420°

PSVR 2 Didn't Learn An Important Lesson From The PS5

The PlayStation VR2 is scheduled for release next month and based on the information Sony has provided it is already clear the company did not learn the right lessons from the PlayStation 5. The new VR hardware will retail at $550.00 USD, and it requires a PS5 console to function. This makes PSVR2 an expensive purchase that asks consumers to take too much on faith. Even though PS5 console scarcity has improved, they are still not readily available through mainstream retailers. For those who do own the elusive PS5, paying more than the console itself for a VR add-on is a dubious value at best.

When the original PSVR sold more than 3 million units it was a milestone, and Sony’s VR hardware outsold its competitors at the time. The PSVR has hundreds of games available, and when the PS5 launched it offered adaptors so that the gaming library could be played on Sony’s current generation console. The PlayStation 4 sold more than 100 million, however, and has upward of 3,000 games. Sony took steps to leverage the success of the PS4 to add value to the PS5, but it seems that the same model is not going to apply to the second generation PlayStation VR, which severely diminishes its value.

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screenrant.com
S2Killinit506d ago (Edited 506d ago )

Hmmmmmmm

PSVR2 549 + PS5
Equivalent VR 1500 + PC

Stupid argument.

Eonjay506d ago

Yes I hate arguments that presuppose it's audience can't do math. Everyone knows that a full PSVR 2 setup is at least $1000 to $1500 cheaper that an equivalently speced PC setup.

fr0sty506d ago

And the PC kit still won't have eye tracking and foveated rendering.

VenomUK505d ago (Edited 505d ago )

This is an exceptionally poorly written Screenrant complain article that seems confused about what it wants to say and saves the main argument until near the end so its message is not consistent. First it complains about the PSVR2 price and then about backwards compatibility.

PSVR2 does face some challenges but I don’t think BC is it. It presupposes that the biggest lost potential market is PSVR1 owners who are unhappy their games are not backwards compatible with PSVR2. In reality the people who are that invested in VR will likely be the day one and early adopters. Yes it would be nice to carry over your games but, broadly speaking, they are now limited in their scope and especially their now basic performance. The writer also seems ignorant of why BC is not possibe.

PSVR2 has a massive spec boost but to grow its VR market beyond the VR novelty games it has to make a strong case for how full flat games are enhanced by being playable in VR.

Babadook7506d ago

If there’s any reason ps5 isn’t the best selling console of all time, it’s because they couldn’t make them fast enough. Not a lot of other negatives to learn from then. Psvr 2 looks good and I can’t wait for Feb 22.

jwillj2k4506d ago (Edited 506d ago )

Youre missing the point entirely.

This is not a price comparison article it’s a lack of foresight for a relatively expensive optional novelty item article. If they wanted to maximize its chances for success they should have made it backwards compatible.

The average PlayStation player is not comparing psvr to pc vr because pc’s were never on their radar in the first place.

REDGUM506d ago (Edited 506d ago )

But when the psvr 1st came out it wasn't backwards compatible either was it howeversold quite well.
No we have a way more boosted spec'd psvr 2 coming that also isn't backwards compatible and only $50 more than the original one?
Sorry, but I think that although slow to adopt because of the world's economic status at the moment, it'll sell well too. Slowly I would have thought but I reckon we'll be looking at 4-5 mill sales in a much shorter timeframe that it's predecessor.

On a side note, I think well see this newer unit being able to be played on a pc at some point & I think there will be a fair few more developers adjusting their original games for the 1st headset to be able to play on this new one too.

Babadook7506d ago (Edited 506d ago )

I wish it was backwards compatible. I don’t know if the new features are worth losing that but that may just be the choice Sony had to make. They changed the tracking system 100%. Once I’ve played the launch window titles like RE 8 and call of the mountain I’ll know better. It seems I’m in for a treat though.

S2Killinit506d ago (Edited 506d ago )

So then we are talking about PSVR2 in a vacuum?

We are saying things could be better? I guess. But then why stop there? If Sony would only give these out for free there would be less to complain about.

