The criteria for a good sequel is almost contradictory; it's a dangerous mix of old and new, with just enough old to serve as a sturdy foundation and just enough new to prevent boredom and apathy. But when not perfectly balanced, a sequel can prove disastrous. Here is most disappoint sequels of video games
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
The Opening Levels that hooked gamers from the outset.
Well this was....well, terrible.
I really hate articles where pictures take more space than actual text.
Terrible list. Gears 2 was awesome (I'm not really even a Gears fan) but to be honest I thought both had terrible MP anyway so I base my opinion on the SP only.
GTA4 wasn't bad. It just wasn't the as mindblowingly awesome as San Andreas. Its still full of content and fun in its own right.
RE5. Well I didn't play any other one before it, but the coop was a blast to play with my brother.
One thing I do agree on is Mercs 2. WORST GAME I'VE PLAYED THIS GEN. DO NOT BUY IT
MGS4 - 3 hours of gameplay pales in comparison to MGS3 if kojima wanted to really make a cgi movie he shouldh've just made one
RE5 - Cr*p story and characters when compared to RE4
DMC4 - Nero... LOL! and having to go through the same levels twice
GTA4 - Lost all of the fun aspects that were in past GTA games, thankfully it was fixed in ballad of gay tony
FF13 - Not a direct sequal, but carries nothing that made past final fantasy games enjoyable (characters, open world, side quests, story) should have been expected seeing as its the same developers as X-2
Bioshock 2 - It felt like I was playing bioshock 1 all over again :/
Dino Crisis 3.
took down a franchise.