580°

Ninja Theory dev on Hellblade II demo It's all real-time, no tricks

Hellblade II Audio Director David García says that the gameplay demo which the
team showcased at TGA is real gameplay without any tricks.

PrinceOfAnger885d ago

A lot of people thought it was all CGi, maybe they didn't play the first game.

isarai885d ago

I thought the reveal trailer wasn't real time, and looks like i was right cause this trailer doesn't look as good. Still looks amazing, but that reveal trailer was misleading, and a lot of people ate it up.

Lightning77885d ago

You should of done research because that's where your wrong.

https://gamingbolt-com.cdn....

The first trailer didn't show any gameplay just the graphics. So no character models running around or advanced physics at play just the world unlike the new trailer. I wouldn't call it any kind of downgrade, when Senua talks her mouth and teeth still have the same sync and detail like the first trailer. The fire has the same detail.

You sound very disappointed this was real in game trailer as you attempted to revert back to the original trailer as being fake in order to downplay. I guess you wanted it
to Be fake or something?

MadLad884d ago

@lightning

They don't actually care about being right. They just want people to think they're right, so it downplays the showing.

bouzebbal884d ago

It did look good but felt like a movie the only thing she was doing was throwing arrows

mkis007884d ago

I mean it wasn't very interactive as far as intertwining gameplay systems go, but not all games need that kind of thing. Some games can just be art with interactive elements.

Babadook7884d ago (Edited 884d ago )

Yes. I agree with you. The character faces and lighting in the first "trailer" were too good to be true. DF agreed as well. This new one is good but no where near the top graphics of today.

gravedigger883d ago

It is a clearly downgrade, especially in character design, little less in environments. First trailer was a real-time, so, it used a gameplay assets, so, yes, it is a downgrade!

+ Show (3) more repliesLast reply 883d ago
SeTTriP884d ago

Why would they? the series x is more then capable of producing this type of fidelity in real time and the game is linear.

Godmars290884d ago

But so linear and static gameplay can be mistaken as a cutscene?

Old McGroin884d ago

@ Godmars290

Just started playing the first Hellblade a couple of days ago. It's a very linear, narrative led game, no HUD and looks fantastic. Having played it I had no problem believing the Hellblade 2 trailer was in real time. You should give it a go, it's a great game.

frostypants883d ago

People apparently missed the Matrix tech demo, too.

Godmars290883d ago

@frostypants:
And notice there's clear distinction about what is and isn't gameplay.

+ Show (1) more replyLast reply 883d ago
itsmebryan884d ago

I think the game looked great even though I couldn't get in to the first one I will give it a try.

Also what happened to all those people that Unreal 5 could only run on PS5 because of it's "super fast SSD" . This game and Matrix awaken proves them wrong again. People really need to stop jumping to conclusions before they get all the facts and stop making things up.

dumahim884d ago

I don't remember anyone saying UE5 would only run in PS5. That'd be shot down immediately. I don't think anyone thought Epic was going to make UE5 exclusive. Whether or not Xbox could run Lumen in the Land of Nanite could be up for debate though, since no one knows what HD speeds would be needed, especially for the last part when she's flying.

itsmebryan882d ago

@dum
Look it up. When the first UE5 demo came out on on PS5 fans of PS5 were saying only the PS5's super fast SSD would be able to run UE5 as well. I tried to tell them that that made no sense and the UE5 was for all platforms. But, they told me I was wrong and downvoted me.

Look it up to see how silly fanboys can be.

Flewid638884d ago

There are a lot of games they clearly haven't played.

FlavorLav01884d ago

It’s a “next-gen” linear walking Sim. It should look that good! Anything less would’ve been a disappointment after this much time.

itsmebryan884d ago

@Flavor
"Walking sim"? I thought it had alot more going on than just "Walking ". Please explain.

FlavorLav01884d ago

@itsmebryan, based on the 1st game. We all know that combat was more than basic. Ryse son of Rome had “complex” gameplay compared to Hellblade. It’s a plague tale type game. Heavy on atmosphere, super light on actual combat and gameplay mechanics. Therefore, if it weren’t pretty it wouldn’t stand out. Graphics are what this game has going for it, just like the 1st game.

SPEAKxTHExTRUTH884d ago

Have you played Hellblade 2 yet? You seem to have some inside info about the game.

Atom666884d ago

That's not what a "walking sim" is though. Why does that get thrown around so much?

And the stand out feature from the first game was the audio more than the graphics. It was pretty, especially for its budget at the time, but that's not what made it special.

The bigger budget, resources, time, and power certainly is helping improve those graphics, though. I'm also excited to see that updated combat they've discussed. We haven't seen what all of this work produces yet:

"Melina Juergens, the actress who plays Senua, has also been training hard with Smiff, the swordmaster for Star Wars and Game of Thrones. The team is capturing every move, Senua and enemy AIs alike, via motion capture which gives the impression that they plan on making combat more complicated and realistic than it was in the last game."

