60°

Linux overtakes MacOS on Steam thanks to the Steam Deck and SteamOS

Despite an insurmountable lead for Windows, MacOS has been in second place. Thanks to the Steam Deck, Linux has overtaken Apple's OS on Steam.

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gamefreaks365.com
ocelot07302d ago

Cool love the steam deck. Hope valve return and make steam machines.

JEECE302d ago (Edited 302d ago )

If they did it right this time and have the same type of focus for that as they do Steam Deck, that would be awesome. The problem when they did it before is that they just sort of threw out the name "Steam Machines" and some hardware standards, and then never did anything else to cultivate it. If Valve actually made an official Steam Machine, I might actually be interested.

Christopher302d ago

Really just tells you how small the MacOS gaming market was even after all this time.

JEECE302d ago (Edited 302d ago )

Yeah about every 7-8 years one or two major titles will either get Mac ports or launch simultaneously on Mac and we'll get a wave of articles from the Apple-obsessed writers at various game sites about how Mac gaming is finally turning a corner, and then it never does.

Last year a few of the guys I play PC games with and I were trying to find a decent RTS game we could play with our friend who only has a Mac. He couldn't figure out why MS didn't want to prioritize porting recent Age of Empires games to Mac lol.

UltimateOwnage302d ago (Edited 302d ago )

That’s awesome, well deserved. I love my Steam Deck. Steam OS is fantastic at this point. I can do almost anything on Deck with desktop mode that I use my normal laptop for. Since launch it has constantly improved. One of my favorite devices ever

__SteakDeck__301d ago

I don’t know if you have tried the Rog Ally yet. But if you have, how would you compare it to the Steam Deck? People keep talking about how great it is. I know the Rog Ally is more powerful, but I think the Deck is more efficient and the better value.

60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
70°

God of War Ragnarok gets PC release date, but Steam Deck compatibility is still uncertain

God of War Ragnarok gets an official release date on the Steam Store, but Steam Deck fans are left uncertain about its fate on the handheld.

anast18h ago

It will be listed as "playable".

Michiel198917h ago

I don't see it running any good on the steamdeck but maybe if they introduce enough options to lower the settings it might run semi decent.

Amplitude15h ago(Edited 15h ago)

Its literally a PS4 game, and likely will be able to lower settings even lower than that.

Assume low and medium settings, FSR2 Quality mode 720p, and an unstable 45fps or a stable 40fps like any other PS4 era port (Uncharted 4 for example). It'll be fine on the Deck if it's your only option

anast14h ago

Same, it won't be "Deck verified" for sure.

smashman989h ago

Amplitude beat me to it. I'd like to add that games like returnal and ratchet and clank rift apart run on the deck and those are actual ps5 games.

just_looken4m ago(Edited 4m ago)

It should sense the games were made for hardware 12 years ago

Do not forget your precious god of war was made for the ps4 console first a console wayyy weaker than the steamdeck.

+ Show (1) more replyLast reply 4m ago
smashman989h ago

Most games listed as playable are only that way due to needing to use the on-screen keyboard or some adjacent thing.

anast9h ago

GoW will be playable on the lowest setting possible, but it wont look good.

just_looken3m ago

I bet you it might be down to the stupid psn crap were it needs the server handshake or some bs for the trophies to work.

130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1011d 16h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky23h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu23h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 16h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 16h ago (Edited 1d 16h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo21h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay7h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx23h ago

Can it deliver the 60fps dream?

purple10114h ago(Edited 14h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8522h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast18h ago(Edited 18h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

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