Final Fantasy 16 arrives in excellent condition, giving players exactly the experience the developers intended.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
As sad as I am to see how action focused the series has become, its great to see how polished and well crafted it is from a technical perspective.
As shown from other sources the performance mode is a complete mess and 30 fps is the only way to play it. Crazy so many devs are just throwing in a performance mode without even trying to optimize you may as well use that time making the 30fps better.
This was likely one of the reasons Eurogamer scored the game 6/10.
"Unfortunately, performance mode delivers noticeably poor image quality throughout and also suffers from an unstable frame-rate. This was first noticed in the demo, and reappears in the full game even with the relatively small 300MB day one patch installed. In side by side tests, any improvement is negligible, with regular dips below 60fps and even below 48fps - so you're falling out of the PS5's 48Hz VRR window."
And now we should begin to realize why companies make certain decisions for other games that chose to lock down a framerate for consoles..
"It turns out that when the developers mentioned they were targeting 60fps in battle only, they meant exactly that. The second you initiate combat, the internal resolution drops like a stone, hitting as low as 720p in the process."
Now imagine if say a game like Starfield with an option for first person combat shooting could possibly drop to 720 just to maintain 60fps? I don't think anyone would like that option if it meant resolution would dip that drastically.
Hold on here.... the resolution is 720p during combat and its still has issues for 60 FPS?
Just lock it at 30 fps square and stop playing games.
Ridiculous they even considered this weird performance trade off.
The Xbox guy hard on for 30 fps is comical at this point, it was you guys that made a massive song and dance about frame rate being king last gen, boasted about how many games the SX supported at 120fps.
That’s why you were getting teased over Star Field.