Everyone wants extra performance from their PC hardware, right? And that's where technologies like AMD's FidelityFX Super Resolution (FSR), Nvidia's DLSS and Intel's upcoming XeSS are all about - essentially allowing the GPU to render at a lower resolution, then either upscaling or reconstructing to the native output of the display. In a sense, this is new territory for PC, where native resolution rendering was for a long time considered the only way forward. However, in console land, 'smart upscaling' isn't new, really coming to the fore with the launch of PS4 Pro in 2016.
Sony owns a fair few iconic franchises - many dating right back to the original PlayStation. But while we’re pretty familiar with the likes of ongoing series such as God of War, Horizon, and Gran Turismo, there are plenty of PlayStation franchises that haven’t seen the light of day in a long time. So in this video, we’re going to be taking a look at the status of PlayStation’s many IPs, and checking in on when we last heard from them.
Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS
The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.
Nice to see Digital Foundry finally showing PS4 Pro's checkerboarding some respect as more than simply half resolution and in truth the first truly successful smart reconstruction technique predating DLSS.
good for the future of gaming
Loved how the engineer took Richard to school