WTMG's Leo Faria: "Suicide Squad: Kill the Justice League is the worst kind of AAA game. It was clearly mandated from higher-ups. It’s incredibly obvious that this was not what Rocksteady wanted to do, as this game, like other lame AAA live services before it (Redfall comes to mind), feels uninspired, unfocused. What’s worse, Rocksteady really tried to come up with some good things, such as Deadshot’s admittedly fun combat mechanics. Sadly, for every good thing they were able to deliver, there are two or three other elements that bring the game down several notches.
To my disdain, this is also not a complete technical trainwreck which would make me recommend it as some kind of ironic joke. This is not a Mortal Kombat 1 on Switch and it’s not a Gollum. It’s somewhat competent in its controls and visuals, and just massively disappointing everywhere else. I also don’t think the publisher deserves the pity money stemming from an ironic playthrough. This is nowhere near as bad as other AAA disasters in recent memory, but it’s easily one of the most infuriating games I’ve played in a long time. It is the worst kind of mainstream, big publisher, AAA experience. A forgettable piece of corporate boredom which will do nothing but tarnish Rocksteady’s reputation."
Warner Bros Discovery has revealed that sales of its action adventure game, Suicide Squad: Kill the Justice League, have been "disappointing".
No one to blame but themselves
Are they now getting it or they still going to push GaaS
The main thing I hate about this garbage, is that they gamble the livelihood of these studios by forcing them to do this when they don't want to. Then when it underperforms they shut them down for something they didn't even want to do in the first place.
Rocksteady writes: "Hello people of Metropolis!
It was great to see the positive feedback to the upcoming changes we laid out in last week’s Developer Update, and so we wanted to take the opportunity this week to touch on some of the other content you can expect to see in Episode 2."
Always nice to get a pulse check from a developer you know it's day's are numbered.
Rocksteady writes: "In this week’s Developer Update we are going to show some of the gameplay changes we have planned for Episode 2. From looking at both our own internal data, and from listening to community sentiment we’ve worked on a series of improvements that we believe will make for a better experience in terms of hunting for new gear, fighting Brainiac’s forces, and overall quality-of-life."