340°

Spec Analysis: PlayStationVR 2 - a shot in the arm for high-end virtual reality gaming

From Digital Foundry: "We've known it's coming for some time. Initial press and controller imagery from Sony was swiftly augmented by leaked specifications, now fully fleshed out via an announcement from Jim Ryan himself at CES 2022, along with more details from the PlayStation Blog. PlayStationVR 2 is now official and it's looking hugely exciting. In fact, from our perspective, high-end VR gaming in general needs a shot in the arm in a world where the mobile-based Oculus Quest 2 reigns supreme and the success of PlayStationVR 2 is our best chance of this happening.

The specs reveal a headset that pushes back boundaries in many directions, building significantly upon the successes of the first PSVR, radically improving screen fidelity, boosting immersion and ridding the platform of the complicated set-up that proved so frustrating for PS4 owners. On that latter point, PSVR2 should literally be plug and play: there's no breakout box, no external camera, no mixture of various USB and HDMI cables - everything is routed through USB-C, meaning that PSVR2 should simply plug directly into the front of the console and you're good to go."

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eurogamer.net
waverider883d ago

Yeah. One of the good things, beside the specs, is that is much easier to start playing. Much less stuff and cables... Lets just wait for the price, how it looks and Games.

SullysCigar883d ago

I think a lot of people aren't quite realising the potential leap PSVR2 could bring. The specs, controllers and (what we know of) the games all make for a really exciting prospect.

frostypants882d ago

On paper it's a game changer. Really curious as to the price point though.

Eonjay882d ago

This is a generational leap and more like two leaps instead of one. The improvement will be greater than the leap from PS4 to PS5. With foveated rendering and improved screen it's gonna be downright staggering. The graphics should be able to rival PS5 games in perceptual fidelity and could potentially pass it.

Army_of_Darkness882d ago

I'm guessing $499.
I think Sony is gonna go all out with this one! The first psvr was clearly to test out the waters and interest.. Sony sees the potential and I personally can't wait! Hopefully I can get a ps5 soon!

Neonridr882d ago

for people that have never tried VR or maybe were limited to PSVR1, they are going to be in for a huge awakening.

+ Show (1) more replyLast reply 882d ago
Neonridr882d ago

being one simple cable to plug in is huge. No fuss, just pull out the headset and controllers and then away you go. Not that PSVR1 was complicated once you did the initial setup, however this is so much easier

joaovictorop882d ago

My question is: will the PSVR2 come with a cable with a USB-C connector at both ends OR will the cable be stuck to the PSVR2? Me and everyone else would prefer a cable that could be disconnected and even replaced with a bigger one.

Neonridr882d ago

@joaovictorop - I wouldn't see the point of having a cable that could undo at the headset end, it's not like a Quest where there is a wireless option. My guess is it will be hardwired in. You can always use an extender cable should you need more length.

Orbilator882d ago

Yeah I wondered why they stuck that USB c on front of playstation, but guess we know now. Lol

Brazz882d ago

I think it will look just like PSVR, i mean, it's the most confortable VR headset handsdown.by a long shot! Sony should continue with PSVR desing, it's the best in the market and they created it.

882d ago
Neonridr882d ago

I find the construction helmet design a little uncomfortable on the back of my head where it tightens. The original Rift was extremely comfortable to wear for long sessions. I'm totally used to my Index but it doesn't feel as good as that CV1 Rift.

+ Show (1) more replyLast reply 882d ago
Einhander1971883d ago

Time for VR to really shine, what with the new Unreal engine, the power of PS5. This headset is going to blow our minds!!

Magog882d ago

PSVR2 will be remembered as when VR took over the mainstream.

882d ago
Pudge102888883d ago

What we really want to know is if its BC. I know a lot of ppl including myself didnt get the first one but have a bunch of games for it.

Bathyj883d ago

Don't get your hopes up. I think that would be incredibly complicated. The headsets aren't the same at all.

pietro1212883d ago

Do you think we'll see VR ports and remasters? I'd double for a ps5 VR 2 compatible version of RE7.

Fishy Fingers883d ago (Edited 883d ago )

I cant see why it would be, even if they have to run in a "legacy mode" without any of the new features (unless added).

