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PS5 Variable CPU Frequency Offers More Flexibility, Opines Dev

Commander 85 developer Marcin Makaj speaks with GamingBolt about the potential benefits of the upcoming PS5’s architecture.

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Boxing19851459d ago

But the armchair Devs said it was bad?

Mr_Writer851458d ago

It's not bad, it's just not as good as XSX.

What always makes me laugh is that the Xbox fanboys think that by the XSX having better graphics makes the the PS5 visuals rubbish.

And yet they didn't care about visuals this gen, otherwise they wouldn't of had an X1 and they would of bought a PS4.

PS5 games won't look as good as XSX in almost every case, but that doesn't mean the PS5 version will look bad either.

DRambo1458d ago Show
MetalProxy1458d ago

Lots of assuming going on right here..

Minute Man 7211458d ago

@DRambo

I have a feeling it's gonna be a split gen like 360/ps3

Golfcoachh1458d ago

I would say what most dont get is that even thought ps5 has a faster SSD, it doesn't mean the XSX is as slow as a standard hard drive. Both are much faster than what we have today so both will pump info much faster, ps5 probably a bit faster.

neutralgamer19921458d ago

Mr_Writer85

And how do you know? You call the Xbox fanboys bad the way I see it 99.9% of gamers on this site don't know what they are talking about when it comes to next gen consoles

All they see is 12TF vs 10TF

Developers have said time and time again TF aren't be all end all but guess what because one console has more so it's bragging rights

Games on both next gen consoles will look and at the same. Both are capable of doing native 4K at various FPS. Sites like GB have made their living of gaming developers to say something and publishing an article

As gamers we want to see games and if anything I know what the developers over at Sony are capable of just looks t the last of us part 2 and ghost. All these spec sheet warriors need to realize games sell consoles not specs

But whom am I kidding this is a non stop argumental site now and fanboys know more than those developing games and having longtime developer history

ABizzel11458d ago

@Minute Man 721

It's going to be nowhere near that. The only reason PS360 was close was because PS3 launched year later and cost anyhwere from $100 - $300 more than the Xbox 360 at launch, you could literally get a Xbox 360 and Wii for less than the 60GB PS3. On top of that games were easier to develop for on 360 compared to PS3 which is why some games were 60fps vs 30fps, or just overall better on 360, and that was the case for the first 1 - 2 years.

That's not the situation here, in fact developers are saying the PS5 is the best console they've ever developed for, the PS5 will not cost up to $300 more than the Series X or Series S (if it launches), and games won't be dramatically better on Series X.

On top of all that the PS3 still outsold the Xbox 360 globally beating the 360 in EU, JP, and RoW by a large margin, with the PS4 extending that margin even further. The PS5 practically has a guaranteed 65m console sold across EU, JP, and RoW and that's if they fumble several things this generation, as the PS4 will have 50m users in EU, JP 10m, and RoW 20m (80m) by the end of this year, and those gamers are more likely to want to take their libraries over to PS5, especially considering we know what games to expect from Xbox first party-wise for the next 2 years because besides 4 of their studios.

Best case scenario Xbox wins back NA and UK, but PlayStation 5 will still likely go on to sell 100m units globally. And best case for Xbox 70m and that's an uphill battle for them depending on how long the generation last.

Mr_Writer851458d ago

@neuteralgamer

"And how do you know?"

Because I'm neither blind or deluded.

The XSX has better specs, there is no question about it, even DF and any other tech website/youtube channel says this.

I haven't even mentioned TF. But it's an actual fact that the GPU and CPU in the XSX are stronger.

But regardless, PS5 will still have great looking and fun to play games, I won't be bothered that someone with a SX gets slightly better graphics than me, I'm not going to sit there and say "well this game is fun, but I know the SX has better graphics so thereore I can't enjoy this game".

Voodoopower731458d ago

Your very wrong on so Many levels.

Unreal's engine had to be re-written to keep up with PS5'S SSD.

Higher clocks increase all aspects of the GPU not just the CU'S.

Ram is the same speed. Not split.

