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Final Fantasy 16: A Closer Look at Hunt Battles

IGN: "Check out two different Notorious Mark battles from Final Fantasy 16. Grimalkin is a level 32 monster of rank C that is somewhat reminiscent of a hyena or leopard.  Atlas is a level 45 S-ranked enemy that looks similar to an Iron Giant, one of Final Fantasy’s most iconic enemies."

CrimsonWing69356d ago (Edited 356d ago )

This is just me, again, not dogging on this game, it’s Day 1 for me, but these IGN vids are so boring to sit through. I feel like this might be a game that’s better played than watched.

I also blame FF7 Rebirth, because the sh*t they showed really put this battle system to shame. I almost wish 16 just followed that instead. But, I’m not jumping to conclusions, this could be a case where the person playing just sucks and you can do way more or it’s just a case that they’re early in the game and haven’t unlocked cooler skills to use.

I’m just tired of seeing the slashing, the Garuda claw grip, and Phoenix uppercut also this battle theme isn’t doing it for me. It does have a sort of throw back to old-school FF battle music, hell even a little FFX in there, but I wish it was dramatic/intense sounding.

BrainSyphoned356d ago

FF7R's forced character switching to charge specials makes the whole system suck. 16's battle system puts that shit to shame, no half-assed pandering to archaic turn-based systems needed.

P_Bomb356d ago

The player does take a long time, probably cuz he’s under leveled. Then he dies 😇. Then again I just had a 15min boss fight in FF14 the other day that was a test of endurance too. It’s a lot to watch, but fun to play.

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Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

Read Full Story >>
consolecreatures.com
90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

Read Full Story >>
thenerdstash.com
LordoftheCritics38d ago (Edited 38d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8837d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan37d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6937d ago (Edited 37d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan34d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6934d ago (Edited 34d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan33d ago (Edited 33d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6933d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 33d ago
CrimsonWing6937d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC37d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj37d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

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FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.