320°

PlayStation VR2 Is Selling Well Enough to Keep Sony in the Game

By bridging flatscreen and headset gaming, the newest device is helping prove the technology isn't just a passing fad

372d ago Replies(6)
shadowT372d ago

Price cut and more games needed. PSVR2 itself is a great step ahead.

372d ago
specialguest372d ago

That's a bad sign if it needs a price cut this early. Sony makes great hardware, but they don't do enough for support

Eonjay372d ago

Naw the tech is just expensive. Its a fact of reality. Its a good sign that the tech is selling even though the investment is steeper than most would like. The Quest 3 is starting at 499 with 128 GB. The higher models are probably more expensive than the PSVR2. As long as Sony/Meta and other can stay in the game, they can work on the technology. By the time mass market prices become a reality, the tech will be even better.

SullysCigar372d ago

Obviously we'd all like a price cut, but it certainly doesn't need one given the tech you're getting. It would make it sell faster, for sure, but it's a great deal for the specifications. Even the Quest 3 supports the pricing.

I get that Quest 3 will be standalone like Quest 2, but it starts just $50 shy of PSVR2. If you want more than a few games available at once, you need to spend another $100 on the larger (still WAY too small) memory. If you want it comfortable and lasting longer than a couple of hours, you'll want the Bobo strap and battery kit (which was practically essential for Quest 2 unless you're a masochist).

If you opt for pro controllers as well, you're now up over $1,000 for a lesser product than the PSVR2 (albeit with wireless option) and the chances are you'll want a decent PC if you're looking for non-mobile tier games.

Wait until the Apple headset price is widely known. All these headsets (and the Meta Pro, which launched at £1,500!) show that the price is great, just not great for mass market. If you can't afford it, fine, but the value is there and there are already over 100 games on the store just 3 months in, wit more dropping all the time.

blackblades372d ago

They aint gonna price cut unless they can make a profit and not eat the cost

potedude371d ago

I'll buy one eventually, just need to convince my wife it's a good investment...

+ Show (2) more repliesLast reply 371d ago
peppeaccardo372d ago

As an early adopter of everytihg VR it is a good thing that SONY is investing in this space. IMHO this is the entartainment of the future. I did build a custom PC specifically for VR (rtx 4090, Ryzen 9, Pico 4) and what I get out of it is unmatched. I did purchase PSVR1 and now PSVR2 and for the price the offering is still a bit undecoocked especially on the exclusive games front. Don't get me wrong, GT7, RE VIII, RE IV, Horizon are great starting point to bring VR to a more mature audience. 600 euros is a steep price to pay to get into VR on PS5 but if you factor in its potential these are money well spent in the long run. Not a huge fan of ports to PSVR2 as I already have plaied everything else on PC so hopefully the software house will start making games that will take full advantage of the fantastic hardware.
It is a good time to be a gamer.

I_am_Batman372d ago (Edited 372d ago )

It's probably gonna play a role in entertainment, but considering it's still a niche market more than 10 years in, I wouldn't call it "the entertainment of the future" unless we're talking far future, in which case I wouldn't be confident making any predictions personally. The tech simply isn't there yet to be truly convincing and the trade-offs in game design freedom for added immersion is only worth it for specific types of games in my opinion.

Of course technological advancements will continue improving aspects of the experience. Light-field displays might increase the simulation accuracy of depth perception in the coming years for example, but that in turn will most likely also increase VR sickness, because the discrepancy between the visual motion stimulus and the lack of it coming from the other senses will increase. There's almost another uncanny valley effect, where the improvements in visual simulation quality only accentuate other shortcomings of the technology.

The current solution for these issues often involves limiting freedom of motion to slow speeds or even making the player character teleport from one spot to another. That's just too much of a compromise in my opinion.

anast372d ago

It will be the future of gaming.

I_am_Batman372d ago

@anast: The VR market will certainly grow, but I don't see any indication that gaming as a whole will converge into the VR space. There are some games that naturally synergize with VR, but most don't.

