120°

Hi-Fi Rush is a Game Where Controller Vibration Actually Matters

Because of its reliance on timing button presses with music, Hi-FI Rush is a title that benefits from having controller vibration turned on.

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gamerant.com
Nitrowolf2485d ago

I mean, that's basically all rhythm games

GoodGuy09485d ago

Also make sure whatever sound device you're using has no bad lag. Very important to the enjoyment of the game. I wish the game did a sound test for me at first and had no idea why my input was so off.

ApocalypseShadow485d ago

Interesting to know. Might have benefited even more on the Dual Sense controller where its vibration exceeds other controllers on console.

porkChop485d ago

The DualSense excels at creating a sort of sensation or feeling. Vibrating to the beat of the music wouldn't benefit at all, it's just standard vibration at that point.

giovonni485d ago

Naw, the way this game is setup it would actually be dope. I wouldn’t want it to vibrate too much. Like I said earlier the game does a great job staying in beat even the character snaps, and stays with it in idle. It would be great if the vibration’s sensitivity was based upon a completed combo.

ApocalypseShadow485d ago (Edited 485d ago )

Pork, you know this game would have benefited more on Dual Sense.

I mean, I don't know, Sony's controller has extra feedback that has proven to be more fun and immersive than the Xbox controller.

I mean. Hmmm.. a music rhythm game could have benefited from a speaker built into Dual Sense for extra immersion would it not? Music seems to work great coming from speakers.

The motion tracking in the Dual Sense could have also added some type of extra gameplay to this game don't you think? Same with the triggers.

You know you can't deny it. The game not coming to PS5? I'm fine with that. But the facts are sitting right in front of your face. This game would have benefited from Sony's controller more.

Fishy Fingers485d ago (Edited 485d ago )

I play PS5 PC ports with a dual sense. Triggers are nice, think the heptic is..... what it is, each to their own.

But biggin' up a controller for its built in speaker or having motion control. Thats a LOL in my book. I'd drop both for some battery life.

porkChop485d ago

I love how you were specifically talking about vibration, but now you're moving the goal post to include the speaker, triggers, and the motion controls. Could the speaker, triggers, and motion add to the game? Absolutely, no argument there, they probably could have done some cool stuff. But vibrating to the music wouldn't benefit from haptic feedback because it's just emulating the music beat. The vibrations would essentially be the exact same.

ApocalypseShadow485d ago (Edited 485d ago )

No goal posts. Dual Sense has proven to be more immersive than the Xbox controller. No one talks about the Xbox controller. At all. For vibration. For anything.

Sony's controller would not just vibrate for this game but could do so across the controller in different ways. The other features are just icing on the cake that embarrass the Xbox controller.

Keep denying it though. Doesn't matter. The facts are there. A multiplatform releases of this game would have also proven my statements. But we know that's not going to happen. I'm still right though.

The fact that everyone disagreed with your statement that "it's just standard vibration" is just denying the facts.

giovonni485d ago

I with you on this one. That’s too much feed back for my taste. The whole game is one big song

485d ago
485d ago Replies(2)
porkChop485d ago

"Embarrass" Xbox? Do you hear yourself? You're acting like a baby screaming because someone took your pacifier. It's an article about how a controller vibrates in sync to the beat of the music. Yet you've gone out of your way to bring console war bs into it because your controller would vibrate better. JFC, get help. People like you are what give gamers such a bad reputation.

ApocalypseShadow485d ago (Edited 485d ago )

Who's screaming Johnny? Am I typing big? No.

Prove that the vibration on Xbox has been well received over Dual Sense this generation? It hasn't.

Pull any links. Provide any articles. Dual Sense has done a better job at vibration among the other features. Xbox fans just can't admit it just like they can't admit game pass cannibalizes game sales. Or about Microsoft has done nothing this generation but take away games.

People like you can't prove otherwise. So you go after me personally. That's when you know you got nothing. Personal attacks without any facts.

Reasonably and logically you have nothing. But I can prove easily that this game would have done better on Dual Sense. Am I afraid to come into an Xbox article and say it? Nope.

porkChop485d ago

"Prove that the vibration on Xbox has been well received over Dual Sense this generation? It hasn't.

Pull any links. Provide any articles. Dual Sense has done a better job at vibration among the other features. Xbox fans just can't admit it"

Why would I have to prove something I never said? At no point did I compare Xbox and PS. *You* did. I said that the vibration would be the same regardless of haptic feedback or controller, because it's true. A simple pulse of vibration to the beat of the music will not benefit from haptic feedback because that's not what haptic feedback is meant for.

