210°

Kojima visits performance capture studio on first day of his 10-day technology trip

Hideo Kojima, Ken Imaziumi and Ayako Terashima are currently on a 10-day trip with Mark Cerny to ‘search for the newest technology’, as the famous game designer describes it. On his first day he went to VASG (Visual Arts Service Group) in San Diego to check out the performance capture that was used for big and highly cinematic games like The Last of Us and The Order 1886.

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metalgearinformer.com
DarkOcelet3055d ago (Edited 3055d ago )

http://www.metalgearinforme...

That Engine looks so damn insanely realistic. I am also glad that Kojima seems very happy after he got out of that $hit hole that is Konami.

As a matter of fact, Konami faded after he left. We barely hear anything from them.

DevilOgreFish3054d ago

That's Zbrush to the left of him.
http://www.perkup.jp/wp-con...

the tool is commonly used by artists for sculpting or importing assets for touching up. The other program directly behind him is Maya.

retrogamer093054d ago

Konami doesn't care about AAA video games anymore. They're huge in Japan and do way more than video games. They're not faded at all.

KwietStorm_BLM3054d ago

Maybe he's talking about in reference to video games. Just a shot in the dark.

3054d ago Replies(1)
retrogamer093054d ago

Kojima please make a better game than that boring POS MGS PP.

showtimefolks3054d ago

now as a long time mgs fan i agree. mgs 5 is very over rated. it doesn't even feel like mgs

why could we just get peace walker 2 instead a boring semi open world generic 3rd person shooter

mgs 1
mgs 3
peace walker
mgs 4

were all master pieces IMO

retrogamer093054d ago

My problem with the guys games are that the stories never make any bloody sense. Usually the gameplay makes up for that. MGS PP had me so bored. I ended up trading it in.

showtimefolks3054d ago

retrogamer09

like i said i am a huge mgs fan and the story is there to have fun with. m,gs 4 pretty much finished the story in best way possible

what's truly sad is mgs 5 had a weak cast of bosses. why couldn't we get the back story on zero as the main boss instead of boring scarface

mgs 5 need more upfront story instead of hiding behind cassette tapes.

it could have been a entry that could have answered long time questions/surprises

but instead kojima(i really like him as a developer)went after new fans instead of trying to appease his long time fans

BossBattle3054d ago

What's so crazy is that if Kojima takes 3-4 years to make a game it will be on PS5. He really likes to take his time and has a smaller team than what he's used to. Any sooner wouldn't be of quality.

Kreisen3054d ago

Next up, Kojima goes grocery shopping!

60°

Greetings from the newly minted CEO - Shams Jorjani

Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.

50°

Frostpunk 2 Dev Talks Creative Risks, Supply and Demand, and More

Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.

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gamerant.com
60°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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wccftech.com