If anything I believe that VR will become even less core-gaming centered and instead slowly shift towards immersive experiences and virtual spaces for social networks for example. If it's gonna play a major role in gaming, developers have to start rethinking game-design from first principles, because simply adapting existing genres into VR is always gonna leave it with a smaller subset of gaming experiences.

Since you seem very bullish on VR in gaming, what do you think needs to happen for it to become mainstream?

ApocalypseShadow372d ago (Edited 372d ago )

It just needs time. Something certain individuals can't seem to fathom. What do all these things have in common:

Cellphones, TVs, cars, consoles, DVD players, etc.

They all took time to grow because at one time they were niche markets. Not everyone had them and they were expensive for some to buy. Some people don't want VR to grow as a platform. They immediately jump to mainstream mass market as if it's supposed to sell billions right away. That's not how it works for many products. It takes time.

All those previous predicts I mentioned had something that made them useful. VR is useful. You can train employees on a job, you can give educational instruction, you can build cars and buildings and walk through them before even the first brick is laid. You can give sick individuals in a hospital somewhere else to be instead of the hospital bed. You can preview houses before even walking into a for sale house. And so on. VR has uses. That's why it won't die like Wii motion or Kinect. Both of those were dropped instead of growing their markets even more.

Sony knows and has always said it's a marathon. Not a sprint. But some gamers want Sony to run as fast as they can head long into fad territory. That's not a great idea.

Quest has sold well because of PREDATORY PRICING to keep others from competing. Then raised the price. But the problem is that there isn't anything compelling for it. Indies make money on cheap games. But the masses want more than what they see. And Horizon Worlds looks too basic for the masses to ever want to put a headset on.

But in about 30 more years. Just like consoles took over 40 to get where it is, VR will be used in so many places that it will be just a standard every day thing. But it needs TIME.

I_am_Batman372d ago (Edited 372d ago )

@ApocalypseShadow: I agree with most of what you said. VR technology has a lot of potential and if we're talking on a timescale of 30-40 years a lot will obviously change between now and then. To get to the point of mass market appeal it needs to be a viable business model, which is why I think it would benefit from branching out more into areas unrelated to gaming. You've brought up a lot of interesting examples of how VR technology can be useful outside of the entertainment segment and there are undoubtedly others within it that could be interesting for consumers.

I agree that most people underestimate the time required for technologies to mature. What people tend to overestimate on the other hand is the degree to which a new technology will make previously existing technologies obsolete. It wasn't so long ago that the majority of industry analysts predicted mobile gaming to replace consoles. While mobile gaming did become huge, the console market is as healthy as ever. The onset of radio did not replace newspapers and contrary to the lyrics of a popular song, video did not kill the radio star.

For a technology to supercede another it needs to encompasses whatever was useful and valuable about the previous technology. Just like mobile gaming, VR is just a subset of gaming as a whole and a subset can't replace the superset which is why I'm sceptical about statements like "VR is the future of gaming" at least when taken literally.

ApocalypseShadow372d ago (Edited 372d ago )

VR is definitely a part of gaming too. Besides the other uses I mentioned that are happening as I speak. I mentioned them because they are outside of gaming. Every day, there's another use for VR.

No one knows what today's children will be into when they grow up. But it's definitely not going to be the exact things we do and use every day.

They are living in an era of driverless cars, AI, drones, VR, AR, high definition, Bluetooth, wireless streaming, etc.

They walk around with phones that have so many uses, that they've replaced for many the GPS, cameras, calculators, PCs, televisions, paper calendars, MP3 players and so on. Hell, we got people like that French guy Frank flying around on hover boards at over 80 mph.
https://youtu.be/-kB-BGMXxZ...
Crazy.

But I refuse to believe gamers will still be sitting in front of a huge television playing games like I did with Pinball Machines, Pong, Atari and game consoles up into today.

They will be playing VR games, AR games. And if they do play flat games, that light, flat, pancake lense headset will put a huge 200 in screen or any size screen in their face without a huge TV on the wall. It won't replace all gaming as there are people today that still use records for music listening. I still have them and they still sell them.