Brand new haptic feedback dual sense controller.

Unmatched 3D audio system.

xbox is relying on all CU'S being filled and that never happens. It dosen't scale enough. Ask vega56/64. 64 had 8 more cores and a higher clock.

https://www.gpucheck.com/co...

http://gpuboss.com/gpus/Rad...

Xbox Series X will pull off some serious visuals as well, but PS5 imo is the complete package and it's first party teams are unmatched.

blackbeld1458d ago

History repeats PS5 will dominate again.

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Rude-ro1458d ago

How much better can 4k look on game engines dating back to 2000? 🤔😂🤦

Want to know what will make it look better? SPEED!

1458d ago
Darkborn1458d ago

Ps5 games will look better for at least two years. Reason being is they are developing all games to also work on the og Xbox one for two years. A couple third parties might come close, but look at this gen. Still nothing on the one x looks better than horizon or uncharted or the last of us 2. So for two years Xbox won't be able to fully utilize their own console to pump out amazing visuals and right around there, the mid gen consoles should be coming out.

bouzebbal1458d ago

I didn't get my dose of Scorn dev today

rainslacker1458d ago

About the only major advantage that XSX has in terms of graphics capabilities is the resolution can be higher more consistently on the XSX. Frame rates also, but that's going to vary based on developer decisions.

Otherwise, each system has it's own focuses on some more minor graphics processes, but the major ones they're both fairly comparable

Xsx does have some advantages in the gpu compute areas due to a higher CU count.

gravedigger1458d ago (Edited 1458d ago )

@Mr-Writer

"It's not bad, it's just not as good as XSX. "

I think you'll be surprised. Btw. i saw a more praise for PS5 from 3rd party devs than it was for XSX.

gravedigger1458d ago (Edited 1458d ago )

@Shaggy :

Quote :

1: The PS5 RAM is slower than the XSX RAM
2: The SXS also has dedicated 3D audio, so nobody really knows if the PS5 audio is "unmatched"

.....

Bandwidth on XSX can be drastically reduced if game use more than 10 GB ( and it will in near future ) and also bandwidth per TF is basically the same on both. Read the txt

The CPU and GPU share the same bus to the same pool of RAM on both the Series X and PS5. There's no way around that. Only when the CPU is doing literally nothing can the GPU utilize the full bandwidth on either one (except it won't have any work to do because the CPU is what queues up work, so that's quite literally never going to happen.)

As I stated above, if you assume the CPU needs the same 48GB/s on both, then you have 400GB/s remaining on the PS5 or about 39.1GB/s/TF for the 10.23TF PS5 (which is a pretty meaningless measure but it's what you're considering here.) On the Series X you have 480GB/s left or about 39.7GB/s/TF for the 12.1 TG CPU. They're in pretty much the same shape at these rates.

The reason why 48GB/s of bus traffic for the CPU on Series X costs you 80GB/s of the theoretical peak GPU bandwidth is because it's tying up the whole 320-bit bus to transmit only 192 bits of data per cycle from the slower portion of RAM we've been told will be typically used by the CPU. 48GB / 192 bits * 320 bits = 80GB of effective bandwidth used to make that 48GB/s available. This is because only six of the ten RAM chips can contribute to that additional 6GB over and above the 10GB of RAM that can be accessed more quickly when all ten are used in parallel.

Regarding audio :

Sony already use 3D audio in PSVR. So, it will be in PS5 too.

Btw. they both have dedicated audio chip. What is being offered here is enhanced with a DSP like processing but we really need to see and hear more to see what this offers and how much in empowers devs, the same for the PS5 Tempest engine but being a SPU in all but name with the DMA access it has been thought through with no CPU time required.

Does the Series X have DMA within its Audio chip design, i really don't think so.
And i think that Tempest chip with all HRTF stuff in PS5 is a bit more advanced than audio chip in XSX

ILostMyMind1458d ago

How do you know "PS5 games won't look as good as XSX in almost every case"?

Explain to us. Please.

Edito1458d ago

PS4 games will look better than series x trust.