Back in reality though, so far it looks like they are bringing a lot of the must have PSVR games with them. So I dont see much of an issue there either. Lets see what other excuses for complaining we can find though.

derek505d ago

@jwill, you can't do both. The tech is,completely different too much effort in making all games compatible would balloon costs. Individual studios are already porting their psv1 games over themselves and that will continue. But the focus should first be on advancing the tech in the console space at a reasonable price.

shinoff2183505d ago

I'm sure not every one but I've seen some devs are updating their vr games so it'll work on psvr2. Maybe bc psvr2 isn't as easy as some make it seem

+ Show (2) more repliesLast reply 505d ago
jwillj2k4506d ago

Don’t reply with nonsense to me. ps5 is bc with ps4 so it should be the same and you’ve already paid for the games you own there is nothing they’re giving away for free. Don’t be a clown 🤡

MrNinosan505d ago

The DualSense and DualShock 4 doesn't differ that much thou.
You can play any PS4-game brcause you still have the control scheme.

PSVR and PSVR2 doesn't have anything in similarity except it being VR.
Of course PSVR2 can't magically transform every old game to the a new tracking and controlsystem.

S2Killinit505d ago

Lol thats your response and Im the clown?

SullysCigar505d ago

Why be so aggressive with your opinion when you haven't done the necessary research to understand the topic at hand? ...Or are you just trolling?

jwillj2k4505d ago

@sullyscigar

Because his response to me was extremely sarcastic. Garbage in garbage out.

SullysCigar505d ago

Tbf fair if someone slaps me, they get a punch back, so fair play, I get it. What he said was right, but the way he said it was wrong. Probably just borne from frustration at having to cover off the same thing with another person - not personal, I'm sure lol

+ Show (2) more repliesLast reply 505d ago
AKS505d ago

Also people buy phones for $1200 and replace them after 2 to 3 years. LOL. Frankly, the PSVR2 is a steal for the specs at this price. I predicted it would cost $500 but without the fancy new controls, which overall is even less than I expected. They have to be losing money at that price considering it has better specs than headsets that cost 2x to 3x more.

kryteris505d ago (Edited 505d ago )

Equivalent PC is about $800USD, Quest 2 is 400USD. Hopefully that eye tracking is worth it.

SullysCigar505d ago

What's the equivalent PC headset with eye tracking? Headset haptics? I don't think there are any that have both.

jwillj2k4505d ago

Yes you’re being a clown. The more powerful the tech the more likely IT SHOULD be able to handle backwards compatibility. This isn’t a ps3 to ps4 situation. The fact that their leaving it up to the developers to decide is a bad decision why is this so hard to understand lmao…

Anomander505d ago (Edited 505d ago )

@redgum name a VR headset that when it first came out it was backwards compatible that was Gen 1? I can understand the inside out tracking part of why the games would not be compatible, but the fact they are stating the controllers and the audio are making it so is complete BS. They should be able to add options to disable those features especially for the controllers..

Makes me glad I sat out PSVR and just stuck with VR on PC. I’m way more curious on PSVR2 since the tech sounds amazing, but will wait on it as well and see what it’s looking like after a year being of released.

+ Show (5) more repliesLast reply 505d ago
EazyC506d ago

It's very big money. But I think if Sony pushes development with games into VR enough this could be a big breakthrough.

I bought it just for GT7. The idea of having the entire game in VR blows my mind.

PapaBop506d ago

It's an investment though. It's one of a good few features that seriously differentiates the PS brand from competitors. Considering the specs, I think the price is reasonable.

EazyC505d ago

Yes, and you have to imagine the inverse event -- if they went for "adoption and low cost" with a $200 headset, you'd have a lot of complaints about resolution, FPS, visual fidelity etc.

I think Sony has instead gone for people who are serious about videogames, and with high disposable income. That is a very select demographic but one that will probably ensure that Sony can stay at the cutting edge of the market.

I think I'm a good example of why they may have done right here: it's only because of the hefty specs (and yes, high price) that getting a game like Gran Turismo 7 in its entirety was even possible. Had they gone down the cheap route, they would have probably offered some dumbed-down version of GT7, and I wouldn't have bothered buying one.

jznrpg506d ago (Edited 506d ago )

It’s about the same price as PSVR1 with controllers and you don’t need a camera but it’s the most feature rich headset at 1/3 of the price of most high end headsets .

The majority of the best PSVR games are getting upgrades and most are free .

PS5 stock has increased significantly . I have seen them in stores a couple times now before I never saw one . They don’t last long but it’s not super difficult to get one like before .

The one thing Sony needs to do is support it with high end games like they are starting out with , GT7 VR full game, Call of the Mountain , RE8 . They need to keep those types of games coming and that’s going to be the difference . But they are starting out with a nice launch library just keep the games coming and adoption will rise

Exvalos506d ago

Gt7 full vr is huge, especially if you can also incorporate the racing wheel. Good lord that's next level immersion

EazyC505d ago

This may get trickier as development shifts from cross-gen to new-gen only.

