310°

Google Stadia hands-on: streaming analysis and controller impressions: eurogame

Eurogame:

We've talked elsewhere in our Google Stadia coverage about the fact that it's not a console, it's what Google calls a 'cloud native' system that leverages tight integration of gaming components in the datacentre to provide - in theory, at least - a system capable of delivering genuinely different gaming experiences, while providing a generational leap in processing power over today's consoles. That said, we should expect to see ports of multi-platform games and Google itself has already demonstrated one of them - Assassin's Creed Odyssey, delivered to the US public at the tail-end of last year for extensive beta testing. We had the chance to go hands on with the game again, running on the latest version of the streamer, and with access to Google's own controller hardware.

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eurogamer.net
crazyCoconuts1893d ago

Interesting to look at the lag measured for Google's 1080p/30 demo (about 160ms) compared to the lag measured by DF on PS Now a few years ago ( https://www.eurogamer.net/a...
Pretty comparable, even though PSNow was measured on a slower ADSL line...

darthv721893d ago

Your link had a couple extra characters in it, resulting in a page not found. This one is fixed.

https://www.eurogamer.net/a...

rainslacker1893d ago (Edited 1893d ago )

It's interesting, except it doesn't measure what is actually considered input lag. If you have to display the actual result of the button press, then it's not a measure of input lag...it's a measure of how long it takes to display that a button has been pressed. The game loop doesn't run like this. The game loop will take the input that is held in memory on it's input poll, and then use that to calculate whatever it needs to, then it will render the frame. That input could be sitting in memory waiting to be read for any given amount of time before the program uses it.

"Lag" would be represented when the program itself doesn't get the input command due to a failure of transmission to the memory buffer which holds the users input command. If that takes longer than expected, or the input poll skips reading the data for some reason due to other in game loop issues(typically frame timing in games that use it), then it may present as input lag.

It shouldn't take long to measure how much lag there is between a device and the server which uses it. DF of all people should know how to do this. The average person can do this on their PC.

In all this discussion surrounding input lag from various services over the years, and especially more now, the only conclusion I can come to is that people are using the term wrong, or don't know what input lag is. The input lag that is going to be a problem with game streaming is what I describe above. The input won't be registered in the programs memory in time to be read by the input poll. It'll always be behind the current frame more than you'd have with a traditional console due to having to transmit that frame to the user. Whether it's a perceivable issue will depend on the game, and the users internet/internal network.

crazyCoconuts1893d ago

DF's measurement of input lag is inclusive of network latency, right? Button press to observed reaction = game latency + network latency. You could get network latency by measuring this for both a local and streamed game (same game) and subtract. I think this is a better way to measure the added lag because there's more going on than just the latency around a ping. There's potentially resource scheduling and other things that could add to the delay. The way DF is measuring makes sure it's all accounted for in the aggregate. If the point is that Google could make up for network lag by reducing input lag with really fast servers, I think that's a fair point.

rainslacker1893d ago (Edited 1893d ago )

Not sure I explained it right. The latency that DF is measuring is the time it takes to record when the input was pressed. It is like saying that input lag is based on when the button is pressed, and when that input press has a perceivable action on screen.

However, the game loop itself doesn't work like this, and input lag itself is merely the time it takes for the input to be recognized by the program.

So, lag can be caused by two things.

One, the time it takes for the input to be recorded in system memory by the program(or system) itself.
Two, the time it takes for the input to be registered by the program for it to be used within the program itself.

Generally, only two is relevant to the discussion when we're talking about traditional consoles. However, with pushing the input off site, both one and two become relevant, because the amount of time it takes for the input to be recorded within system memory is going to take significantly longer than what you have with traditional models.

I don't know if it's possible to record input lag 100%, but if one is relying on a visual cue, and high speed cameras(which themselves introduce lag), then it's not going to be accurate. It is possible to measure input timings using hardware monitors, but I'd imagine that sort of thing is well beyond the scope of this, and just measuring the time it takes for that data to be sent through a remote connection is more than enough to measure general lag time. A simple ping operation is enough to measure lag time, then you just remove anything that happens internally to the software your using, and anything that deals with the return data timing.

It's not really rocket science, and has been done for decades before DF and others made up all sorts of ways to measure it in ways it was never meant to be measured.