RangerWalk2671458d ago

PS5 won't be rubbish. It's a very capable machine. Is the XSX better? Yes! But why does it matter. Everyone should own both.

Profchaos1458d ago

The difference will be pretty minimal like it was at the start of the gen then we will get midgen refreshes and start arguing amongst ourselves again

jwillj2k41458d ago

Let’s put the best looking xb1x title up against the best looking ps4 pro title and see what looks better.

outsider16241458d ago

I say let's wait for both sides to showcase their games. This is a marathon not a sprint.

First party games from both sides will decide this "fight". As for third party titles, we don't know yet which is the best to play. On paper it looks like the XSX. Guess we'll have to look st Digital Foundrys tecnical videos. Then we all can fight for who has the most wrinkles, better pixels.

However you got to realise this, the casuals don't care about which place to play best.

TheSaint1458d ago

You're talking out the side of your neck.

Hamzilla771458d ago

PS5 games won't look as good as XSX games you say? Well I have yet to see any game look nearly as good as PS4 Pros FF7 Remake, Horizon Zero Dawn and Days Gone on my X1X...... And X1X beats the pro in most specs.....

Mithan1458d ago

The vast majority of games are cross platform title found on Xbox, Playstation and the PC. This means that the developers will figure out a common denominator and target it to look mostly the same on all the systems. The PC usually gets a bit of an advantage here, but lately, that advantage has diminished due to escalating development costs. If you compare ACOdyssey for example, you will note that a PS4 Pro/X1X versions look fairly close to a PC version on High. The PC IS better of course, but not huge leaps better and the truth is, when playing the game, it fades into the background and you don't notice it. UBISoft probably did a cost/benefit analysis and said "not worth investing millions more into development costs for 5% of the customer base".

Exclusives will of course shine. PS5 exclusives will look better tha Xbox 4 exclusives. Why? Because Sony has better first party developers than Xbox. Only an idiot would try to deny that. Xbox has... Halo, which is always graphically awesome when it comes out, but is eclipsed by Uncharted or Killzone (graphically) for example.

So what does that leave the Xbox with? Probably not much in the end, except sad Xbox fanboys staring at screenshots all day to try and prove why their system is "better", while the Playstation 5 runs circles around it with better exclusive games that look better than anything on the Playstation 5.

Or do you want to try and tell me that Xbox First party titles are better than Playstation first party titles and make yourself look like a complete fool?

SierraGuy1458d ago

Mr. Writer.... please stop writing.

DarXyde1458d ago

What do you mean by "not as good"?

You do know that Sony went out of their way to implement variable frequencies, right? Why would Sony intentionally gimp their hardware? It was done deliberately because maybe, just maybe, this design made more sense for their goals. It literally allows higher CPU activity or GPU activity where unused resources can be put to good use. It's quite genius, actually.

I don't know the extent of your understanding of technology, but you're very much oversimplifying the matter.

+ Show (28) more repliesLast reply 1458d ago
MagUk1458d ago

Coming for the Dev who hasn’t had hands on with any of the up coming consoles.

Kumakai1458d ago (Edited 1458d ago )

it is bad. this is spin. why would you want to slow down your processing? its not running on a battery. Slower clock just means less cycles which means lens compute which means less power. This benefits smartphones and switch more than game consoles so they can preserve battery. a locked frequency means your cycles are always at maximum clock, no dips. Engine is always full throttle, When it comes to graphics that equals more compute performance average.

Loktai1458d ago

All desktop CPU and GPU throttle up and down as needed or warranted by other factors. A desktop pc still throttles it's cpu and in an APU where both are on the same chip, you understand why you may throttle cpu down as it isn't needed in order to for instance keep the system quieter? Guarantee you the Xbox would throttle if it got hot enough , that's simply how modern processors work.