The haptics would just output a normal vibration pulse, like they do if you play a PS4 game with a DualSense. The vibration is being used to keep the player in sync with the rhythm of the music. It's designed that way to aid gameplay, not create a feeling. That isn't going to change suddenly just because a controller has haptics.

+ Show (2) more repliesLast reply 485d ago
giovonni485d ago

It’s better, but the game does a good job staying in rhythm

4Sh0w485d ago

Yeah I know some people turn the vibration off when playing certain games especially FPS competitively but Ive always liked the little sensory feedback when performing tasks or taking damage in games. Its definitely perfect for a rhythm game like HiFi Rush you can literally feel the beat. Love it.

340°

Tango Gameworks Dev Asks “Not Enough?” Amid Studio Shutdown Despite Multiple Awards

Amid the studio’s shutdown, a Tango Gameworks developer has questioned whether its many awards were not enough for the Xbox management.

XiNatsuDragnel31d ago

I'm sorry but I'm going for cringe *insert madara got betrayed by black zetsu here* but fr tango it's never enough for Microsoft. Microsoft are cannibals imo

TheProfessional31d ago (Edited 31d ago )

Yeah PS hasn't shut down any studios.

Arkane austin made redfall, everything about that was bad regardless of microsft's involvement. Plus prey didn't sell well either.

Tango gameworks shouldn't have been closed though. The others make sense.

notachance31d ago (Edited 31d ago )

it doesn’t take long for xbox fanboys to put on their fanboy glasses again huh?
it’s always the classic combo of “PS did it too” and “it makes sense”.

And they wonder why there’s barely any new fans since xb1 era, that’s because normal people are disgusted by the corporation and its fanboys.

Reaper22_31d ago

"Yeah PS hasn't shut down any studios."

Now you know that's a lie.

thorstein31d ago

Today's lesson in rhetoric:

Whataboutism

-a type of red herring fallacy. Both are argumentative fallacies that divert attention away from the original topic to a new one. However, whataboutism uses the new topic to attack the other party, while a red herring fallacy introduces an unrelated topic.

XiNatsuDragnel31d ago

Yes we understand ps isn't perfect especially not recently but this fallacy doesn't mean anything because if ps saw potential they'll cultivate usually and problem particularly tango where they made bangers that xbox needed but nope man shut it down like tf

DarXyde31d ago

1. Why are we talking about PlayStation closing studios? We know they did, but the "they did it too" deflection is such a lazy way to redirect frustration and outrage about what is happening now. We're not talking about Sony, are we? The problem is Microsoft straight up closed studios they've held for less than five years after releasing single projects. And being the cowards they are, they closed Tango when staff was away during Golden Week in Japan.

2. I don't play Arkane games as first person games are not my flavour, but let's look at this exactly as it really is: Microsoft, a company with a market cap over 3 TRILLION dollars, has doubled, tripled, quadrupled, and quintupled down on their Day one subscription service. They have sabotaged their own titles' chances of success related to revenue by doing that—add to the fact that they insisted on having all of these studios with the publishers (refusing to cleave off any studios) and having a drawn out legal battle over ABK. And even with Game Pass, Microsoft had to close the loophole for $1 subs because their players don't even want to pay the full sub fee.

And now, the developers are on the chopping block. Spencer acting as the remorseful figure after Red Fall bombed, yet he's still got his job and the studio is gone.

Stop the madness. And just to appease your whataboutism, yes, Sony deserves this fire too if/when they go that way. I can't speak for others, but I was absolutely livid when they closed Japan studio. I don't even have Plus because they raised the price and haven't had it since.

None of these corporations are good. I wouldn't lose sleep if they all burned to the ground and something that balances labour and consumer best interests came from it.

Until then, keep the anger righteous. Today, that happens to be Microsoft.

Profchaos30d ago

Arkane Austin were under direction for zeninax to make redfail prior to that arkane actually had a really impressive history so one mistake they partially made remember it's zeninax that drove the games direction and it's a yeah they suck they deserve it.

+ Show (3) more repliesLast reply 30d ago
MrDead31d ago

You have talent but MS is IP hoarding so only the biggest IP's will survive, a few new ones might slip through but if they don't sell like the big titles like COD or Fallout then bye bye and thanks for the money we'll make from continuing to sell your games.

InUrFoxHole30d ago

That's a fair take. While Tango made hi fi it's not like any of there other games were system sellers

Hugodastrevas31d ago

This is legitimately heartbreaking, you pour all you got into your craft, you're recognized for it, you're successful... Just to be discarded like leftovers

MrDead31d ago

The games haven't been discarded, MS just made sure the people who created them are not receiving any money from future sales... like the massive c**** they are.