Deathdeliverer883d ago

I think it will be backwards compatible. Think about it. You really think it makes good business sense to force people to hold on to TWO different headsets? Then on top of that have people buy the PSVR2 and have the talks about how you “expect to have at least 15 titles by Christmas”? Or do you think they’d rather say “we have over 200 titles available today ready to be played in the best quality ever with 15 next gen VR titles being available by Christmas.”
It will undoubtedly be backwards compatible.

RauLeCreuset883d ago

People are saying the differences in tracking and controllers won't allow for BC, but is that an insurmountable obstacle if PSVR2 tracking and controllers can't be used as a substitute for older games? The Move controllers are not native to PSVR. What would prevent enabling PSVR backward compatibility by using Move controllers with a camera hooked up to the PS5 for external tracking?

Babadook7883d ago (Edited 883d ago )

In terms of translating head tracking every original psvr game should work just fine. Move wand control also will work with the vr2 senses. As for a game that needs the DualShock 4 motion, that’s the only real challenge. Maybe ps vr2 will be able to take in the old camera (it does have an adapter) for these legacy games and use a dual shock 4? Or maybe the in out tracking on the new headset can see the dualsense?

Yang_kai882d ago

@bathy
Hopefully all the psvr games need to run on psvr2 is a controller patch also you got games that gives you the option to use remote controller 🤷🏿

Neonridr882d ago

headsets are glorified monitors. The headset positions and controller positions are reported in X, Y, Z. Doesn't matter if it's using move lights or IR emitters. Still sends back the same information.

Outside of adapting new controls and allowing for roomscale, I don't see why it would be too hard. At the bare minimum it could just be a straight translation with zero enhancements. If the devs want to go the extra mile they can add in extra functionality.

+ Show (4) more repliesLast reply 882d ago
Petebloodyonion882d ago

I strongly hope for BC but the article makes a valid point about why it won't.
Mainly the move controllers are so different compared to the new VR controller just in terms of buttons layout
The move doesn't have an analog stick and features 6 buttons on each controller while the new controller only has 4 buttons with an analog stick so there's already a problem for button layout unless the game is patched.

Rhythmattic882d ago (Edited 882d ago )

I believe it will be BC compatible..... Already is... Right?
Ive got the adaptor for PSVR1 to connect to a PS5, which , of course , a PS5 I don't have.....

Point is... I bought PSVR games for my PS4 that will work on a PS5...

To think it'll be just as simple as cut and paste, lets hope so..... But... its just like to be upset when a PS3 game work run natively on a PS4.. if you get my drift.

waverider882d ago

Nope. Bc isnt a thing. What gamers want are games that take advantage of new tech of the PSVR 2 and not old games. If it play ok, but if it doesnt its barely an incovinience. What gamers what is to play the new GT on VR, Horizon VR and new games powered by the ps5.

+ Show (1) more replyLast reply 882d ago
pietro1212883d ago

I skipped VR1, but Im interested in the PS VR2. I just wonder what the price will be set at. Anyone think that the device can cost as much as a ps5?

lonewolf10883d ago

That price point will be interesting to see, it does have a lot of tech/specs.

882d ago
Outlawzz883d ago

I'm just hoping it's not too expensive and that I can purchase a ps5 normally by the time it releases. Those are my main concerns, and from the specs I can already tell it's a winner.

Sony is generally good when it comes to quality so I don't have much doubt they'll pull off a high quality experience. Psvr was a great start and they did what they could with the tech so they already won me on that front.

Show all comments (53)
160°

Meta Is Doing With VR What Apple And Sony Have Struggled To Do

Shaz from GL: "Where Sony is ramping down support for PSVR2, and Apple are reconsidering their future with the Vision Pro, Meta and the Quest 3 continue to shine."

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gameluster.com
ApocalypseShadow6d ago (Edited 6d ago )

I'll admit that Facebook is doing more for VR than others. But they also have blown over 50 billion dollars so far and growing in R&D, building the meta verse, buying up exclusives and underpricing their products below build price, to kill competition in the stand alone space. Sony and Valve aren't willing to go into the red at an unheard level to capture the market. We know Sony could build a stand alone device that beats Quest just by the features in PS VR 2 and the new stand alone headset they built. But the new Sony would rather build a device they can profit from day one.

But, Sony so far has profited on hardware and on software. They just don't seem willing to spend the money on marketing, selling under build price or spending millions on making in-house VR exclusives for PS VR 2. Which sucks big time. They're just letting 3rd parties and indies run the show.