You can ignore everything else and the clocks and just look at raw numbers and say objectively at full clocks on both end the ps5 can do 85 percent of the floating point calculations the Xbox can on gpu and the Xbox can do 50 percent of the i/o throughput the ps5 can do , and be done with it. Going by raw TF if the Xbox runs a game at 60fps and is maxed out the ps5 would run it in the low 50s or need to change a setting UNLESS the game is bottlenecked by fill rate or isn't utilizing all CUs effectivly through split workloads then the difference will be smaller . That's the GPU difference . The storage difference is a game loading in 10 seconds on the series X will load in 5 or so seconds or 3 seconds on Xbox 1.5 on ps5. That's this generations likely outcome .

rainslacker1458d ago (Edited 1458d ago )

The dev doesn't have to really decide this on their end. If they need more power, it's available to them. It's not a random boost or upclocking, but determined when the game is built. The dev can lock in the highest possible clock if they want, but the reasons for not running at full speed all the time are more for power consumption and efficiency.

I'm honestly not even sure why Sony mentioned this feature, as it's pretty common with modern processors to only run as fast as needed, but run at full speed when necessary. Every PC GPU does this kind of throttling already, and no one seems to make it more than it is.

darthv721458d ago

But... it isnt really that much of a variable. I mean if it ran at 1.8ghz up to 3.6ghz then we could call it variable because it could run at different GHz in between. The PS5 has regular mode (which it will run in by default) and a boost mode (for specific applications).

DerfDerf1458d ago

This doesn't even make since. In no way shape or form are variable speeds better than a locked one.

Babadook71458d ago (Edited 1458d ago )

Nope. Because in a way that’s right. And in another way however that wrong. Being almost locked at 2.23 ghz is better than being locked at 1.9 ghz. Ps5 is not bound by thermals. It’s capped by a limit in controller logic.

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Fishy Fingers1459d ago

"besides the difference in PlayStation 5’s more flexible approach, I honestly don’t see a clear winner here.”

He's literally referring to Sony having a "more flexible" (variable) take on their clock speeds rather than locked making little difference. Not that it "offers more flexibility". Deary me, Gamingbolt.

cbuc11251458d ago

Correct. The ssd speed difference and system architecture is what is going to be the clear winner here. The variable frequency just helps with efficiency and system heat/noise.

Babadook71458d ago (Edited 1458d ago )

I agree with you regarding the SSD being a big differentiator if and when devs tap the extra capability. However, he only talked about compute performance here, I believe. CPU and GPU. Nothing mentioned about SSD.

As for the gap he seems to think ease of development will be in PS5's favor.

"According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4, and I think it will stay the same for the next-gen consoles"

itsmebryan1458d ago

The both have SSD. Does the SSD render images , do ray tracing, do in game physics,. 3d audio? No.

What do you guys think a SSD does besides reduce load times and transfer data?

sinspirit1458d ago

@itsmebryan

I'm not here to tell you that the faster SSD will produce better visuals this gen.

But, GPU's can only render the data they can recieve during the moment, if they can't recieve it, then things don't load and you get pop-ins, low quality meshes, and game designers limit the amount of objects, scale, and scene transitions by what a HDD can do. It's not just lading screens. Those jarringly low quality objects in a game? It's not just laziness. Much of the time, they simply had a little bit of room left for populating a scene after designing around constraints. With an SSD, they can add as many assets to the scene as the GPU can handle, and they can all be high quality. Quite important for new GPU's. Otherwise we'd have the same game design, object and NPC limitations, but just prettier. Now, we will have much denser worlds and higher quality assets that the GPU will be sent to render because the storage medium was able to pump it into the RAM so fast.

Not a single person claims that SSD's render anything. The meaning is that the GPU will now recieve data at such larger intervals that a scene will be built up of far more objects, that are detailed, and complex.

stuna11458d ago

@itsmebryan

No, a ssd doesn't do all those things you listed, but on a different note it allows all those things you listed to be done much more proficiently.

I really realize that most people didn't understand or comprehend most of what Cerny explained about the PS5 architecture, for example the CPU/GPU scrubbers employed and their uses. Not to mention 12 channel GPU with 4 channels dedicated to their 4.O PCI, or even how they've dedicated 8 stand-alone chips as powerful as the jaguar chips in the PS4 to minimize the workload on the CPU/GPU of the PS5 thereby shortening the rendering time required in-between clocks.

