Square Enix provided more information about Final Fantasy XVI, including a response to feedback from the demo and a new commercial.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
They should have just stuck to 30fps only since the 60fps mode is a joke in terms of performance if those analysis are true, which is surprising since it was a PS4 game.
Promising no day 1 patch likely means there won't be an update for a good few months just to save face too. Disappointing.
Didn't have any issues myself and very much excited for this game!!
"We are looking into adding an option to adjust motion blur and a switch to turn it off completely"
This was my main concern
I was really impressed with the demo. So far im digging the combat and the graphics look fantastic. I was playing on fidelity mode or whatever its called. I only noticed one time during the opening where it stuttered.
I wish they would add a 40fps mode for 120hz TVs out there, or even 50fps mode so that it would be in the LFC range of standard VRR TVs. It's a Sony game, so I'd hope they'd hit the Sony Bravia series LFC range. The VRR didn't really help with the performance mode, it was incredibly erratic frame-time wise, felt extremely unpolished from purely performance perspective. Not sure if it was because I had the PS5 in 120hz mode, though.
Character graphics and cutscenes on the otherhand were very well polished. But again, the environments were super boring and limited tunnel runs mostly, and the player has three attributes only.