All that's important is if it's perceivable to the user. 160ms would certainly be perceivable. That's almost 2/10th of a second to register that a button has been pressed. that's 5-6 frames of data that are drawn before it even recognizes that you pressed a button. More likely, the actual ping was much lower for the purposes of determining input lag, as much of that time would have been transmitting the data back However, anyone that uses the internet will know that lag will vary not just from day to day, hour to hour, or minute to minute, but from packet to packet, as networks don't work by averages, they work packet to packet. Games work in a similar fashion, with each set of data being something to process into something on every game loop....a loop which runs every 16-33ms.

crazyCoconuts1893d ago

"A simple ping operation is enough to measure lag time" - I think we'd agree that the perceived lag attributed to streaming is more than just the network ping time. The rendered frames have to be compressed, transmitted, and decompressed before the user sees it. So as primitive as high speed cameras are, I can't see measuring how effective a streaming solution is end to end any other way...

rainslacker1893d ago

I think the measurement of such lag is wasted effort either way. There are just way too many variables involved in routing internet data, general ISP's reliability and services, and people's own competence/accessibility on their own internal networks or wi-fi networks they may use to access such services.

It's nice to say, "Oh, we measured this and we got this ping", but it doesn't mean much in terms of real world results. It's an interesting experiment that just doesn't tell you anything more than what kind of "lag time" DF recorded.

Unfortunately, any company can make claim to what they expect results to be on their end, or that they intent to achieve such results. But, they also know that they can make such claims for the layman, because the lay man doesn't understand how things work, and for the most part, they can't be held accountable, because it's very likely that people will achieve such results. Sony, MS, and Google can sit there and say, "Yeah, we can reduce lag on our end", and be 100% legitimate, because this is what network designers do. They aren't representing the truth if they say that they'll reduce the users lag though, because they have no control over that. Google has the advantage of controlling many internet backbones, but the backbones aren't the issue.

+ Show (1) more replyLast reply 1893d ago
AnthonyDavis1893d ago

That’s unacceptable. Google says they targeting 60-70ms extra latencey for DOOM. That’s garbage. That’s like playing on a big slow modern HDTV.

Shikoku1893d ago

This is just a rehash of Digital Foundries YouTube content, nothing new to read here honestly.

Baza1893d ago

Google’s claim of native 4K 60fps is a joke. 1080p and will drop down 720p when your connection lags. Didn’t realize we were calling 720p next gen

ThinkThink1893d ago

1080p and 720p are certainly not next gen so if that's what google is coming out with in 2019, it's a problem. As long as they still offer the 4k/30/60 for those with faster internet, you can't really fault them for trying to push the internet speed forward.

Tross1893d ago

Shhh...Google just wants you to look at the novelty of what they’re doing and ignore things like performance issues. Thinking for yourself is old fashioned in their eyes. Just sit back and let them tell you what the future is, because we should always trust corporations to tell us what’s right for us. /s

AizenSosuke1893d ago

Lag just like XCloud's first demo oof this is going to hurt

WelkinCole1893d ago (Edited 1893d ago )

There is no magic in the world that will automatically make everyone that already are playing consoles in the wide world be able to get fast/stable enough internet for 4k gaming.

So companies like Google and MS should really stop trying to fool people in thinking that streaming is the immediate future for gaming. The media also needs to stop and be honest with people they are reporting these info to.

Its like the whole power of the cloud thing again with extra power sauce crap.

Gaming is not like movies or music that does not require input from participants most of the time. Its not just the bandwidth but distance from datacenters for lag that gaming has to deal with which is more critical

I am all for it as an option but people really need to honest with streaming. It will take a fundamental change in our existing global internet infrastructure for streaming to able to replace traditional console gaming globally.

Sony's approach to PSNow is the best. They make sure that traditional gaming is still the primary focus as thats what a responsible global brand should do that caters to gaming audience globally. Not lie to people

ThinkThink1893d ago

Nobody, including Microsoft or Google is saying that everyone in the world will be able to stream 4k. Everyone understands that certain regions are behind when it comes to internet speeds. That doesn't mean that they shouldn't try. People were saying the same thing when Xbox live first launched. There wouldn't be enough internet bandwidth for multiplayer. We got through that together, we can get through this together. :)

opc1893d ago

"Everyone understands that certain regions are behind when it comes to internet speeds. "

The people here think that in order for Google to make a profit that they need to sell this service to every living person on earth.

ThinkThink1893d ago

@opc,
Exactly. The average global internet speed was 7.2Mbps in Q1 of 2017 and it's been growing at a 20-25% rate each year. No reason to think the average won't be 10Mbps by 2020. And that's just the average. Goog's can cater towards the high end of that and make bank while the rest of the world improves their internet.

Realms1892d ago

No they don't need to sell it to everyone but the sensationalist media and those cheering google on need to check themselves streaming games is far from the ideal way to play games and that will continue to be the case for a while.

