Hollywood Reporter - "SIE chairman Shawn Layden discusses the new deal, what it means for Insomniac's development and the company's approach to acquiring studios and talent."
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.
I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.
Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.
I wish them the best of luck.
But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.
If they didnt buy the console when its games were exclusive, why would they do it now theyre not?
PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.
Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne
If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.
I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.
Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.
I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.
If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
Because 13.1m sold is something you want to control and not have slip away when the developer decides to go off and make their own IP with Xbox or Nintendo.
I just hope part of the agreement is that Insomniac gets to make some new IPs between the other known IPs.
Probably also so that MS doesn't try and swoop in and offer a stupid amount, like they did with Minecraft, in hopes of pulling the studio and it's owned IPs away from other platforms going forward.
When one studio is actively out acquiring studios and talent, it would be stupid for Sony to sit there and do nothing.
It was a smart move to purchase a developer that makes games with mass appeal for core gamers and casual with the likes of games like Spider-Man.
With the sales like that on one platform for a Disney/Marvel property, you can expect more deals and opportunities to come. Sony can present sales numbers and say "look at our platform FIRST if you want to reach a wide audience" with other Marvel games in the future.
That's how they sell consoles. Make exclusives that capture many parts of the gaming community worldwide. I suspect their next developer purchase will be at the level of Insomniac and doing the same thing. Worldwide appeal with their Worldwide Studios.
Who's next on the purchasing block and exclusives? I'd go after Capcom for next Gen exclusives, purchase Blue Point for remastered games, purchase Survios(Raw Data,Creed, Sprint Vector, Electronauts) for VR if they're interested, Impulse Gear(Farpoint) and First Contact Interactive(Firewall Zero Hour).
With other large companies jumping in like Verizon, AT&T, Google, etc. Sony's going to need more developers that reach everybody.
The question should be, why didn’t it happen sooner?
What changes for Insomniac and your relationship now that they’re under the fold?
For Insomniac themselves, nothing much changes at all. They’re a fantastic studio, they deliver fantastic content. I don’t think anyone will go in there and tell them how to make a game. They certainly got game of their own. I think what Worldwide Studios provides to them is a closer relationship to the innovation — whether it’s in technology or game design that we’re doing here. We’ve got a number of teams with extraordinary talent in game creation. We’re in a place now where all of our teams are trading technology and techniques and innovation across studios to get better and stronger. I think there’s only additive natures to it. There’s nothing there that will change their culture or their ability to deliver the fabulous games they’ve been doing for 20 years
Are you concentrating on existing IP or the creation of new IP with Insomniac?
All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings
this in itself is why sony as a publisher is great. kojima and bluepoint to follow along with some japanese studios that be announced at TGS/PSX
BTW shawn let me make it easy Insomniac owns the SSOD IP and now you own it. The same applies to outer world for ms even thought take two will be the publisher the developer still own the IP meaning ms does
time to release original SSOD on ps4 and see how easily it will sell