480°

Gamescom 2017: Skyrim Is Pretty Rough on PSVR - IGN

We tried the PSVR demo for Skyrim, and it wasn't the smoothest experience.

gangsta_red2469d ago ShowReplies(11)
Xaphy2469d ago

The issue here are the move controllers. I think whoever chooses to play with the analog controller will be fine. Not everyone gets motion sickness anyway.

Leeroyw2469d ago

Im with you Xaphy. I'm surprised so many PSVR games try to shoe horn in move control schemes. The best part of VR is the headset. I loved re7 with full controller movement. Windlands is best without the move. So is any game requiring motion. I'll be getting this and playing with dual shocks for sure.

TankCrossing2469d ago

I haven't got PSVR, but based on my experience with Rift and touch I really couldn't disagree with you more. Good representation of your hands massively enhances VR.

-Foxtrot2469d ago (Edited 2469d ago )

Bethesda struggles with Sony related consoles....what's new

"bu bu but the cell"

Nope...can't use that anymore

Christopher2469d ago

Not really the console, just the motion controls.

Lilrizky2469d ago

Bethesda struggles on everything. just probably more with PS consoles

nitus102468d ago

Well, they still have not patched the 6MB bug for Skyrim on the PS3 although the fix for that is to turn off all auto saves and save manually.

RavageX2469d ago

I think an important question would be....

Is teleportion an option or is it the only way to get around? I could have sworn I heard regular movement was available.

That is a potential deal breaker for me if it isn't.

psforward2469d ago

Article states that a standard controller can be used with regular movement.

RavageX2469d ago

More details are needed though for overall controls. I'd personally still like to use the motion controllers without teleporting, or even standard along with a motion controller for a sword, etc.

I hope they have worked this out well.

nitus102468d ago

You can play Skyrim in the first-person mode and if you have a PSVR for you PS4 try playing in cinema mode. Actually, you can use the PSVR cinema mode for the XB1 and also the Switch.

Of course with "cinema mode" you won't get the full VR experience (ie. moving your head) but it still should look pretty good.

Exvalos2464d ago

Cinema mode looks awful, the resolution takes A big hit.

Miss_Weeboo2469d ago

I bet the PSVR can't handle Skyrim... And if it can't, what's the point then, cause big games are the ones I want to experience, not just a demo

Christopher2469d ago

Suggested reading: the article itself and not just the title.

gangsta_red2469d ago (Edited 2469d ago )

The article does say there was a good amount of glitches, it also says more than usual for Skyrim. The author even gives an example of the sword not being in your actual hand at times, something I dont think was ever present in past iterations or new ones.

"There weren't any frame-rate issues and the game didn't look noticeably worse than it does on console, but it wasn't without glitches (and I mean, more glitches than is normal for Skyrim). Around 50% of the time my right hand, with my sword, was floating in the air several feet away from me."

generic-user-name2468d ago

@gangsta red

Those 'glitches' are all part of the motion control issue. It has to do with tracking. Many PSVR games have this issue if the camera loses track of the Move controllers for whatever reason (usually when the users own body blocks the light ball). From other people's experiences, the show room had far from ideal conditions, including the promoters walking in front of the camera while people were playing.

ocelot072469d ago

If the PSVR can't handle Skyrim then it wouldn't release on the bloody thing.

Kids always remember don't do drugs.

rainslacker2469d ago

Skyrim isn't really a graphical masterpiece....outside mods. The graphics are fine for what it is based on when it was made. This wan't about the graphics, rather the controls.

Jaqen_Hghar2468d ago

did a user play Resident Evil 7? Because that was TOO scary in PSVR even for a man

Exvalos2464d ago

The Friggin Switch Can Handle Skyrim Sir

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80°

Boosteroid Plans On Adding More AAAA Titles Exclusively To The Service

The VP of Marketing at Boosteroid revealed that the company is in talks with major publishers to secure exclusive games on the service.

Relientk771d 11h ago

So they're adding Skull and Bones to their service? That doesn't seem exciting at all lol.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

70°

The Games Industry Needs A Stronger Games Media

The move away from written coverage of games is a problem for journalists and for the games industry.

Read Full Story >>
thegamer.com
lodossrage2d ago

What we need is a more honest games media. I'm sorry but if you're an outlet in bed with a publisher or getting goodies to attend preview/ review events then you can't be trusted to be objective. Very similar to the need for getting money out of politics.

ApocalypseShadow2d ago

Basically this. We've seen how the game media turned for the worse after the acceptance of advertising dollars during the 360 era from one particular company. How many websites were willing to sell out for Mountain Dew and Doritos. Accepting $800 Halo Swag bags and expensive Windows laptops to do blogging.

Video sites like game trailers that was willing to lie about PS3 graphics and sometimes, still had the wrong controller image at the bottom on the video. And, turned off comments it deleted them to keep the truth from being told.

That same company twisted certain gamers to a new level of fanboyism. This website was full of them when I arrived. Lying through their noses again and again. Then, that very company started lying or withholding information that showed the truth. That their competitors were selling more worldwide and had better graphics overall. But the damage to the media and a certain group of gamers was done. And, continues to this day. Even after hearing the truth that that company they serve is very destructive to the industry, developers and gamers.

lodossrage1d 22h ago

Yeah, and one of that company's former executives OPENLY admitted that. And before anyone says I'm lying:

https://metro.co.uk/2022/07...

Also, yeah plenty of people that are here now don't remember when this place was a haven for xbox. You have people like "The Mart at Xbox Kings" push all sorts of propoganda on a daily. But people seem to want to forget stuff like that...

Skuletor2d ago

The whole Gamespot/Kane & Lynch thing is one of the best examples and that was 16 years ago.

lodossrage1d 21h ago

Yeah, but with people and their short memories, I'm sure a good portion here forgot all about that

anast2d ago

Most game journalists are pariahs and low level marketing drones. They got too greedy and cannibalized their respect and trust. Something they learned not to do in their journalism schools. This is why we might as well watch gameplay critics on You Tube. Don't get me wrong, I love reading, but for every genuine article there is a thousand game journalist trying to gloss over monetization schemes so they can sell the game to gamers in order to get free games to do their jobs. It gets old. Even this piece doesn't address the problem.

UltimateOwnage2d ago

We need better media in all aspects of society, period. Everything from the gaming press, to MSM is all fueled by clickbait headlines, half truths and buzzword topics that don't give much meat or meaning for the reader to benefit from.

lodossrage1d 18h ago

Agreed.

I can't even add anything to that .