Article also doesn't mention that Apple's headset is more a developers product than a mass market item. To say they are looking into making a cheaper one for the next iteration is speaking the obvious. Duh. That was always the case. Build something the public sees as quality not can't afford, then make another that the masses can afford. TVs, cars, cellphones etc all were once expensive. Now, they're cheap to buy with many options to choose from. And Apple isn't even selling VP as a VR headset. I'm well aware that Apple's true intentions is to build a device that pushes AR with VR as an option. Not build a VR device. Because they know eventually that they want to replace the cellphone with AR glasses or an AR headset. If they cared about games, they would have launched as a gaming device.

Lastly, Facebook launched Quest 3 last year. But has not mentioned how many they sold up to this point. Why is that? Besides Quest 2 selling more by being cheap, the market can't move forward until they start selling more Quest 3 headsets than 2. Maybe the new exclusive Batman and Hitman games will help. But we'll see.

Abnor_Mal5d ago

Not dead, but definitely on life support from the third party devs and PC crowd who may just purchase the headset.

Although I saw someone say that the module adapter will no allow haptics and adaptive triggers to work, but I don’t know if any of that is true.

Babadook75d ago (Edited 5d ago )

Nope. Not yet.

It’s tough to say what its future will bring. There is still decent support. It seems to have sold decently too. Sony seems absent in a direct way though.

Jingsing5d ago

The issues Meta have is they are Meta. I'll never buy a Meta product, Every Quest headset they release is always a case of it's not quite there from a hardware perspective and the game content is mostly from indie devs. Selling what should be a AAA experience with C tier games is a non starter.

helicoptergirl6d ago

Meta is also Billions and billions in the hole in regards to VR. If Sony were to do what Meta has done, they'd be bankrupt

ChasterMies6d ago

Meta is losing billions on a business that theh will probably walk away from like they did the Facebook phone. Temper your expectations of your investments in Meta’s hardware.

franwex5d ago (Edited 5d ago )

I do wish Sony would release more for PSVR. It’s a neat product, but they don’t support it much. It may have the same fate as the Vita.

I know it’s two completely separate products as Vita was stand alone, and PSVR is a companion to PS consoles. More 1st party support would really boost it though.

InUrFoxHole5d ago (Edited 5d ago )

They are done supporting it. They're relying on pc to do it for them. Sony even paused production because it's not selling

Abnor_Mal5d ago

They paused production to get rid of inventory, doesn’t mean the headset isn’t selling, it’s just not selling as fast as Sony thought it would. But with their half assed approach to the headset and lack of first party games, it’s not surprising, saddening, but not surprising.

Meta out here buying up all the exclusives, this is the only part of the gaming market where I feel exclusives should not be a thing since the market is “still in its infancy”.

InUrFoxHole5d ago (Edited 5d ago )

That's exactly what it means... you think people are buying a headset with min support for the price of the console? It's done man. Sadly because like the vita the tech is good and deserved better

Chocoburger5d ago

I own PS VR 1, and it is packed with tons of games to pick from in nearly every genre you could think of. While the technology may be rudimentary compared to newer headsets, it still works, and is fun to play, which is what matters most.

Its a shame that PS VR 2 is having such a slow start, because the tech behind it is brilliant. Its currently on sale for $100 USD off, that needs to be a permanent price drop.

We need more first party games on PS VR 2, the fact that Jim Ryan shut down Sony London Studios right before he left was moronic, they should have been upgrading their hit game Blood & Truth for PS VR 2! What a stupid decision.

60°

X8 Freeplay Park Update Adds New Social Hub

The VR exclusive hero shooter, X8, has received a new update known as Freeplay Park, bringing a brand new social hub to the game.

Read Full Story >>
xrsource.net
430°

PlayStation VR2 players can access games on PC with adapter starting on August 7

Playstation Blog writes: "Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder."

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blog.playstation.com
Vits8d ago (Edited 8d ago )

Yeah, with none of the headset's standout features. No HDR, no eye tracking, no headset feedback, no adaptive triggers, and no haptics. Don't get me wrong, it's still a quality headset with good lenses and screens, but without those features it is not a no-brainer for PCVR, it falls more into the "it's fine" category and you get better value elsewhere with the PICO 4 and Quest 3.

