"At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors."
With Kojima gone, a lot is riding on Konami's revival of Metal Gear.
Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.
When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV
Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.
Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.
Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.
But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.
It's a one to one remake, using the same voice recordings too. Not a reimagining, no new content thus far announced, just a straight remake of a game that already exists, but now with prettier graphics. There's no revival, they proved they can't make anything related to MG after Survival. They'll just remake all the games and people will eat it up.
Ubisoft has given players a glimpse at the first update for Rogue Prince of Persia titled The Temple of Ire.
Ubisoft has given players a glimpse at the first update for Rogue Prince of Persia titled The Temple of Ire.
Love Amy and look forward to what she does next. EA truly deprived us of something awesome!
"So, it’s a little bit different than him showing up and you know, “Hey bro, I got a problem.” Then, of course there was an antagonistic element to Sam in the final version of U4, but it wasn’t right there from the outset. So we kind of, in my story, it was a little bit more of the journey from this ghost from Drake’s past being an antagonist to sort of reconciliation and reunification"
Her original idea with Sam as a villain would have done 3 things in my opinion.
1) Given Nate an emotional connection to the villain where we actually care about him, his motives and not just being the "big bad". Seeing Nate being powerless against him since he wouldn't to be able to hurt his own flesh and blood making Sam more dangerous since he would be able to get away with more things. Rafe just felt bland in some areas and was basically a spoilt kid.
2) Allowed Sully and Elena to be more involved with the story and given all three of them one last hurrah instead of brushing them to smaller roles. For the last Uncharted game why would we want a game just mostly focusing on Sam, a brand new character who's just been suddenly introduced.
3) Would have made more sense as a character since having Sam stuck in that hell hole for all those years while his little brother, as he would think, "forgot" about him only to hear about all the adventures he never got to go on or experience. That would have twisted Sam's mind over so many years and if he saw his brother settling down, married to a beautiful girl it might have pushed him over the edge. Basically sums up what we heard of Sam in the first teaser video
https://www.youtube.com/wat...
"with the exception of we didn’t have the flashbacks to his childhood and then we didn’t have the Nadine character"
So no slow paced flashback chapters, something many weren't a huge fan of in Uncharted 3 and also Nadine, one of the most dullest and badly written characters in Uncharted 4 didn't even exist.
I wish I could go to a parallel world and play this
Seems like a lot of issues in EA games lately stem from the fact that EA is forcing all their teams to use Frostbite for games the engine isn't designed to make...
Between interviews and behind the scenes info we know Dragon Age Inquisition and Mass Effect Andromeda had serious issues and time spent getting the engine to do what they needed from it. And now again here with Hennig's Star Wars game.
EA: we would like you to help us on a story for this AAA game.
Amy: Okay. Here it is with some nice plot twist and tear jerkers.
EA: Nope cost too much to make.
Amy: But...
EA: It's not working out.
As my Oma says, Did Naughty give her Das Nasty Boot? Or did she shamefully leave?... if that's the case Why would you think EA is in any way better than Naughty Dog? (perhaps tons of dreadful but desirable money)... Is like changing the cream of the crop for the cream of the crap