Digitally Downloaded writes: "Games should not be judged on whether they will appeal to the same folks that stick to the yearly FIFA and Call of Duty games. Games should be judged based on how they will appeal to the people they were designed for. I can agree with the Metacritic score that Mugen Souls is one of the finest Otaku JRPGs developed this generation. What I can’t agree with is that the finest Otaku JRPGs are only “as good as” the dredges of another, more mass-market genre."
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
EastAsiaSoft brings Mugen Souls to the Nintendo Switch. This turn-based JRPG follows the traditional JRPG model of taking a party out into the wild.
Mugen Souls was a PS3 game created by Compile Heart and published by NIS America that gives strong Disgaea vibes and has been updated and ported to the Switch.
Wait so... This game was good? I mean, I love NIS and all, but seeing this game I kept thinking how weird it looked despite wanting to give it a shot. Hmmmm... Now I feel kinda bad for not pre-ordering the special edition.
I just didn't care for the way all the characters looked I suppose... Then again, I judged Tales of Graces based on the Japanese demo before buying it, and that game was freaking amazing.
i WISH game sites covered more niche games often, but they wont because they don't get the same amount of hits as big budget AAA games, which is sad.
"Normal" people would rather buy games they know they'll complain alot about , like right now RE6 , instead of titles catering to their peculiar tastes from a variety of genres .
I always have to chuckle when i see people advancing the millions of online player of a console game , as an advantage . As if they'd even meet all those poeople , as if they'd experience real issues to find a party with "only" 100-500k players , and as if bare fps , many just didnt play with their friendlist anyway .
Really good article, and couldn't agree more.