Still, if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money. And if you have a PS5 and a PC, this might be worth it for you as well. And hopefully someone can mod the extra features to it in the future, then it will be back at the no-brainer category for PCVR.

darthv728d ago

Perhaps the Sony PCVR releases will have those features? I mean not every PCVR game has them because the other headsets dont support them. We can assume them making the headset work on PC will also bring along some of their VR titles that will include the things you mentioned.

Vits8d ago

Their statement doesn't leave room for them supporting those features in the future.

"PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

CrimsonIdol7d ago

Sure, their statement doesn't support that, but the hardware is in there, so it could. I mean they stated that this thing wasn't coming to PC at all not that long ago.

VariantAEC6d ago

@Vits
You could say the same for DualSense and yet all the PS5 games ported support it fully when wired. I would like to think that PS could or would allow their software (if ported) to more completely utilize the headset and VR2's Sense controllers. That would make sense. Of course I'm not saying PS couldn't screw this up, they definitely could. Right now, there is no mention of PS5 VR2 games making the jump to PC.

Why in the world would anyone think that VR2 would be completely supported in games that don't have Adaptive Triggers and heaset vibration? Software isn't magic it doesn't include features for HW it was never made for.

Grievous8d ago

You'd need an API on the PC that supports those features.

crazyCoconuts8d ago

I think one of the Vive headsets supports eye tracking so I'd think SteamVR has an API for that at least. Hopefully they'll add in support for the other stuff over time

Vits8d ago

Which they should develop as part of fully supporting the platform. Or, at the very least, work with the currently available OpenXR extensions to fill the gap.

Neonridr7d ago

it's possible we could see updates to enable these features down the road. Especially for titles that exist both on PSVR2 and PCVR.

fan_of_gaming8d ago

"if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money." this is my situation, and I think it's great. Even if I won't get all the headset's features for the PC VR games, I'll now have access to 2 of the 3 main VR platforms for just the cost of the adapter.

DivineHand1258d ago

This is sad to here. One step forward and 2 steps back. If PSVR isn't doing well on playstation, why do they believe they will find more success on the PC with even more competition over there after crippling the headset.

Babadook78d ago (Edited 8d ago )

You bring up valid points although I think it's likely PSVR2 would surpass Quest 3 eventually. Some of these features (like haptics and HDR) could be patched in by modders.

I'd get this for my Mac if the emulation scene supports it well enough.

Petebloodyonion8d ago

Why would the PSVR2 surpass the Quest3, even if all features were available? The Quest 3 is standalone and can play PC VR, whereas the PSVR2 headset requires a PS5 (or now a PC) to function. The Quest 3 operates wirelessly, while the PSVR2 appears to need multiple ports on the back of the PC. The Quest 3 requires minimal calibration and settings to operate, whereas the PSVR2 likely needs calibration on a PC or just for the controller to be recognized. Most importantly, Quest 3 controllers are available for purchase.

Babadook78d ago (Edited 8d ago )

@Pete

I'm comparing only as a device to get PCVR content here as this is what I was directly responding to. As such the PSVR2 has HDR, headset rumble, wider FOV, better haptics plus resistive triggers, and much darker blacks. Quest 3 has wireless (with a significant reduction in quality) and sharper image quality at the peripheral edges of the display.

For immersive gaming PSVR2 is much better. As for eye tracking it might never be a factor for PCVR but if it was; the quality of visuals would boost a lot more yet. IMO the PSVR2 is a better way to play VR games even with only a few of these advantages being ported to PC. If they are all available it's no contest.

Petebloodyonion8d ago

Even when comparing devices, the Quest 2/3 combo currently stands as the most popular choice for playing PC VR, accounting for 50% of the devices used on Steam.
https://store.steampowered....

The primary issue with the PSVR2 isn't its specifications; it's the requirement for a wired connection.

Jingsing8d ago

To be fair the lenses are often criticised, Fresnel is no longer consider a viable lens option. If I had a gaming PC and was into VR I wouldn't buy a semi proprietary headset that has mostly been designed or the PS5.

Babadook78d ago (Edited 8d ago )

I don't like the disadvantages of fresnel lenses, but I like the advantages of it producing a much brighter result, allowing HDR to work without resorting to ultra high cost micro LED like the Vision Pro solution or using LCD to get the image bright enough. If you use LCD screens there are major disadvantages. So all in all the PSVR2 still has its major advantages on PC if the HDR works well.