But don't take my word for this, refer to Cerny's deep dive video available on YouTube it explains it all.

itsmebryan1457d ago (Edited 1457d ago )

@sinspirit and stuna1

Has any Developers said that the SSD in the XSX is a bottleneck? I have been building my own gaming rigs since 1995 and watched storage evolve from 5400 rpm drives to SSD. SSD mostly help load time.
Yes, it gets data to the GPU and CPU faster but, that doesn't make up for having less power. I can put in car terms. You have two Mustangs. The turbo 4 cylinder and the other the V8 GT. You put sticky racing tires on the 310hp turbo and regular tire on the 460 hp V8. The sticky racy (SSD)tires put power to the ground more efficiently But, the more powerful V8 GT will still be faster. The slight advantage Sony SSD is not going to make up the difference of the more powerful XSX.

Babadook71457d ago (Edited 1457d ago )

@itsmebryan

The SSD will be a differentiator next gen. Your PC is not a good indictor because games aren't built to require high speed storage. A new gen will change that. As an example, if your assets are managed better (dynamic geometry) you get a better looking game with less GPU work. That can lead to better FPS too. Also if your storage can't keep up you will see blurry textures and lower poly assets.

illmaticdragon1453d ago

@itsmebryan

You have to look at it from a bigger picture.

You're correct in that's what SSDs directly do, but what is more important is what a faster SSD/IO speed will be able to INDIRECTLY do. PS5 will be able to leverage it's faster SSD and IO speed to be able to run games that have large seamless environments or environments with huge amount of characters and objects more smoothly and with a greater amount of object count/detail. Game genres that have big levels and/or lots of data flying around will benefit the most, like MMOs and RPGs, RPGs with online Co-Op gameplay, and open world adventure games. Games with big open worlds, especially MMOs with big open areas that have lots of enemies and players on screen at the same time, such as during a big cross faction PvP fight for a rare open world boss, will benefit greatly and we might even see some MMO developers opt to develop their game first, or even exclusively, on PS5 for a change. Travel portals/gates will be instantaneous. And in some cases, no need for a portal or gate, you'll be able to walk into a new dungeon level without waiting and you won't notice that the game has loaded up a new dungeon raid instance for you and your party.

+ Show (4) more repliesLast reply 1453d ago
UltraNova1458d ago

Expect GP to milk this interview to death over the coming weeks.

Tacoboto1458d ago

From the ever-credible dev with no next-gen dev kits, a kickstarter with fewer than 600 backers that's being released on current-gen consoles, and just a single mixed-rated game from 4 years ago on Steam...

RangerWalk2671458d ago

Ram speed, SSD speed, CPU threads/cores, and bandwidth will be what gets the appropriate data to the GPU and CPU. XSX has an advanced AI learning system to compress data and unpack data at an incredible rate. All in all... The XSX has the most advanced piece of tech. It's all about the games though. All of the advantages it has over the PS5 won't mean a thing if they don't produce bangers like PS4 did this gen.

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itsmebryan1456d ago

@Babadook7

We will see who is right this November.

P.s. it's me.

JK. We just have to wait and see.

+ Show (2) more repliesLast reply 1453d ago
Thundercat771459d ago

Devs are praising the PS5 saying it has the best architecture of any console out there.

Strong praise among the Devs community.

Tacoboto1458d ago

This developer isn't working on a next-gen game and doesn't even have a dev kit. The article even points out his opinions are based on just words and the internet...

Gardenia1458d ago

I've seen reactions from different people in the gaming industry who know what they are talking about, and they all say PS5 is more powerful than you might think at first. It is not about Teraflops anymore in this generation of consoles. What is more important is the SSD and getting rid of the bottleneck problems, and that is exactly what Sony is doing right.

But how the Xbox and PS5 really perform we have to wait and see.

Tacoboto1458d ago

"reactions from different people in the gaming industry" Yeah, like this one, right? Gaming Bolt articles from people with opinions formed by other opinions. Doesn't even matter if they have the hardware...