Palitera31d ago

Well, in the past, they gave away their choice power for money.
They just want to receive the aquisition and full funding money, but still call the shots?

VariantAEC29d ago

Tango is a dev under Bethesda which is part of Zenimax. Microsoft acquired Zenimax and everything under their umbrella. Tango had no choice in the matter.
The more you know...

shinoff218331d ago

Hopefully they can move on and continue, whether forming their own studio, or getting a job elsewhere. This dev is exactly right.

CDbiggen31d ago

I loved ghostwire, such a shame.

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150°

Hi-Fi Rush Gets Surge Of Positive Reviews On Steam After Studio Shutdown Announcement

Tango Gameworks' Hi-Fi Rush has received a surge of positive reviews on Steam after the announcement of the studio's shutdown.

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twistedvoxel.com
TiredGamer31d ago

I mean.... okay. While I can appreciate the virtue-signaling of it all, this along with the recent Helldivers 2 debacle is only proving that Metacritic scores really can't be trusted and are just something that can be used to manipulate. If a game/movie/etc is not rated solely on its own merit, what good are the reviews to a consumer actually looking to make the best choice in selecting a piece of entertainment?

CrimsonWing6931d ago (Edited 31d ago )

Exactly! I said this and people jumped down my throat as it was an attack to democracy or some sh*t when I brought it up in a Helldivers 2 article.

It 100% shows how pointless user reviews are. I personally, never make a purchasing decision based on them and if I’m on the fence for a game I’ll watch streams and gameplay and check out professional reviews to form a decision.

Typically, I get what I’m interested in regardless of reception, but that’s just me. If I’m being honest, reviews are pointless and more for validation. I see a game I’m hyped for get an aggregate high score it’s just like a good feel sort of thing. I’ll still buy what I want regardless of people’s opinions.

shinoff218331d ago

Exactly. People put to much stock into reviews and stuff. It never made sense to me. I buy the same way. If on kinda either way I look up about the game not what someone else thinks for the most part.

30d ago
northpaws31d ago

Ya, just stop trusting reviews, and give interesting games a chance.

sagapo31d ago

Yeah, the thing is back in the day we got demo’s and they gave you a glimpse of what to expect. And most demo’s were pieces of the final version, not chuncks of beta material.
Today with barely any demo’s, bying on a gut feeling is kinda tricky as games aren’t getting any cheaper.
I do watch and read reviews nowadays, paying attention to the con’s mostly. If certain negatives keep reappearing in reviews, there migt be some truth to it and it’s up to me if I let that negative influence my decision to purchase.

Vits31d ago

You are conflating two different things. First is the score, and scores, by definition, are something completely open to manipulation because they are quantitative measures of qualitative analysis. The second is the review itself, which is what is written, and that is where the value of reviews lies, especially user reviews because they can point out things that "professional" reviews will not, for example, how the game behaves after an update or if it scales well with a certain tier of hardware, etc.

The issue is that most people don't like to read. They see the score, and that's about it. Which is even worse in the case of Steam, as the score system is binary, so it alone doesn't tell anything.

jwillj2k431d ago

All they’re doing is paying Microsoft. Nothing positive comes from this.

romulus2331d ago

It's a great game, it shouldn't have taken the studios closure to receive a surge of positive reviews.

Kurisu31d ago

I wish I had supported the game at launch. I mean, I "did" in a way because I played it when it shadow dropped on Game Pass and I absolutely loved it, but didn't buy it. When the studio closure got announced I purchased it on PS5 while it was on sale though, and have started the game again.

romulus2331d ago (Edited 31d ago )

I purchased it on PS5 as soon as it became available, worth every penny. At least we did our part to support the developer, too bad it wasn't enough.

30d ago
Psychonaut8531d ago

Wish we could start a gofundme for the Tango employees, but I have no confidence the money would actually get to them.

northpaws31d ago

That's XBox for you... Promote the shit out of Star field and shadow drop good game like Hi Fi Rush... they simply don't know what is a good game. HI-Fi Rush proved that you don't need huge budget for games, you just need to know what make a game fun.

anast31d ago (Edited 31d ago )

In actuality, both games are not that good. Hi-Fi is an average good game, which is why even the fans of these types of games could only muster a 6k peak on steam. Now, Imagine spending a 100 mil to advertise it.

30d ago
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50°

Humble Choice Bundle May 2024 Lineup Includes Hi-Fi Rush

The games for Humble Choice Bundle for the month of May, 2024, have begun to be revealed, and they include Hi-Fi Rush.

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twistedvoxel.com