I don't think the shift has even happened yet. GT7 and GoW were cross-platform and look amazing. I can only imagine what games wil look like when they're made for PS5 from the ground up.

Leeroyw506d ago (Edited 506d ago )

I bought psvr 1 and whilst it gathers dust now people would come over specifically to try it and they were always amazed. Now I'm holding off. Personally I want to play regular games in vr with a controller to enjoy them that way. That's how I played re7 and it was incredible. I'm not keen on jumping around my lounge room. I hope psvr2 can handle aaa titles that aren't just curated for vr from the ground up. I'm cautiously optimistic and I do want it but I won't be an early adopter.

abstractel506d ago (Edited 506d ago )

There's a PC modder called Luke Ross that has shown that most games can be made into couch VR games. His mods are amazing. Some require pretty strong VR legs but that comes the more VR games you play. I don't think Sony will go this route or that developers will put in VR modes in their games, but all I am saying is that Luke has shown that it's possible, and considering he's one guy, the expense isn't even that high.

Leeroyw505d ago

Thanks for that. Now I need a Pc. 😩

mike32UK505d ago

Mine is also gathering dust, largely because of how long it takes to set up. There are far too many wires.

I will say playing resi 7 fully in VR was one of my PS4 highlights for sure!

AKS505d ago

I really wanted to play RE7 and Skyrim that way, but my stomach had other ideas. I have had zero problems with extreme temperatures, driving through mountains, cruse ships, helicopter rides, roller coasters, military training, ect., but I finally got a taste of the nausea I'd always heard about with VR. I think it's the fact that I see a visual representation in motion but my movement is static. I'm going to try to get my stomach back in shape for PSVR2 next month. Stocking up on ginger.

mike32UK505d ago

@aks

Usually my stomach is pathetic with most things (I had spinny rides, boats, flying in bumpy planes etc.) Whilst I definitely got motion sickness playing resi to start with, I modified the way I moved my character in game which helped a lot

JackBNimble505d ago

AKS
I had the same problem. I specifically bought re7 for VR and couldn't even make it to the house in the beginning of the game because of motion sickness. And I still haven't played the game.

SullysCigar505d ago

^ Resi got me at first in VR too, so I gave up for the night. Kept trying, no problem now.

Got to say though, the tech has come a long way since 2015-16 and the software engineers have learned a lot with all different games and headsets. Sony claim to have worked on addressing nausea with the hardware alone.

The ventilation, haptics, resolution, refresh rate and - in particular the input lag (there is a better term, but I forget) are all steps in the right direction, with the lattermost being improved two-fold over PSVR1. This means it's almost instantaneous when you turn your head, that the screen adjusts your view. That is largely considered the number one cause of the issue; your inner-ear detects the motion before your eyes have registered it.

TL;DR PSVR2 should be vastly improved in this regard over any other headset (at any price) to date.

AKS504d ago

For whatever reason Arizona Sunshine was the VR game that really kicked me in the guts. I was queasy and sweating within the first few minutes. That game really did not agree with me.

+ Show (2) more repliesLast reply 504d ago
EazyC505d ago

To be honest, I feel like I'm getting cheesed off with a mobile spin-off experience when I get these "just for VR" spin offs from well-known franchises.

That's what makes GT7 and RE8 so cool. Hope to see more of this.

CBaoth505d ago (Edited 505d ago )

I ended up pre-ordering one Friday but I know exactly what you mean. 1 never got the full support of Sony's top tier studios. Hope this isn't the case again. But Indies seem to have stepped up their game on VR2. Would love to play the Forest sequel in VR

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160°

Meta Is Doing With VR What Apple And Sony Have Struggled To Do

Shaz from GL: "Where Sony is ramping down support for PSVR2, and Apple are reconsidering their future with the Vision Pro, Meta and the Quest 3 continue to shine."

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gameluster.com
ApocalypseShadow7d ago (Edited 7d ago )

I'll admit that Facebook is doing more for VR than others. But they also have blown over 50 billion dollars so far and growing in R&D, building the meta verse, buying up exclusives and underpricing their products below build price, to kill competition in the stand alone space. Sony and Valve aren't willing to go into the red at an unheard level to capture the market. We know Sony could build a stand alone device that beats Quest just by the features in PS VR 2 and the new stand alone headset they built. But the new Sony would rather build a device they can profit from day one.