Opinions will truly matter - and have the evidence to back it up - in at least a year or two when developers actually know the hardware they've *been* working on, not just opining about what they could maybe one-day possibly do if they even get a dev kit.

waverider1458d ago

like another studio that doesnt work with PS5 and talks like it does?

Tacoboto1458d ago

Scorn dev: "We can’t discuss any info regarding PlayStation"
You: "...doesnt work with PS5 and talks like it does"

If you're gonna defend GamingBolt, at least read GamingBolt.

boing11458d ago (Edited 1458d ago )

You don't have to have a dev-kit to understand the benefits. You just have to have the knowledge. I think most developers, big and small, know exactly what kind of benefits this hyper-ssd tech will provide. It's math, really.

+ Show (2) more repliesLast reply 1458d ago
pornflakes1458d ago (Edited 1458d ago )

@ Gardenia - then maybe SOny should build in 2 SSDS instead of the GPU to output better graphics :P :P??

PS5 new SSD = PS3 CELL - 120 FPS confirmed.... do you remember the first killzone and Motorstorm trailers? LOL - pure fake news

The PS5 GPU will run with 9.2 Tflops and 10.2 in Boost mode. Why did Cerny did not mention the graphics power without boost mode? He said that they are confident that games will use the full GPU clock speed. Confident does not mean confirmed....The DEV kits run with 13 TFLOPS with stable clock speed... why?? I smell a nice design (again) contra heet, thats why they like to use the word "boost mode"

xXxSeTTriPxXx1458d ago

I'm no tech expert by no means but, if a game doesn't require the full 10 tflops why would it use it?

If the content needs 10flops then it's their.

Why make it seem like something other than that?

Babadook71458d ago (Edited 1458d ago )

This is the dumbest post I’ve even read. Thanks for the lol pornflake

boing11458d ago

Dev-kits always have overhead for tools.

RangerWalk2671458d ago

Thundercat77

That's simply not true. The only thing Sony has been complemented on was making the SSD as fast as it is "in house". It transfers data quick, but then comes the limits. In the GPU and the bandwidth of the RAM.

StoneyYoshi1457d ago (Edited 1457d ago )

I'd prefer to have unified memory. Only 10GB of that 16 is available for games. Where the PS5 has roughly 100gbps less but has more ram to work with for the games. This will be more of a factor later into the generation when the systems are being used to their full potential and games for the XSX can only utilize 10GB and Sony will have more available. I'm sure some of that 16 is reserved for the OS (Linux based) but it definitely won't need 6GB thanks to not relying on a thirsty Windows 10 Based OS.

Kribwalker1458d ago

what would give you more flexibility. Having to slow the cpu down to increase the GPU, therefore losing computational power, vice versa, or having a consistent amount of power, that is greater than either boosted clock speed to allow you to maximize both cpu and gpu?.

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crazyCoconuts1459d ago

"says dev" replaced with "opines dev". Gotta appreciate the variety

Tross1458d ago

Today on I went to University I swear, we have someone who learned a word from a random user on a gaming site. Actually, I admit to googling that immediately after seeing crazyCoconut's post too, and I agree that it is an appropriate appellation.

rainslacker1458d ago

With GB, something positive for Sony is an opinion. Something positive for MS is a declarative fact.

smolinsk1458d ago

I absolutely believe the higher SSD and the more flexible console will be great for developers. It's what they asked for. Especially for open worlds games it's gonna be huge as bozo the Trump would say.

Software_Lover1458d ago (Edited 1458d ago )

How are either of these consoles ‘More flexible’ when they use the same architecture? Please explain.

One has a fster SSD, one has a better GPU and faster memory (some of it).

Zeke681457d ago

"How are either of these consoles ‘More flexible’ when they use the same architecture? Please explain."

They don't use the same architecture. Because if they did, they would be able to play eachothers games, and they simply don't do that. Check technical walkthroughs by DF on Xbox and Cernys deepdive for the PS5 and educate yourself. Or, if that's too hard for you, just hold the gamepad, play games and let the rest to people how understand how this is working technically...

smolinsk1457d ago

But it's not the same architecture, that's why.