But for many, VR will be their standard way of playing. It's like the guy with his horse and carriage saying the horseless carriage will never catch on. But now, there's more cars today than probably all the horses on this planet.

I_am_Batman371d ago (Edited 371d ago )

@ApocalypseShadow: I don't have a crystal ball, but I highly doubt people will ever prefer a head mounted display over a stationary screen for non-vr games. It's less comfortable, constricting, potentially much more hazardous for your eyesight and most importantly completely pointless. There is no alternative to it in vr games, but why would anyone want to wear it for no upside at all?

The issue I have with some of your analogies is that they're not analogous. Whether the music you listen to comes from a vinyl record, a cassette tape, a CD or a server doesn't matter, because it has little to no impact on the way musicians compose, perform and record their work.

Developing a VR game is completely different from developing a "flat game" as you call them. Theoretically you can add some VR mode to everything, but if it's just an added gimmick that isn't synergizing with the game design goals of the developer, nobody will play it. I'm currently playing Street Fighter 6 and I can't think of anything VR could do for a game like this and as long as VR can't encompass all aspects that people enjoy about traditional games, it will not supersede it. That's also why the car and horse analogy doesn't work for me.

ApocalypseShadow369d ago

You forget that VR can create a small screen or a 200 inch screen on the fly. No need of a television. That's even with glasses AR that we'll get to.

You're also assuming kids today will be watching TV and sitting in front of this huge screen. Most don't as they watch content on their phones or tablets. It's why old media had to branch out to streaming or buy others as today's youth don't care what's playing on TV.

Who thought people of today would be carrying around portable computers in their pockets? Who thought that there would be flying cars? Or artificial intelligence?

You say VR is different than programming for today's games. 3D games were different than 2D games and different than basic cursors on a screen. They LEARNED. It's not rocket science. And a lot of developers are learning today to create content for tomorrow. Programming doesn't stop. It has continued to grow and expand.

Thinking people of today will be using the same products the same way for the next hundreds years is not getting the picture. You are but a snapshot in history. Just as a guy 100 years ago was only a snapshot thinking about the products he used and how advanced he thought they were at the time.

If we live long enough, we'll see who's right. Won't take long though.

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160°

Meta Is Doing With VR What Apple And Sony Have Struggled To Do

Shaz from GL: "Where Sony is ramping down support for PSVR2, and Apple are reconsidering their future with the Vision Pro, Meta and the Quest 3 continue to shine."

Read Full Story >>
gameluster.com
ApocalypseShadow6d ago (Edited 6d ago )

I'll admit that Facebook is doing more for VR than others. But they also have blown over 50 billion dollars so far and growing in R&D, building the meta verse, buying up exclusives and underpricing their products below build price, to kill competition in the stand alone space. Sony and Valve aren't willing to go into the red at an unheard level to capture the market. We know Sony could build a stand alone device that beats Quest just by the features in PS VR 2 and the new stand alone headset they built. But the new Sony would rather build a device they can profit from day one.

But, Sony so far has profited on hardware and on software. They just don't seem willing to spend the money on marketing, selling under build price or spending millions on making in-house VR exclusives for PS VR 2. Which sucks big time. They're just letting 3rd parties and indies run the show.

Article also doesn't mention that Apple's headset is more a developers product than a mass market item. To say they are looking into making a cheaper one for the next iteration is speaking the obvious. Duh. That was always the case. Build something the public sees as quality not can't afford, then make another that the masses can afford. TVs, cars, cellphones etc all were once expensive. Now, they're cheap to buy with many options to choose from. And Apple isn't even selling VP as a VR headset. I'm well aware that Apple's true intentions is to build a device that pushes AR with VR as an option. Not build a VR device. Because they know eventually that they want to replace the cellphone with AR glasses or an AR headset. If they cared about games, they would have launched as a gaming device.

Lastly, Facebook launched Quest 3 last year. But has not mentioned how many they sold up to this point. Why is that? Besides Quest 2 selling more by being cheap, the market can't move forward until they start selling more Quest 3 headsets than 2. Maybe the new exclusive Batman and Hitman games will help. But we'll see.

