft straight up closed studios they've held for less than five years after releasing single projects. And being the cowards they are, they closed Tango when staff was away during Golden Week in Japan.

2. I don't play Arkane games as first person games are not my flavour, but let's look at this exactly as it really is: Microsoft, a company with a market cap over 3 TRILLION dollars, has doubled, tripled, quadrupled, and quintupled down on their Day one subscription service. They have sabotaged their own titles' chances of success related to revenue by doing that—add to the fact that they insisted on having all of these studios with the publishers (refusing to cleave off any studios) and having a drawn out legal battle over ABK. And even with Game Pass, Microsoft had to close the loophole for $1 subs because their players don't even want to pay the full sub fee.

And now, the developers are on the chopping block. Spencer acting as the remorseful figure after Red Fall bombed, yet he's still got his job and the studio is gone.

Stop the madness. And just to appease your whataboutism, yes, Sony deserves this fire too if/when they go that way. I can't speak for others, but I was absolutely livid when they closed Japan studio. I don't even have Plus because they raised the price and haven't had it since.

None of these corporations are good. I wouldn't lose sleep if they all burned to the ground and something that balances labour and consumer best interests came from it.

Until then, keep the anger righteous. Today, that happens to be Microsoft.

Profchaos17d ago

Arkane Austin were under direction for zeninax to make redfail prior to that arkane actually had a really impressive history so one mistake they partially made remember it's zeninax that drove the games direction and it's a yeah they suck they deserve it.

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MrDead18d ago

You have talent but MS is IP hoarding so only the biggest IP's will survive, a few new ones might slip through but if they don't sell like the big titles like COD or Fallout then bye bye and thanks for the money we'll make from continuing to sell your games.

InUrFoxHole17d ago

That's a fair take. While Tango made hi fi it's not like any of there other games were system sellers

Hugodastrevas18d ago

This is legitimately heartbreaking, you pour all you got into your craft, you're recognized for it, you're successful... Just to be discarded like leftovers

MrDead18d ago

The games haven't been discarded, MS just made sure the people who created them are not receiving any money from future sales... like the massive c**** they are.

Palitera18d ago

Well, in the past, they gave away their choice power for money.
They just want to receive the aquisition and full funding money, but still call the shots?

VariantAEC16d ago

Tango is a dev under Bethesda which is part of Zenimax. Microsoft acquired Zenimax and everything under their umbrella. Tango had no choice in the matter.
The more you know...

shinoff218318d ago

Hopefully they can move on and continue, whether forming their own studio, or getting a job elsewhere. This dev is exactly right.

CDbiggen18d ago

I loved ghostwire, such a shame.

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150°

Hi-Fi Rush Gets Surge Of Positive Reviews On Steam After Studio Shutdown Announcement

Tango Gameworks' Hi-Fi Rush has received a surge of positive reviews on Steam after the announcement of the studio's shutdown.

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TiredGamer18d ago

I mean.... okay. While I can appreciate the virtue-signaling of it all, this along with the recent Helldivers 2 debacle is only proving that Metacritic scores really can't be trusted and are just something that can be used to manipulate. If a game/movie/etc is not rated solely on its own merit, what good are the reviews to a consumer actually looking to make the best choice in selecting a piece of entertainment?

CrimsonWing6918d ago (Edited 18d ago )

Exactly! I said this and people jumped down my throat as it was an attack to democracy or some sh*t when I brought it up in a Helldivers 2 article.

It 100% shows how pointless user reviews are. I personally, never make a purchasing decision based on them and if I’m on the fence for a game I’ll watch streams and gameplay and check out professional reviews to form a decision.

Typically, I get what I’m interested in regardless of reception, but that’s just me. If I’m being honest, reviews are pointless and more for validation. I see a game I’m hyped for get an aggregate high score it’s just like a good feel sort of thing. I’ll still buy what I want regardless of people’s opinions.

shinoff218318d ago

Exactly. People put to much stock into reviews and stuff. It never made sense to me. I buy the same way. If on kinda either way I look up about the game not what someone else thinks for the most part.

17d ago
northpaws18d ago

Ya, just stop trusting reviews, and give interesting games a chance.

sagapo18d ago

Yeah, the thing is back in the day we got demo’s and they gave you a glimpse of what to expect. And most demo’s were pieces of the final version, not chuncks of beta material.
Today with barely any demo’s, bying on a gut feeling is kinda tricky as games aren’t getting any cheaper.
I do watch and read reviews nowadays, paying attention to the con’s mostly. If certain negatives keep reappearing in reviews, there migt be some truth to it and it’s up to me if I let that negative influence my decision to purchase.

Vits18d ago

You are conflating two different things. First is the score, and scores, by definition, are something completely open to manipulation because they are quantitative measures of qualitative analysis. The second is the review itself, which is what is written, and that is where the value of reviews lies, especially user reviews because they can point out things that "professional" reviews will not, for example, how the game behaves after an update or if it scales well with a certain tier of hardware, etc.

The issue is that most people don't like to read. They see the score, and that's about it. Which is even worse in the case of Steam, as the score system is binary, so it alone doesn't tell anything.

jwillj2k418d ago

All they’re doing is paying Microsoft. Nothing positive comes from this.

romulus2318d ago

It's a great game, it shouldn't have taken the studios closure to receive a surge of positive reviews.

Kurisu18d ago

I wish I had supported the game at launch. I mean, I "did" in a way because I played it when it shadow dropped on Game Pass and I absolutely loved it, but didn't buy it. When the studio closure got announced I purchased it on PS5 while it was on sale though, and have started the game again.

romulus2318d ago (Edited 18d ago )

I purchased it on PS5 as soon as it became available, worth every penny. At least we did our part to support the developer, too bad it wasn't enough.

17d ago
Psychonaut8518d ago

Wish we could start a gofundme for the Tango employees, but I have no confidence the money would actually get to them.

northpaws18d ago

That's XBox for you... Promote the shit out of Star field and shadow drop good game like Hi Fi Rush... they simply don't know what is a good game. HI-Fi Rush proved that you don't need huge budget for games, you just need to know what make a game fun.

anast18d ago (Edited 18d ago )

In actuality, both games are not that good. Hi-Fi is an average good game, which is why even the fans of these types of games could only muster a 6k peak on steam. Now, Imagine spending a 100 mil to advertise it.

17d ago
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50°

Humble Choice Bundle May 2024 Lineup Includes Hi-Fi Rush

The games for Humble Choice Bundle for the month of May, 2024, have begun to be revealed, and they include Hi-Fi Rush.

Read Full Story >>
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