StormSnooper8d ago

Well yeah because PC doesn’t have those things. Geeez what do you want? Magic?

Rynxie8d ago

$59.99 for freaking adapter? I'll wait for a better and cheaper third party adapter. This is why Sony products fail. They charge way too much.

generic-user-name7d ago

Everyone in the know expected this to be around $100.

Neonridr7d ago

@generic - that's even worse.

fr0sty8d ago

PICO 4 and Quest 3 don't have those features either?

Vits8d ago

No they don't, but their better value comes from other features that the PSVR2 lacks: being standalone, having their own library of games, using pancake lenses, having a smaller footprint, being usable wirelessly, being cheaper, etc.

Killer2020UK7d ago

Can you give a VR noob an example of what I'd be missing if I played, for example, Alyx on a PSVR2 vs a Quest 3?

Vits7d ago

Other than wireless, nothing much.

The point is more that if you don't have a VR headset already. Without those cool features, the PSVR2 offers less than a Quest 3 or a PICO 4. Because while those also don't have those features, they do have their own set of advantages like being lighter, using better lenses, costing less and also being usable as standalone devices meaning that you don't need a PC or PS5 to game on them.

VariantAEC6d ago

Why would headset rumble and adaptive triggers be supported when no PC games support those features? You still get controller rumble, finger tracking, 3D audio and foveated rendering without eye tracking. The only real loss is no HDR which is a real head-scratcher and no eye tracking. How many headsets and VR games support eye tracking? Not many, but to be fair bigger and the most popular VR games, like HL: Alyx and VR Chat respectively, support eye tracking.

This still seems like a win... though I have to hope that the Turing "requirement" isn't, because my laptop GPU is way more powerful than the GTX 1650 and yet I might not be able to use my VR2 on PC because my GPU is Pascal architecture... that would be pretty ridiculous. Not that I have even 1 VR game on my PC yet. I'll have to wait for the reviews to see if it's even worth shelling out $60 for this adapter.

Vits2d ago

Because that is not how support works on a PC. Having games that use the feature is not what the word means. It's not a console where a feature being available is directly connected to a game using said feature.

On a PC, for a feature to be considered as supported, it must be available at the driver level. That is what "support" means. It's completely disconnected from any sort of external software making use of it. So when a company says that "X" or "Y" is not supported, it means that it is not available at the driver level. Therefore, there isn't a dream scenario where a game will suddenly use the feature.

"You could say the same for DualSense and yet all the PS5 games ported support it fully when wired."

Have you ever wondered why it only works wired? It's because Sony locked those features to a wired connection and never bothered to develop a solution for wireless connectivity with hardware other than their own consoles. Just as no game from Sony has been released on PC and suddenly all the features of the DualSense controller worked wirelessly, no VR game will be released that will suddenly make all the PSVR2 features work.

If it's not supported at the driver level, it essentially doesn't exist.

VariantAEC1d 8h ago

In order for PCs to support DS there needs to be drivers... guess what? Those exist in the games. If they didn't you wouldn't be able to use DS features even if the comtroller is wired to the PC. In order for games to support things like Adaptive Triggers, the software needs to include reasons to engage the feature as well as a means to actually utilize said feature. If PC had drivers on an OS level instead of per game basis the games themselves would still need to include support for Adaptive Triggers and dual variable response vibration control.

Hopefully you understand this.

+ Show (8) more repliesLast reply 1d 8h ago
PrinceOfAnger8d ago

I might buy PSVR2
to play Hellblade 2 and other games in VR!

anast8d ago

Hellblade 2 should have been a VR exclusive.

jaymacx8d ago

You need a 4090 to play hellblade 2 with Flat2VR mod. FYI, it’s very demanding mod

ocelot078d ago

A little steep for a adapter. But I have been wanting this for a long time.

Pyrofire957d ago

I saw iVRy had guessed it'd be $80 so I consider this a win.

Jingsing8d ago (Edited 8d ago )

lol the nest of wires adapter is back with loads of missing features, The headset is already DOA for PC.

Neonridr7d ago

not gonna lie, when I saw the adapter I immediately thought of the horrible processing box from the original PSVR. but it's to be expected, you can't just plug this headset into an open USB-C slot on your computer.

Petebloodyonion8d ago

It's disappointing to anticipate PCVR integration with PSVR2, only to realize it's a tough situation for those who don't own the device.

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