670°

Until Dawn Studio Supermassive Games [Goes Their Own Way] for The Dark Pictures Anthology

This week on The Trophy Room: A PlayStation Podcast, Hosts Joseph, Kyle and Special Guest Sean Capri talk about the latest news coming from Gamescom! Out of Sekiro: Shadows Die Twice, Devil May Cry 5, and Shenmue 3 which has the gang more excited. Bloodstained Ritual of the Night gets a delay, and Vita version gets canceled, as the final death nail for PlayStation Vita. Spyro Reignited Trilogy gets pushed back to November 13th, and Supermassive Games leaves Sony for Bandai Namco's Dark Anthology Series, should Sony have bought Supermassive Games.

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thepolinetwork.com
ApocalypseShadow2108d ago (Edited 2108d ago )

As much as I like Supermassive, let's correct this a little with MY words and opinion...

"After tarnishing their image with 3 released games(Hidden Agenda, Bravo Team and The Inpatient-all below 66% on metacritic) that were rushed out the door to profit off of their success of Until Dawn(79%) and Rush of Blood(72%) on Playstation and PSVR, Supermassive games has gone multiplatform to recoup their losses and hopefully their reputation."

"Why would Sony buy a developer that didn't care for QUALITY over QUANTITY?"

Neonridr2108d ago

it's a fair point you bring up since it seems like their games are progressively getting worse in terms of quality. I am not sure if it's their desire to push into the VR market which is affecting their quality. Perhaps they should have just delivered another solid 2D game instead.

ILostMyMind2108d ago

The PSVR's game is not one of those low scored games.

Neonridr2108d ago

@ILostMyMind - go look up Bravo Team.. lol

himdeel2108d ago

Sony never owned them, so how exactly did they leave Sony now?

showtimefolks2108d ago

This isn't news since they came out after until dawn and said after their deal with Sony they want to make games for other platforms

Sony never owned them so its one of those things where the deal ended and both parties decide to part ways. Let's not forget the fact Sony put them on the map so I am sure supermassive appreciate t

gangsta_red2108d ago

@himdeel
They left Sony as a publisher.

@Showtime
"the fact Sony put them on the map"

Don't know if that's actually a fact considering Sony didn't push their games as much as they should have which is probably why they decided to not go with Sony this time and go multiplat.

Elwenil2107d ago

@gangsta_red,

You don't "pick" a publisher. You attempt to sell your idea to a publisher in order to get the game published and/or get more funding for development. If the publisher thinks the idea will sell and be profitable, then they will negotiate a deal. If not, then you move on to less desirable publishers and most likely less and less appealing deals. More than likely, due to the low performance of recent games, Sony declined to publish whatever their newest project is or offered a less appealing deal and they were forced to shop around for another publisher.

gangsta_red2107d ago

@Elwenil

Pretty sure that's not how it exactly works.

Supermassive's deal with Sony as a publisher probably forced them to let Sony own the IP for any game they made.

For their next project they more than likely wanted to keep the IP for themselves and therefore shop around for another publisher.

Considering it's Namco, I don't see how they would be "less desirable", especially when they are a major third party game developer and they are able to bring this game to every major platform.

uth112107d ago

i think they were contracted to do those games by Sony and overpromised what they could deliver in the time frame.

devs who work there have said as much

Razzer2107d ago (Edited 2107d ago )

This is nothing but speculation. We have no idea what prompted this. As far as we know, Sony simply didn't have any work for them. And that too is just speculation.

+ Show (6) more repliesLast reply 2107d ago
bluefox7552108d ago

I like Hidden Agenda actually, though I would have preferred them sticking to making great full length games rather than bite sized ones.

porkChop2108d ago

If the games were pushed out the door before they were ready that would be Sony's fault, not Supermassive. The publisher decides when games are ready for release.

And you don't "correct" something with an opinion as opinions aren't facts.

