The new head of EA DICE discusses the studio's transformation into a live service business
From Innersloth, the creators of Among Us, Outersloth is a fund for indie developers looking to sustainably and freely make the games they want.
Outersloth aims to share their success and support indies with friendly terms that help developers make their fun, clever, and original games.
Trailer edited by: Derek Lieu
All games mentioned:
➫ Battle Suit Aces
➫ Mars First Logistics
➫ ONE BTN BOSSES
➫ Rogue Eclipse
➫ Mossfield Archives
➫ Project Dosa
The Future Games Show Summer Showcase saw the return of the Unreal Showcase, an eye-popping section featuring stunning vistas, game demos, and evolving proje...
All nice and well but i want to see that in real gameplay on a console...and Hellblade 2 dont cut it....
Alien: Rogue Incursion is the classic horror franchise's first game built from the ground up for virtual reality. Developer Survios stopped by IGN Live to share how the iconic Xenomorphs will hunt players down in VR, thanks to unique pathing that makes their movements entirely unpredictable. Plus, Survios shares its ultimate goal with Rogue Incursion: To make players rip their VR headset off out of sheer terror.
~ that's cute
This SCREAMS like it's a response to JeffGrubb's comments that Battlefield 2042 is running on a skeleton crew.
EA hasn't had anything to be genuinely proud about, since Mass Effect 2. Get lost.
Talk is cheap. Shouldn’t have made it a live service game and should have given it a single player offline campaign for starters. A try releasing a complete finished product instead of a buggy mess of an incomplete game. Live service is the last thing Battlefield needs as a franchise. Stop trying to be the next Fortnite.
THEN STOP MAKING LOVE SERVICE GAMES.
Live service goals are the opposite of wanting to be proud
They’re way overthinking this; We just want Battlefield to be Battlefield. That’s it.
We don’t need ridiculous large maps. We don’t need hundreds of players on that same map at the same time. We don’t need ‘heroes’/‘specialists’, we don’t need battle royale modes or whatever.
We just need 2 teams, 32 players each, a couple of gorgeous fun Conquest maps, 5/6 flags on each map, and 4 balanced classes.
That’s it. That’s all Battlefield needs to be and do.