But, Sony so far has profited on hardware and on software. They just don't seem willing to spend the money on marketing, selling under build price or spending millions on making in-house VR exclusives for PS VR 2. Which sucks big time. They're just letting 3rd parties and indies run the show.

Article also doesn't mention that Apple's headset is more a developers product than a mass market item. To say they are looking into making a cheaper one for the next iteration is speaking the obvious. Duh. That was always the case. Build something the public sees as quality not can't afford, then make another that the masses can afford. TVs, cars, cellphones etc all were once expensive. Now, they're cheap to buy with many options to choose from. And Apple isn't even selling VP as a VR headset. I'm well aware that Apple's true intentions is to build a device that pushes AR with VR as an option. Not build a VR device. Because they know eventually that they want to replace the cellphone with AR glasses or an AR headset. If they cared about games, they would have launched as a gaming device.

Lastly, Facebook launched Quest 3 last year. But has not mentioned how many they sold up to this point. Why is that? Besides Quest 2 selling more by being cheap, the market can't move forward until they start selling more Quest 3 headsets than 2. Maybe the new exclusive Batman and Hitman games will help. But we'll see.

Abnor_Mal6d ago

Not dead, but definitely on life support from the third party devs and PC crowd who may just purchase the headset.

Although I saw someone say that the module adapter will no allow haptics and adaptive triggers to work, but I don’t know if any of that is true.

Babadook76d ago (Edited 6d ago )

Nope. Not yet.

It’s tough to say what its future will bring. There is still decent support. It seems to have sold decently too. Sony seems absent in a direct way though.

Jingsing5d ago

The issues Meta have is they are Meta. I'll never buy a Meta product, Every Quest headset they release is always a case of it's not quite there from a hardware perspective and the game content is mostly from indie devs. Selling what should be a AAA experience with C tier games is a non starter.

helicoptergirl7d ago

Meta is also Billions and billions in the hole in regards to VR. If Sony were to do what Meta has done, they'd be bankrupt

ChasterMies6d ago

Meta is losing billions on a business that theh will probably walk away from like they did the Facebook phone. Temper your expectations of your investments in Meta’s hardware.

franwex6d ago (Edited 6d ago )

I do wish Sony would release more for PSVR. It’s a neat product, but they don’t support it much. It may have the same fate as the Vita.

I know it’s two completely separate products as Vita was stand alone, and PSVR is a companion to PS consoles. More 1st party support would really boost it though.

InUrFoxHole6d ago (Edited 6d ago )

They are done supporting it. They're relying on pc to do it for them. Sony even paused production because it's not selling

Abnor_Mal6d ago

They paused production to get rid of inventory, doesn’t mean the headset isn’t selling, it’s just not selling as fast as Sony thought it would. But with their half assed approach to the headset and lack of first party games, it’s not surprising, saddening, but not surprising.

Meta out here buying up all the exclusives, this is the only part of the gaming market where I feel exclusives should not be a thing since the market is “still in its infancy”.

InUrFoxHole6d ago (Edited 6d ago )

That's exactly what it means... you think people are buying a headset with min support for the price of the console? It's done man. Sadly because like the vita the tech is good and deserved better

Chocoburger6d ago

I own PS VR 1, and it is packed with tons of games to pick from in nearly every genre you could think of. While the technology may be rudimentary compared to newer headsets, it still works, and is fun to play, which is what matters most.

Its a shame that PS VR 2 is having such a slow start, because the tech behind it is brilliant. Its currently on sale for $100 USD off, that needs to be a permanent price drop.

We need more first party games on PS VR 2, the fact that Jim Ryan shut down Sony London Studios right before he left was moronic, they should have been upgrading their hit game Blood & Truth for PS VR 2! What a stupid decision.

60°

X8 Freeplay Park Update Adds New Social Hub

The VR exclusive hero shooter, X8, has received a new update known as Freeplay Park, bringing a brand new social hub to the game.

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xrsource.net
430°

PlayStation VR2 players can access games on PC with adapter starting on August 7

Playstation Blog writes: "Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder."

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blog.playstation.com
Vits8d ago (Edited 8d ago )

Yeah, with none of the headset's standout features. No HDR, no eye tracking, no headset feedback, no adaptive triggers, and no haptics. Don't get me wrong, it's still a quality headset with good lenses and screens, but without those features it is not a no-brainer for PCVR, it falls more into the "it's fine" category and you get better value elsewhere with the PICO 4 and Quest 3.

