A recent poll shows that 20% of developers are currently developing PS4 games, 18% of developers are currently developing Xbox One games, 4% of developers are developing WII U games, a small percentage of developers are currently developing games for last gen consoles and handhelds, and most developers are developing for either PC or Mobile.
The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”
I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.
Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.
That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.
I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.
But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?
Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.
"Limassol-based (Cyprus) indie games publisher ESDigital Games and Moscow-based (Russia) indie games developer Sobaka Studio, are today very proud and glad to announce that they have just released the "Full Act 2" update for their fast-paced twin-stick shooter “REMEDIUM” (the said update is available right now for PC via Steam and EGS)." - Jonas Ek, TGG.
It's the first-party studios that will really drive next-gen games development. Multiplatform devs will still be limited to the lowest common denominator console. Even though devs are pushing higher resolution and frame rate on the PS4, when it comes to true next gen gaming experiences, it will be the first party studios that matter the most.
I think Sony has 12 1st part studios to MS's 21
Microsoft Studios
First Party (21)
United States
343 Industries – Halo series
Connected Experiences – Untitled Project – Design Large scale multiplayer title and help other first party studios
Good Science Studio – Kinect Adventures, Kinect Fun Labs
Kids and Lifestyle Entertainment – Untitled Project
Microsoft Studios – Los Angeles – Untitled Project
Microsoft Studios – Mobile Gaming – ilomilo
Microsoft Studios – Redmond Publishing – Overseeing and co-developing multiple projects in conjunction with third party development studios
Platform Next Studios – Untitled Project
Playful Learning – Untitled Project
Skybox Sports – Untitled Project
Turn 10 Studios – Forza Motorsport series
Twisted Pixel Games – The Gunstringer, LocoCycle
Xbox Live Productions – South Park Let's Go Tower Defense Play!,South Park: Tenorman's Revenge, Avatar Kinect
Europe
Lionhead Studios – Fable series, Black & White series,Unannounced MMO-like New IP
Lift London – Multiple Cloud Based gaming projects
Rare Ltd. – Banjo-Kazooie series, Viva Piñata, Perfect Dark series,Kinect Sports series
Soho Productions – Kinect Sesame Street TV
Press Play – Untitled Project[24]
Canada
BigPark – Joy Ride series, Kinect Sports: Season Two
Black Tusk Studios – Untitled Project
Microsoft Studios Victoria – Untitled Project
Third Party (67)
@ StarElite, my bad, 20 studios
Does the Wii U's 4% include the indie developers, too?
I find it hard to believe that OVER a hundred and twenty indies, and growing, were included into figuring a mere 4%...
Oh well, there's still a lot of quality titles coming, so I'm happy whatever the percentage.^_^
That 2% will change when Titanfall releases they will stop developing and start playing.
1) I doubt the validity of this GDC poll. There is no failsafe
2) Lets assume it is true. 1% for the 3DS is just pathetic. It speaks that the developers are more interested than pumping that mobile dollar than putting it on a system with real controls.