Old McGroin884d ago (Edited 884d ago )

@ FlavorLav01

Wouldn't say your description is accurate. The combat isn't basic as you say. There's light and heavy attacks as well as kick back/melee which can be mixed and matched for combos as well as dodging, blocking and parrying. You fight multiple foes together and get audio warnings from the voices in your head if an attack is incoming from behind etc. There's also your Focus mode and bosses for each area. So no, the combat isn't basic.

The meat of the game revolves around puzzles, most of which I've come across involve clever audio and visual clues to progress. On top of that, the graphics and voice acting are on another level.

Guessing you haven't played it because even though I'm only about half way through it I can see your description is way off.

Lightning77884d ago (Edited 884d ago )

I guess you hated The Order, Detroit, The Last Of Us, Death Stranding then?The games that Sony is heavily known for or is that different some how?

+ Show (3) more repliesLast reply 884d ago
CaptainHenry916884d ago

Going to be waiting for a long time ⌛️ on this one https://www.techradar.com/n...

Godmars290883d ago (Edited 883d ago )

All I'm hearing is that as a budget title the first Hellbalde was little more than an interactive graphic novel. That this sequel, while having access to more resources and UE5, isn't going to be much more.

And that regardless of that, the Xbox camp will defend it as only being ground breaking. Something that's been imposed upon if not promised by NT but never delivered.

Saranya883d ago

If it were Sony games, "Oh it's must be realtime."

Godmars290883d ago

If it were Sony, they'd not only have a reputation behind such claims, but like with the KZ2 demo from back in the day that later proved to be more mock up than actual gameplay, clear suggested indication of what was and wasn't gameplay. A graphical breakdown after the fact that further aimed for representative gameplay. Not just a dev saying it was real.

+ Show (5) more repliesLast reply 882d ago
darthv72885d ago

I could tell when it would shift from non-player controlled sequence to player controlled. Many expressed how it didnt seem like game play due to the lack of a targeting reticle or any sort of on screen hud / command queues. I figured for this slice, they just turned that off so you could focus more on all the details of the demo.

Obelisk92884d ago

To me it just looks like an in-engine trailer. Yeah it's real time, but I highly doubt it's actual gameplay, the camera is way too scripted.

Still looks very good of course.

Powerhug884d ago

If you look closely you can see the transition between scripted events and the player taking control over the character. They sort of look like micro stutters.

Neonridr884d ago

it was reported by one of the people at the studio that it was being played by a dev.

Jericho1337884d ago

We’ll the first game didn’t have a hud either.

jukins884d ago

Only time that looked player controlled was the the running away from the troll. You could see a little hitch before the running started.

dumahim884d ago

I think when she aimed to throw the spear was controlled as well since it seemed like the screen was locked to her aim. It was pretty short through since they didn't spend much time aiming.

oldenjon884d ago (Edited 884d ago )

Wrong, this game is super basic. There is no hud because there is no complexity to the combat system. These games are just a vehicle for story, and the combat is only there for immersion. It's niche AF, first game was priced at $30 sold 1 million.... I don't know why people are getting so hyped or why Microsoft is trying to hype it so much. Also, the trailer is an in-engine story sequence with a few parts where you control movement. I doubt you control spear throwing but as you can see they're totally ineffective against the giant, and just part of the story anyways.

1nsomniac884d ago

While you’re right about the second half of your comment the first half proves you’ve never actually played the first game.

oldenjon884d ago

@1nsomniac care to tell me how the first half is wrong or how you would know I didn't play the first game?

wiz7191884d ago

Crazy thing the first game didn’t really have a HUD , unless it’s turned off by default

+ Show (2) more repliesLast reply 884d ago
ApocalypseShadow885d ago

It's not impossible to see. Both consoles can display graphics at a level beyond cross gen games. We just need the shift to current consoles by developers a lot sooner. When that happens, graphics like this or better will just be common place just like every gen from first party engines. Even the third party Unreal Engine demos(plural) past and present, proved that.

CS7884d ago

100%. People are highly underestimating how much cross gen games are really holding us back.

The SSD is a complete game changer in video game design and yet we have to wait 2 years for it to be used consistently.

GOW2 and Horizon FW while I’m sure will be great I can help but imagine what it would have been like without cross-gen.

To all who are struggling to get a PS5 at MSRP. Go on Twitter and follow the PS5 supply drop accounts.
Turn on notifications. Immediately as they are posted go to the retailers site and order. You would get one within a week.

Flewid638884d ago (Edited 884d ago )

Cross gen games holding what back? The Order came out a gazillion years ago and still looks like CGI. Death Stranding has photorealistic characters across all platforms, and it still runs at heightened framerates on stronger hardware.

Literally every modern Quantic Dream game since Beyond 2 Souls on PS3 look like this as well. Law of diminishing returns on visuals started last gen.