Still, if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money. And if you have a PS5 and a PC, this might be worth it for you as well. And hopefully someone can mod the extra features to it in the future, then it will be back at the no-brainer category for PCVR.

darthv728d ago

Perhaps the Sony PCVR releases will have those features? I mean not every PCVR game has them because the other headsets dont support them. We can assume them making the headset work on PC will also bring along some of their VR titles that will include the things you mentioned.

Vits8d ago

Their statement doesn't leave room for them supporting those features in the future.

"PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

CrimsonIdol8d ago

Sure, their statement doesn't support that, but the hardware is in there, so it could. I mean they stated that this thing wasn't coming to PC at all not that long ago.

VariantAEC7d ago

@Vits
You could say the same for DualSense and yet all the PS5 games ported support it fully when wired. I would like to think that PS could or would allow their software (if ported) to more completely utilize the headset and VR2's Sense controllers. That would make sense. Of course I'm not saying PS couldn't screw this up, they definitely could. Right now, there is no mention of PS5 VR2 games making the jump to PC.

Why in the world would anyone think that VR2 would be completely supported in games that don't have Adaptive Triggers and heaset vibration? Software isn't magic it doesn't include features for HW it was never made for.

Grievous8d ago

You'd need an API on the PC that supports those features.

crazyCoconuts8d ago

I think one of the Vive headsets supports eye tracking so I'd think SteamVR has an API for that at least. Hopefully they'll add in support for the other stuff over time

Vits8d ago

Which they should develop as part of fully supporting the platform. Or, at the very least, work with the currently available OpenXR extensions to fill the gap.

Neonridr7d ago

it's possible we could see updates to enable these features down the road. Especially for titles that exist both on PSVR2 and PCVR.

fan_of_gaming8d ago

"if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money." this is my situation, and I think it's great. Even if I won't get all the headset's features for the PC VR games, I'll now have access to 2 of the 3 main VR platforms for just the cost of the adapter.

DivineHand1258d ago

This is sad to here. One step forward and 2 steps back. If PSVR isn't doing well on playstation, why do they believe they will find more success on the PC with even more competition over there after crippling the headset.

Babadook78d ago (Edited 8d ago )

You bring up valid points although I think it's likely PSVR2 would surpass Quest 3 eventually. Some of these features (like haptics and HDR) could be patched in by modders.

I'd get this for my Mac if the emulation scene supports it well enough.

Petebloodyonion8d ago

Why would the PSVR2 surpass the Quest3, even if all features were available? The Quest 3 is standalone and can play PC VR, whereas the PSVR2 headset requires a PS5 (or now a PC) to function. The Quest 3 operates wirelessly, while the PSVR2 appears to need multiple ports on the back of the PC. The Quest 3 requires minimal calibration and settings to operate, whereas the PSVR2 likely needs calibration on a PC or just for the controller to be recognized. Most importantly, Quest 3 controllers are available for purchase.

Babadook78d ago (Edited 8d ago )

@Pete

I'm comparing only as a device to get PCVR content here as this is what I was directly responding to. As such the PSVR2 has HDR, headset rumble, wider FOV, better haptics plus resistive triggers, and much darker blacks. Quest 3 has wireless (with a significant reduction in quality) and sharper image quality at the peripheral edges of the display.

For immersive gaming PSVR2 is much better. As for eye tracking it might never be a factor for PCVR but if it was; the quality of visuals would boost a lot more yet. IMO the PSVR2 is a better way to play VR games even with only a few of these advantages being ported to PC. If they are all available it's no contest.

Petebloodyonion8d ago

Even when comparing devices, the Quest 2/3 combo currently stands as the most popular choice for playing PC VR, accounting for 50% of the devices used on Steam.
https://store.steampowered....

The primary issue with the PSVR2 isn't its specifications; it's the requirement for a wired connection.

Jingsing8d ago

To be fair the lenses are often criticised, Fresnel is no longer consider a viable lens option. If I had a gaming PC and was into VR I wouldn't buy a semi proprietary headset that has mostly been designed or the PS5.

Babadook78d ago (Edited 8d ago )

I don't like the disadvantages of fresnel lenses, but I like the advantages of it producing a much brighter result, allowing HDR to work without resorting to ultra high cost micro LED like the Vision Pro solution or using LCD to get the image bright enough. If you use LCD screens there are major disadvantages. So all in all the PSVR2 still has its major advantages on PC if the HDR works well.