Abnor_Mal5d ago

Not dead, but definitely on life support from the third party devs and PC crowd who may just purchase the headset.

Although I saw someone say that the module adapter will no allow haptics and adaptive triggers to work, but I don’t know if any of that is true.

Babadook75d ago (Edited 5d ago )

Nope. Not yet.

It’s tough to say what its future will bring. There is still decent support. It seems to have sold decently too. Sony seems absent in a direct way though.

Jingsing5d ago

The issues Meta have is they are Meta. I'll never buy a Meta product, Every Quest headset they release is always a case of it's not quite there from a hardware perspective and the game content is mostly from indie devs. Selling what should be a AAA experience with C tier games is a non starter.

helicoptergirl6d ago

Meta is also Billions and billions in the hole in regards to VR. If Sony were to do what Meta has done, they'd be bankrupt

ChasterMies6d ago

Meta is losing billions on a business that theh will probably walk away from like they did the Facebook phone. Temper your expectations of your investments in Meta’s hardware.

franwex5d ago (Edited 5d ago )

I do wish Sony would release more for PSVR. It’s a neat product, but they don’t support it much. It may have the same fate as the Vita.

I know it’s two completely separate products as Vita was stand alone, and PSVR is a companion to PS consoles. More 1st party support would really boost it though.

InUrFoxHole5d ago (Edited 5d ago )

They are done supporting it. They're relying on pc to do it for them. Sony even paused production because it's not selling

Abnor_Mal5d ago

They paused production to get rid of inventory, doesn’t mean the headset isn’t selling, it’s just not selling as fast as Sony thought it would. But with their half assed approach to the headset and lack of first party games, it’s not surprising, saddening, but not surprising.

Meta out here buying up all the exclusives, this is the only part of the gaming market where I feel exclusives should not be a thing since the market is “still in its infancy”.

InUrFoxHole5d ago (Edited 5d ago )

That's exactly what it means... you think people are buying a headset with min support for the price of the console? It's done man. Sadly because like the vita the tech is good and deserved better

Chocoburger5d ago

I own PS VR 1, and it is packed with tons of games to pick from in nearly every genre you could think of. While the technology may be rudimentary compared to newer headsets, it still works, and is fun to play, which is what matters most.

Its a shame that PS VR 2 is having such a slow start, because the tech behind it is brilliant. Its currently on sale for $100 USD off, that needs to be a permanent price drop.

We need more first party games on PS VR 2, the fact that Jim Ryan shut down Sony London Studios right before he left was moronic, they should have been upgrading their hit game Blood & Truth for PS VR 2! What a stupid decision.

60°

X8 Freeplay Park Update Adds New Social Hub

The VR exclusive hero shooter, X8, has received a new update known as Freeplay Park, bringing a brand new social hub to the game.

Read Full Story >>
xrsource.net
430°

PlayStation VR2 players can access games on PC with adapter starting on August 7

Playstation Blog writes: "Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder."

Read Full Story >>
blog.playstation.com
Vits8d ago (Edited 8d ago )

Yeah, with none of the headset's standout features. No HDR, no eye tracking, no headset feedback, no adaptive triggers, and no haptics. Don't get me wrong, it's still a quality headset with good lenses and screens, but without those features it is not a no-brainer for PCVR, it falls more into the "it's fine" category and you get better value elsewhere with the PICO 4 and Quest 3.

Still, if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money. And if you have a PS5 and a PC, this might be worth it for you as well. And hopefully someone can mod the extra features to it in the future, then it will be back at the no-brainer category for PCVR.

darthv728d ago

Perhaps the Sony PCVR releases will have those features? I mean not every PCVR game has them because the other headsets dont support them. We can assume them making the headset work on PC will also bring along some of their VR titles that will include the things you mentioned.

Vits8d ago

Their statement doesn't leave room for them supporting those features in the future.

"PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

CrimsonIdol7d ago

Sure, their statement doesn't support that, but the hardware is in there, so it could. I mean they stated that this thing wasn't coming to PC at all not that long ago.