JesusBuiltmyHotrod2108d ago (Edited 2108d ago )

LMAo..no. Supermassive is independant...they had full control over there games. You clearly have no idea how this works. It is never as simple as "The publisher decides". Sony is one of the most open and gives devs freedom.

porkChop2108d ago (Edited 2108d ago )

You're the one who doesn't understand how game dev works. It doesn't matter if Supermassive was independent. The publisher decides when to release a game and whether to delay. Supermassive had creative control, but they don't control the business side of things.

showtimefolks2108d ago

Pork

It works both ways but if Sony saw that giving extra time wouldn't help than makes no sense but we do have history that shows Sony usually gives a lot of freedom and time

Look at the 3 reboots got dreams and games like heavy rain/detroit which other publishers didn't want to touch

2108d ago
JesusBuiltmyHotrod2108d ago (Edited 2108d ago )

So you know sony forced to release the game and Supermassive never said it was ready? I await your proof. The Burden of proof is on you. Sony is the most lenient pub out there.

porkChop2107d ago

@Gahl1k

EA regularly releases unfinished games, so I'm not sure what point you're trying to make? Dragon Age 2, BF4, Mass Effect Andromeda, etc. EA literally has a history of releasing unfinished games.

@showtime

No one is denying that Sony usually gives devs plenty of extra time to make great games. But that doesn't mean they do so 100% of the time.

@Jesus

The proof are the Supermassive games that were released unfinished after being tested by Sony's own QA teams. They played the games, they would have seen that they weren't ready for release and needed more polish. Yet the games were greenlit and released anyway.

Don't pretend Sony wouldn't have known the games weren't ready. Every publisher knows. 90% of the time Sony's games are very well polished, but every once in a while they release a rough game. And that's true of every publisher, especially EA and Microsoft though.

sinspirit2107d ago

This goes two ways.

1. If the publisher proposes an idea to be completed in a certain amount of time, and the developer agrees it can make that happen.

2. In this case, SM came to Sony with their idea, given with their expected completion window, which the publisher agrees to. It's not always the publisher that brings up the release date. But, it is their final decision. SM failed to deliver in the window they said they needed.

porkChop2107d ago

@sinspirit

"SM failed to deliver in the window they said they needed."

Absolutely. No argument there. I'm just saying that when Sony was QA testing the games they would have seen that the games weren't ready. A delay should have been made for those games to get the polish they needed. The publisher makes the final call, and they made a mistake in that instance.

+ Show (5) more repliesLast reply 2107d ago
remixx1162108d ago

@red

Gotta agree with you on that last point, I like Sony but damn do they have an issue with marketing their exclusives.

Last year in Q1 Sony had gravity Rush 2, tales of bersia, yakuza 0, nioh, kingdom hearts 1.5 2.5 hd, nier automata and ni no Kuni 2 all releasing in the same period but unless you follow PlayStation heavily you'd think horizon zero Dawn was the only game dropping the first half of the year with how hard Sony pushed it. (Poor poor gravity Rush 2, my goty for last year next to botw and persona and it's servers already got shut down due to lack of sales/marketing)

Mr_Writer852107d ago

@remixx

Other than GR2 and Horizon Sony don't own or publish any of those games, take Yakyza 0 for example, the game is owned by Sega, who could port that game to PC or Xbox.

Why would Sony take money away from marketing from a game they have spent millions on (HZD) to market Yakuza?

remixx1162107d ago (Edited 2107d ago )

@writer

I'm not suggesting exactly that per se, more that if your first party studio develops an exclusive then either A: don't release it in the same window as a bunch of other more established exclusives on your platform or B: at least give it some marketing so it doesn't drown in a crowded window.

Also Sony helped publish a few of those for it's platform so why not market them, they market games like cod and red dead which aren't even exclusive (keep in mind I understand why they do this).