Show all comments (19)
80°

Evercade Alpha Reveals Affordable Mini-Arcade

This looks fun and affordable for fans of Retro Cabinet games.
Introducing Evercade Alpha, the first Evercade-compatible arcade machine. This bartop-sized arcade gives you everything you want in a home arcade machine with one big feature - full compatibility with the Evercade cartridge ecosystem.

darthv721d 9h ago

I like the Mega Man one more as it has a better variety of games. Strider, Carrier Airwing, Final fight... The other is all SF. Plus i like that i can pop in any of my evercade carts to play as well.

Garethvk1d 8h ago

As long as it is durable; it's a deal.

300°

Sony Says The PS5 Is Its “Most Profitable Generation To-Date"

During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”

It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.

Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.

ApocalypseShadow1d 23h ago (Edited 1d 23h ago )

I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.

Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?

jznrpg1d 22h ago (Edited 1d 22h ago )

I want RPGs for PSVR2! Good ones of course

shinoff21831d 21h ago

If it had some rpgs I would buy right fking now. It looks dope and alot of fun, but it's biggest game resident evil 4(maybe) I've got no interest in. I'm not a fan of racing games, even with that metro game coming i was never much into that series. Rpgs would be fantastic.

MrNinosan1d 19h ago

Lemme know if ya wanna play some Zenith 🙌
Bought it at release, but haven't played it more than 1-2 hours but for sure on my "todo list".

Cacabunga1d 18h ago

Normal when they released mostly cross gen games so far. That’s a lot of money saved..
We haven’t seen what PS5 can do yet. 4years in and PS4 games still look great to me. The gen leap isn’t quite there yet.

--Onilink--1d 20h ago

The interesting metric for me is the $106billion in operating income/profit (not sales as mentioned in the article) reaching the same as the PS4 did with only half the consoles sold.

In particular because they all are supposed to be making the most per hardware sold after a few years when manufacturing costs are down.

So even putting inflation aside(and the higher console price), it is interesting that they could reach PS4 $ with just half the consoles sold.

Maybe there is more to the metric thats whats seen at face value, but they have clearly been making a lot more money than before on the software side (with also less games released I suppose, given its only been half the generation so far)

VersusDMC1d 20h ago

The bulk of the money has to be coming from the 30% cut on all games and microtransactions. Especially on all the free to play juggernauts like genshin, apex, fortnight, etc.

--Onilink--1d 17h ago (Edited 1d 17h ago )

@Versus

They are definitely making a lot on that for sure (which the $70 price increase factors into as well), but its not like many of those games werent around for the PS4 too.

They might be counting the gen as a whole and not just PS5 itself (so extra profit from PC sales, whatever that may be)

PS+ price increase and different tiers probably amount to part of that too.

But in general, its still quite a surprising metric. Half the time, half the consoles sold, less first party games released so far and still already making more of a profit than last gen is quite something, and as mentioned, there is probably more to it that we dont know, after all, since we are talking about operating income, all the expenses they have also factor into it, so it is also possible that they have found ways to significantly reduce that + all the means of increased revenue that appear to be factoring into the equation

All in all, just an interesting situation from a business perspective

porkChop1d 16h ago

It's for the whole generation, so it would likely be including PC. They also make much more profit on digital sales vs retail, and digital is far more prominent these days. The generation also started at the height of COVID when everyone was home, spending far more money on gaming/hobbies. It makes a lot of sense for this gen to be more profitable.

Abnor_Mal1d 22h ago

This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.

Hofstaderman1d 20h ago (Edited 1d 20h ago )

Obscurely, those trolls or troll will not show in these articles as the truth is contradictory to his or their orchard-sized daily dose of copium and hopium.

Tacoboto1d 20h ago

Or... They're intentionally trolling you guys specifically. Because they know it upsets you so easily.

Name-dropping Orchard, after this many months? How long has it been and he's still in your thoughts?

Elda1d 20h ago (Edited 1d 20h ago )

I'm quite sure the individual is reading these positive comments downvoting & seething at the same time. Edit: It just downvoted my comment...lol!!

Hofstaderman1d 20h ago

No I'm entertained by this individual. I love unhinged people, they are so interesting lol.

repsahj1d 21h ago

Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.

JackBNimble1d 2h ago

That happens when half of your games are cross platform. I'm still waiting to see what the ps5 is capable of, because they sure haven't pushed any limits.

And where are all these ps5 exclusive games?

sagapo1d 20h ago

Not really surprised as Sony barely has any competition at the moment.

Show all comments (47)
80°

Zotac To Reveal Their Portable Gaming PC At COMPUTEX 2024

This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.

smashman982d ago

My last 2 gpus have both been zotac. No issues. I'm interested.

Garethvk2d ago

It will be interesting to see what they have to offer