Another uneventful week where new releases are concerned. But Mike has finally completed FFVIIR and we get around to discussing the history of (single-player) Final Fantasy combat mechanics since X, noting especially the similarities between XIII and VIIR. We also treat the magnetism and inner consistency a universe and story require to really PULL you through to the end of a beefy open-world experience.
2024 has become filled with games, and now is the perfect time to play some classic and new. Check out the Best Android Games of 2024!
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
X was pinnacle combat for the entire Final Fantasy series. Sadly it's all been downhill since.
Love the old school combat but damn was ff7 Remakes combat not excellent.