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doggo842108d ago

50°
Until Dawn Studio Supermassive Games Leaves PlayStation for The Dark Pictures Anthology

That's quite an overstatement there considering they were never owned by Sony and Until Dawn IP was always owned by Sony

DaReapa2108d ago

...And not to mention, The Dark Pictures Anthology is still releasing on PS4.

porkChop2108d ago

With the exception of two small games, Supermassive have been a PlayStation-only dev since they were founded in 2008. While they weren't owned by PlayStation they were still primarily a PlayStation developer.

doggo842108d ago

But just because they are making a multiplat game, it doesnt mean they have abandoned Sony and will never make exclusives for them again.

porkChop2108d ago

I didn't say they were abandoning anyone. They're still releasing games on PlayStation. But this sort of partnership they've had is ending, at least temporarily.

gangsta_red2108d ago

I know people like to read headlines only but maybe...

"Supermassive Games leaves Sony for Bandai Namco's Dark Anthology Series, should Sony have bought Supermassive Games."

They left Sony as a publisher to go with Namco.

letsa_go2107d ago

I like how you didn't even quote it right. It clearly says "Leaves Playstation". You see what you want to see, then make it fact.

gangsta_red2107d ago (Edited 2107d ago )

@letsa_go

Quote it right? Read the summary where I actually pulled the quote...here, let me help..

"Spyro Reignited Trilogy gets pushed back to November 13th, and Supermassive Games leaves Sony for Bandai Namco's Dark Anthology Series, should Sony have bought Supermassive Games."

You know like I said in my reply of not just reading the headline.

"You see what you want to see, then make it fact."

Lmao!!! Yeah, because it was a fact. Or was I being a "contrarian" again?

Razzer2107d ago (Edited 2107d ago )

What is a fact? That Supermassive "left" Sony? That isn't a fact. It is purely speculation. It could just as well been the case that Sony sent Supermassive elsewhere as they had no work for them. We don't know.

gangsta_red2107d ago (Edited 2107d ago )

@Razzer
"What is a fact? That Supermassive "left" Sony? That isn't a fact."

I agree, cause I never said that was a fact.

It could also be that Supermassive left them as a publisher to go with someone else like Namco, so they could get their game on multiple platforms.

Razzer2107d ago

Sure. Just like Remedy. It happens.

+ Show (3) more repliesLast reply 2107d ago
gangsta_red2108d ago

Don't worry, it was easy to mistake. Just only reading the headline it would be easy to think the podcast was implying Supermassive was owned by Sony.

But reading the summery that's right under the title proves a tad bit more information.

+ Show (1) more replyLast reply 2107d ago
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2108d ago Replies(1)
ILostMyMind2108d ago

"leaves"? Aren't they going to make games for PlayStation anymore?

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60°

Until Dawn Remake vs. Original Comparison Highlights If This Is A Worthy Upgrade

Until Dawn is getting a remake which always felt like an odd choice since the original still looks pretty good, is it worth the upgrade?

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twistedvoxel.com
CrimsonWing6928m ago

Not really… they just couldn’t be bothered with making a sequel? This original is already available on PS5 and for the cheap. This just seems kind of pointless and I’m not seeing anything that screams next-gen remake to me, but if you’re a fan of it and looking forward to this, more power to ya’

80°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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windowscentral.com
ocelot079h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda4h ago

Every old Playstation game that is now on PC.

XiNatsuDragnel2h ago

Good at least they can sell hardware

210°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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engadget.com
Obscure_Observer20h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning7718h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv7218h ago(Edited 18h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer17h ago(Edited 17h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning7714h ago(Edited 14h ago)

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer6h ago(Edited 6h ago)

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast4h ago(Edited 4h ago)

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot20h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv7218h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC16h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno16h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier12h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

Sciurus_vulgaris18h ago(Edited 18h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier12h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

PhillyDonJawn24m ago

No, I'm sure MS can and does step in when they want something done specifically but I'm also sure they let them also work independently

Elda12h ago

Either a kiddie game or something uninteresting.

Obscure_Observer6h ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

PhillyDonJawn22m ago

Right probably something like astrobot

romulus230m ago

Nah he said "uninteresting", lots of people are interested in Astro Bot.

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