MecheSlays1454d ago

Zen 2 and RDNA2 are the same architecture. The only thing thats different is the SSD's PS5's just has twice the speed in that department. They both can send data directly to the cpu and gpu without needing to use ram at all.

Software_Lover1453d ago

I wish that I could reply directly to Zeke68 but I can't.

Software solutions aside, they use the same architecture, made by the same vendor. There are custom parts to the silicon in different areas yes, but they are inherently the same in most aspects.

I appreciate the personal insult though. It lets me know to block you.

+ Show (1) more replyLast reply 1453d ago
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280°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218321h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan6h ago

What online trash games did PS Studios release last 10 years?

Notellin4h ago

The past has nothing to do with the future. This is such a terrible argument. Everyone knows about their current live service push.

_SilverHawk_3h ago

It's so tragic what happened to days gone. It is such an amazing game but bandwagoners trashed it and it underperformed in it's launch year. Days gone is the best open world zombie game released in the past five years. I was recently playing it on pc and I'm still amazed by it.

Games are very expensive to make and it seems like it's normal for a AAA game to cost over a quarter billion to make so if a quality game like days gone greatly underperforms then people shouldn't be upset when they see a lot of GAAS. I still remember a lot of bandwagoners calling days gone trash but years later it's now amazing when it's considered a failure by sony.

If a game isn't the best thing seen since hats with pockets then a lot of gamers who haven't played it automatically calls it rubbish and whoever made it should be incarcerated

Cacabunga2h ago(Edited 2h ago)

Co CEO prefers gamers to boycott.. so be it. I’ll never buy a gaas.
Just imagine buying a game you cannot replay in some years.. this shit must stop.

Days Gone did zombies in a very original way. The story was also so engaging. You actually only meet Zombie hordes later in the game. There are many more enemy groups to deal with.

MrNinosan32m ago

@Notelin
I am one of the few who bought Days Gone on release day and loved it completely.
However, "more online trash" is phrased like Sony has put out alot of trash online games.
We got what, 2 games? Helldivers 2 and GT7, 2 of the most sold Playstation games where both is loved by millions.

You, me and especially shinoff has no idea if Fairgames, Marathon and Concord will be trash.

Just because we (as in you and me) don't love or support online games, doesn't mean millions of other do.

And we don't know what Bend Studio is working with? We don't know if they're forced to make a online game or another amazing single player experience.

The only thing we do know is that it's not Days Gone, sadly due to poor sales the first 6 months.

+ Show (1) more replyLast reply 32m ago
-Foxtrot20h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink12h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla6h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl5235h ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

Notellin4h ago

Man two seconds of research could have saved you from this comment. Amazing work Grilla you fit in with the uniformed N4G community who speaks before verifying anything that they say.

Redemption-643h ago

Maybe encourage people to buy the game at full price and not when it's heavily discounted or go on plus. If this game had sold well when it was full priced a sequel would have been in the works. They made a single-player game that most people didn't support until they dropped the price.

Cacabunga1h ago

The guy’s just a moron.. he should have stayed within game development. His choices will have a terrible impact on the brand in the long run.

+ Show (1) more replyLast reply 1h ago
excaliburps7h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla6h ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

Notellin4h ago(Edited 4h ago)

Yeah we should never believe the creators side until we hear the corporate/big business side as history has shown we should always believe billion dollar corporations.

What a bootlicker statement.

derek6m ago

@Notellin, of course you'll believe an embittered ex-employee with an axe to grind because it's evil Sony he's complaining about. You guys act like days gone was this huge success and somehow Sony hates easy money a sequel would have generated. The game was mid and so was the response to it. They're still supporting the developer who is making a new ip that could be great.

+ Show (1) more replyLast reply 6m ago
P_Bomb6h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing696h ago(Edited 6h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

rippermcrip3h ago

Well consider they know the sales... they do know what the consumer wants.

It sold shit.

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