220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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gagadget.com
PrinceOfAnger15d ago

69,477
all-time peak 3 minutes ago.

thorstein15d ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger15d ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan14d ago (Edited 14d ago )

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody15d ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip15d ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher15d ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

14d ago
shinoff218314d ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite15d ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing6915d ago (Edited 15d ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers15d ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff218314d ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs14d ago

And its how many years old from initial release.

Crows9015d ago

72k is concurrent
...that is not the sold figure.

Michiel198915d ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor2714d ago (Edited 14d ago )

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz14d ago (Edited 14d ago )

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

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60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1012d ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky1d 11h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu1d 11h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv722d ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1012d ago (Edited 2d ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo1d 9h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay20h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx1d 11h ago

Can it deliver the 60fps dream?

purple1011d 2h ago (Edited 1d 2h ago )

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy851d 11h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast1d 6h ago (Edited 1d 6h ago )

120 is a bit slow. My eyes can't look at anything less than 260fps.

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80°

Get Ready to Armor Up in The Epic Games Store's Weekly Freebie

The Epic Games Store has yet another free game, and it's a pretty damn good one.

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terminalgamer.com