StormSnooper8d ago

Well yeah because PC doesn’t have those things. Geeez what do you want? Magic?

Rynxie8d ago

$59.99 for freaking adapter? I'll wait for a better and cheaper third party adapter. This is why Sony products fail. They charge way too much.

generic-user-name7d ago

Everyone in the know expected this to be around $100.

Neonridr7d ago

@generic - that's even worse.

fr0sty8d ago

PICO 4 and Quest 3 don't have those features either?

Vits8d ago

No they don't, but their better value comes from other features that the PSVR2 lacks: being standalone, having their own library of games, using pancake lenses, having a smaller footprint, being usable wirelessly, being cheaper, etc.

Killer2020UK8d ago

Can you give a VR noob an example of what I'd be missing if I played, for example, Alyx on a PSVR2 vs a Quest 3?

Vits7d ago

Other than wireless, nothing much.

The point is more that if you don't have a VR headset already. Without those cool features, the PSVR2 offers less than a Quest 3 or a PICO 4. Because while those also don't have those features, they do have their own set of advantages like being lighter, using better lenses, costing less and also being usable as standalone devices meaning that you don't need a PC or PS5 to game on them.

VariantAEC7d ago

Why would headset rumble and adaptive triggers be supported when no PC games support those features? You still get controller rumble, finger tracking, 3D audio and foveated rendering without eye tracking. The only real loss is no HDR which is a real head-scratcher and no eye tracking. How many headsets and VR games support eye tracking? Not many, but to be fair bigger and the most popular VR games, like HL: Alyx and VR Chat respectively, support eye tracking.

This still seems like a win... though I have to hope that the Turing "requirement" isn't, because my laptop GPU is way more powerful than the GTX 1650 and yet I might not be able to use my VR2 on PC because my GPU is Pascal architecture... that would be pretty ridiculous. Not that I have even 1 VR game on my PC yet. I'll have to wait for the reviews to see if it's even worth shelling out $60 for this adapter.

Vits3d ago

Because that is not how support works on a PC. Having games that use the feature is not what the word means. It's not a console where a feature being available is directly connected to a game using said feature.

On a PC, for a feature to be considered as supported, it must be available at the driver level. That is what "support" means. It's completely disconnected from any sort of external software making use of it. So when a company says that "X" or "Y" is not supported, it means that it is not available at the driver level. Therefore, there isn't a dream scenario where a game will suddenly use the feature.

"You could say the same for DualSense and yet all the PS5 games ported support it fully when wired."

Have you ever wondered why it only works wired? It's because Sony locked those features to a wired connection and never bothered to develop a solution for wireless connectivity with hardware other than their own consoles. Just as no game from Sony has been released on PC and suddenly all the features of the DualSense controller worked wirelessly, no VR game will be released that will suddenly make all the PSVR2 features work.

If it's not supported at the driver level, it essentially doesn't exist.

VariantAEC1d 16h ago

In order for PCs to support DS there needs to be drivers... guess what? Those exist in the games. If they didn't you wouldn't be able to use DS features even if the comtroller is wired to the PC. In order for games to support things like Adaptive Triggers, the software needs to include reasons to engage the feature as well as a means to actually utilize said feature. If PC had drivers on an OS level instead of per game basis the games themselves would still need to include support for Adaptive Triggers and dual variable response vibration control.

Hopefully you understand this.

+ Show (8) more repliesLast reply 1d 16h ago
PrinceOfAnger8d ago

I might buy PSVR2
to play Hellblade 2 and other games in VR!

anast8d ago

Hellblade 2 should have been a VR exclusive.

jaymacx8d ago

You need a 4090 to play hellblade 2 with Flat2VR mod. FYI, it’s very demanding mod

ocelot078d ago

A little steep for a adapter. But I have been wanting this for a long time.

Pyrofire958d ago

I saw iVRy had guessed it'd be $80 so I consider this a win.

Jingsing8d ago (Edited 8d ago )

lol the nest of wires adapter is back with loads of missing features, The headset is already DOA for PC.

Neonridr7d ago

not gonna lie, when I saw the adapter I immediately thought of the horrible processing box from the original PSVR. but it's to be expected, you can't just plug this headset into an open USB-C slot on your computer.

Petebloodyonion8d ago

It's disappointing to anticipate PCVR integration with PSVR2, only to realize it's a tough situation for those who don't own the device.

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