VariantAEC6d ago

@Vits
You could say the same for DualSense and yet all the PS5 games ported support it fully when wired. I would like to think that PS could or would allow their software (if ported) to more completely utilize the headset and VR2's Sense controllers. That would make sense. Of course I'm not saying PS couldn't screw this up, they definitely could. Right now, there is no mention of PS5 VR2 games making the jump to PC.

Why in the world would anyone think that VR2 would be completely supported in games that don't have Adaptive Triggers and heaset vibration? Software isn't magic it doesn't include features for HW it was never made for.

Grievous8d ago

You'd need an API on the PC that supports those features.

crazyCoconuts8d ago

I think one of the Vive headsets supports eye tracking so I'd think SteamVR has an API for that at least. Hopefully they'll add in support for the other stuff over time

Vits8d ago

Which they should develop as part of fully supporting the platform. Or, at the very least, work with the currently available OpenXR extensions to fill the gap.

Neonridr7d ago

it's possible we could see updates to enable these features down the road. Especially for titles that exist both on PSVR2 and PCVR.

fan_of_gaming8d ago

"if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money." this is my situation, and I think it's great. Even if I won't get all the headset's features for the PC VR games, I'll now have access to 2 of the 3 main VR platforms for just the cost of the adapter.

DivineHand1258d ago

This is sad to here. One step forward and 2 steps back. If PSVR isn't doing well on playstation, why do they believe they will find more success on the PC with even more competition over there after crippling the headset.

Babadook78d ago (Edited 8d ago )

You bring up valid points although I think it's likely PSVR2 would surpass Quest 3 eventually. Some of these features (like haptics and HDR) could be patched in by modders.

I'd get this for my Mac if the emulation scene supports it well enough.

Petebloodyonion8d ago

Why would the PSVR2 surpass the Quest3, even if all features were available? The Quest 3 is standalone and can play PC VR, whereas the PSVR2 headset requires a PS5 (or now a PC) to function. The Quest 3 operates wirelessly, while the PSVR2 appears to need multiple ports on the back of the PC. The Quest 3 requires minimal calibration and settings to operate, whereas the PSVR2 likely needs calibration on a PC or just for the controller to be recognized. Most importantly, Quest 3 controllers are available for purchase.

Babadook78d ago (Edited 8d ago )

@Pete

I'm comparing only as a device to get PCVR content here as this is what I was directly responding to. As such the PSVR2 has HDR, headset rumble, wider FOV, better haptics plus resistive triggers, and much darker blacks. Quest 3 has wireless (with a significant reduction in quality) and sharper image quality at the peripheral edges of the display.

For immersive gaming PSVR2 is much better. As for eye tracking it might never be a factor for PCVR but if it was; the quality of visuals would boost a lot more yet. IMO the PSVR2 is a better way to play VR games even with only a few of these advantages being ported to PC. If they are all available it's no contest.

Petebloodyonion8d ago

Even when comparing devices, the Quest 2/3 combo currently stands as the most popular choice for playing PC VR, accounting for 50% of the devices used on Steam.
https://store.steampowered....

The primary issue with the PSVR2 isn't its specifications; it's the requirement for a wired connection.

Jingsing8d ago

To be fair the lenses are often criticised, Fresnel is no longer consider a viable lens option. If I had a gaming PC and was into VR I wouldn't buy a semi proprietary headset that has mostly been designed or the PS5.

Babadook78d ago (Edited 8d ago )

I don't like the disadvantages of fresnel lenses, but I like the advantages of it producing a much brighter result, allowing HDR to work without resorting to ultra high cost micro LED like the Vision Pro solution or using LCD to get the image bright enough. If you use LCD screens there are major disadvantages. So all in all the PSVR2 still has its major advantages on PC if the HDR works well.

StormSnooper8d ago

Well yeah because PC doesn’t have those things. Geeez what do you want? Magic?

Rynxie8d ago

$59.99 for freaking adapter? I'll wait for a better and cheaper third party adapter. This is why Sony products fail. They charge way too much.

generic-user-name7d ago

Everyone in the know expected this to be around $100.