Teflon02884d ago

Horizon looks fantastic. GoW looks like the last game with more detail. But Horizon is a pretty big leap. They're just not using the same lense tricks as it's not needed in it. Personally I'd rather the artstyle they're using over photo realism. Hellblades style words for it since it's a mind game

AKS884d ago

I spent months following supply drops with trackers and was up in the middle of the night for hours before I actually got a PS5, and that was in an expensive bundle. I started trying to grab one essentially the second the supply became available. Often websites just locked up and continuously loaded in the checkout/ shopping cart for 15 minutes, which is long after they were gone. I have a 1 Gbps connection. It wasn't something I was doing wrong. You were just very lucky if you got one within a week.

jukins884d ago

Cross gen games dont hold back. . . Plenty of examples. . .Spiderman miles, forza horizon 5, horizon forbidden west all look amazing. .

Muigi884d ago

Exactly and I wish people would stop defending them, just because they can’t get their hands on a next gen console.
Cross gen 100% holds back these consoles. Those old consoles are from 2013 with slow HDDs and cellphone cpu’s. Yes they’re are good looking games from the PS4 era, but its not just about visuals when we talk about the limitations the last gen brings.

CS7883d ago

To all who are saying oh the graphics look great on cross gen games.

YOU ARE MISSING THE POINT.

The SSD allows for exponentially different entire game structures.

For example lets say GG wanted to make a triple -layered city bustling with people in Horizon FW. The city would need to be structured in a way that gives the PS4 HDD enough time to load so they would need to build the city with repeating assets. There would be long elevator rides and winding roads to hide that the PS4 is loading. This seamless city cannot be built on PS4.

In Ragnarok, let’s say there was a 2,000 person army battle, with you flying over the fight and fighting a giant. Sorry! The PS4 can’t load all of that at the same time. So that idea would need to be scaled back to what the PS4 can handle and then just look pretty on PS5.

It is not just the graphics. It is so much more. Last gen is holding back nex gen.

iplay1up2883d ago

Thank you! I didn't know that!! Will give it a try! Luckily we have a temporary roommate. She is playing my Series X, and I am finally getting hands on with PS5. Both consoles are great!

I definitely will miss her PS5 when she is gone. Been looking all year for one. I will gladly take your advice!

Flewid638878d ago

People will sit there and say cross gen games hold visuals back, while literally nothing next gen looks as good as games like TLOU2. lmao

+ Show (5) more repliesLast reply 878d ago
walken7884d ago

Looked neat, but the constant screaming was overkill.

My_Name_is_Earl884d ago

Right? Whisper when fighting a giant monster who is eating your friend.

Michiel1989884d ago

whisper in a battle? its a battle not a sexual encounter....

CrimsonWing69884d ago

@Michiel1989

I’m pretty sure that was his point…

My_Name_is_Earl884d ago

My bad Michiel, I forgot some people have a hard time detecting sarcasm.

4Sh0w884d ago

lol, that was a funny exchange but on another note I really like what their doing cinematically with this game....not every game has to appeal directly to me, I dont want to ruin it for the fans of the last game but I cant help but hope this one has more gameplay action for me. The graphics and story telling is phenomenal tho'.

+ Show (1) more replyLast reply 884d ago
Magog884d ago (Edited 884d ago )

Yeah that's gonna get old fast. If you've played any Ninja Theory game you know overacting is their signature.

HardKnockKid24883d ago

So stop playing their games?

Binarycode884d ago

Kinda reminds me of The later Tombraiders grunts and such. Overkill. Did my head in.

My_Name_is_Earl884d ago

Your kin here on N4G. Don't play daft.

MadLad884d ago

The downplay mob of the usual sorts were really, really playing hard after the game awards.

mkis007884d ago

How many are people with avatars that you see daily on here though. There are many throwaway accounts that only show up to fanboy for one side or another.

generic-user-name884d ago

Nothing about this trailer made me think it wasn't gameplay, well 'gameplay'. The first trailer on the other hand, the one that supposedly showed off how strong the XSX is, yeah I'm not surprised that one wasn't real.

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70°

There are no "thoughtful" ads in video games, EA

There are no thoughtful ads in Video Games, EA. Leave them be.

Read Full Story >>
videogamer.com
northpaws3h ago

I think the only type of games that can gets away with it would be sport games, having those sponsors ads on the side like on real life.

But don't put freaking Doritos ads in Star Wars or something, it breaks the immersion. If it is a pop-up ads, then big no.

Hofstaderman2h ago

EA can thoughtfully eff themselves.

Makersbreath22h ago

EA coming back for the crown of being perceived as the worst company in gaming.

230°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

Read Full Story >>
thegamepost.com
Sonic188122h ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

18h ago
fr0sty6h ago

Yeah, he basically just got a big promotion within the same parent company.

18h ago
S2Killinit6h ago

Seems logical for him and probably for PlayStation

Show all comments (9)
140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman21h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty21h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast9h ago

Where are you getting that number?

SegaSaturn66921h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199220h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5220h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing20h ago(Edited 20h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199220h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer19h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds20h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman17h ago(Edited 17h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 9h ago
TheGamingHounds20h ago(Edited 20h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix19h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman17h ago(Edited 17h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein12h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer19h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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