From Eurogamer: "You probably don't need reminding that Skull and Bones has been a long time coming. Announced in 2017 as a sort of standalone Assassin's Creed Black Flag spin-off, it was to offer a primarily ocean-bound, combat-focused online multiplayer twist on that game's much-loved seafaring, as players battled to become the Golden Age of Piracy's most infamous buccaneer.
Five years and many, many delays later, Skull and Bones is on the cusp of release, with a launch date now set for 8th November on Xbox, PlayStation, and PC. So how have things changed in all that time? Well, honestly, after having seen a near-release version in action during a recent press preview, it's hard to say.
Despite Ubisoft at one point insisting development had been rebooted to accommodate a "new vision" as it "dreamt of something bigger" for the project, Skull and Bones 2022 looks an awful lot like Skull and Bones as presented in 2017 - offering, just as originally pitched, a combat-focused, almost exclusively ocean-bound online multiplayer twist on Black Flag's piratical core, albeit now with an seemingly greater emphasis on PvE. Which isn't a bad thing, of course. Black Flag's seafaring was hugely enjoyable, and a more fleshed out version of that - even five years on - has ample appeal, especially if you're a sucker for a spot of swashbuckling like me."
Today, Ubisoft announced the launch of Skull and Bones’ second season, “Chorus of Havoc” in which players will face the maniacal Hubac Twins – the Compagnie Royale’s enforces who rampage through the seas.
Yes, Ubisoft's divisive pirate RPG Skull and Bones appears to be sailing on the tides of success, as Ubisoft prepares to launch Season 2.
Does anyone have accurate gameplay numbers from Steam or PSN? I smell snow job...
If true, it goes to show that the negative press response was not reflecting reality. I personally thought omitting land traversal was a huge miss. But i also thought there was some things that were great about it. Lets see which story was true and which was made up (or worse, paid for)
No data just pr talk. The same site has an article talking about how the price of the game was slashed quickly post release, these sites treat us like fools lol
Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.
The Order 1886 wasn't disappointing.
It was great.
Maybe do an article about Games Journalists Lied About. That would be a good read.
Sure, the campaign was terrible, but MW3 isn't even the top three most disappointing COD games...
Suicide Squad being at number 2 or even in this list seems like a freebie - its existence alone was disappointing, I don't think many people actually had positive expectations for it near release.
Not having Starfield at all feels like they're ignoring a huge conversation of last year. Even as someone that likes the game, ignoring its reception is head-in-the-sand at best and its restrictions were magnified by its release alongside Baldur's Gate 3. The disappointment many feel about it FARRRRR exceeds any disappointment people have for random third party titles like... Biomutant, and Exoprimal... Same could be said for reception around Forza Motorsport.
If it's still just a ship battle game then I won't bother with it
What many people don't know is that it's partially if not fully funded by Singapore government. There's something to say this game now has to come out this year. Which will probably be in a poor state.
I don't get it. They had a great starting point with Black Flag... all they needed to do is expand on that and make a full blown pirate game.
This game is going to bomb. Those menus look like Black Desert and I am sure the MT structure won't be forgiving either.