Neonridr7d ago

@generic - that's even worse.

fr0sty8d ago

PICO 4 and Quest 3 don't have those features either?

Vits8d ago

No they don't, but their better value comes from other features that the PSVR2 lacks: being standalone, having their own library of games, using pancake lenses, having a smaller footprint, being usable wirelessly, being cheaper, etc.

Killer2020UK7d ago

Can you give a VR noob an example of what I'd be missing if I played, for example, Alyx on a PSVR2 vs a Quest 3?

Vits7d ago

Other than wireless, nothing much.

The point is more that if you don't have a VR headset already. Without those cool features, the PSVR2 offers less than a Quest 3 or a PICO 4. Because while those also don't have those features, they do have their own set of advantages like being lighter, using better lenses, costing less and also being usable as standalone devices meaning that you don't need a PC or PS5 to game on them.

VariantAEC6d ago

Why would headset rumble and adaptive triggers be supported when no PC games support those features? You still get controller rumble, finger tracking, 3D audio and foveated rendering without eye tracking. The only real loss is no HDR which is a real head-scratcher and no eye tracking. How many headsets and VR games support eye tracking? Not many, but to be fair bigger and the most popular VR games, like HL: Alyx and VR Chat respectively, support eye tracking.

This still seems like a win... though I have to hope that the Turing "requirement" isn't, because my laptop GPU is way more powerful than the GTX 1650 and yet I might not be able to use my VR2 on PC because my GPU is Pascal architecture... that would be pretty ridiculous. Not that I have even 1 VR game on my PC yet. I'll have to wait for the reviews to see if it's even worth shelling out $60 for this adapter.

Vits2d ago

Because that is not how support works on a PC. Having games that use the feature is not what the word means. It's not a console where a feature being available is directly connected to a game using said feature.

On a PC, for a feature to be considered as supported, it must be available at the driver level. That is what "support" means. It's completely disconnected from any sort of external software making use of it. So when a company says that "X" or "Y" is not supported, it means that it is not available at the driver level. Therefore, there isn't a dream scenario where a game will suddenly use the feature.

"You could say the same for DualSense and yet all the PS5 games ported support it fully when wired."

Have you ever wondered why it only works wired? It's because Sony locked those features to a wired connection and never bothered to develop a solution for wireless connectivity with hardware other than their own consoles. Just as no game from Sony has been released on PC and suddenly all the features of the DualSense controller worked wirelessly, no VR game will be released that will suddenly make all the PSVR2 features work.

If it's not supported at the driver level, it essentially doesn't exist.

VariantAEC1d 7h ago

In order for PCs to support DS there needs to be drivers... guess what? Those exist in the games. If they didn't you wouldn't be able to use DS features even if the comtroller is wired to the PC. In order for games to support things like Adaptive Triggers, the software needs to include reasons to engage the feature as well as a means to actually utilize said feature. If PC had drivers on an OS level instead of per game basis the games themselves would still need to include support for Adaptive Triggers and dual variable response vibration control.

Hopefully you understand this.

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PrinceOfAnger8d ago

I might buy PSVR2
to play Hellblade 2 and other games in VR!

anast8d ago

Hellblade 2 should have been a VR exclusive.

jaymacx8d ago

You need a 4090 to play hellblade 2 with Flat2VR mod. FYI, it’s very demanding mod

ocelot078d ago

A little steep for a adapter. But I have been wanting this for a long time.

Pyrofire957d ago

I saw iVRy had guessed it'd be $80 so I consider this a win.

Jingsing8d ago (Edited 8d ago )

lol the nest of wires adapter is back with loads of missing features, The headset is already DOA for PC.

Neonridr7d ago

not gonna lie, when I saw the adapter I immediately thought of the horrible processing box from the original PSVR. but it's to be expected, you can't just plug this headset into an open USB-C slot on your computer.

Petebloodyonion8d ago

It's disappointing to anticipate PCVR integration with PSVR2, only to realize it's a tough situation for those who don't own the device.

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