Sony isn't really talking about VR and it recently killed a game studio behind one of its most popular VR titles. How should we interpret the company's silence, and what does it mean for the future of VR development?
Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.
Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player
It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.
NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.
Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!
As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.
I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.
Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.
I wish them the best of luck.
But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.
If they didnt buy the console when its games were exclusive, why would they do it now theyre not?
PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.
Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne
If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.
I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.
Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.
I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.
If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.
Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.
VR is only appearing troubling now? For this reason? This thing was troubled from the get-go.
I was just thinking of this the other day. Generally when Sony goes radio silent on something that they put their heart and soul into advertising, it isnt good news. I love their products, but it seems when they release something and it immediately doesnt hit their sales goals... they dont try new strategies in advertising or game design, they just drop the mic and walk away. Im hoping this isnt the case with their first foray into the VR market. As I think they could be on to something. The games just need to catch up to the tech. You cant expect people to pay $500+ on a new game system and have nothing but tech demos to play on it. Until they, and their third party developers, make full games that play every bit as well as console proper titles... VR is never going to take off.
I also think that the PS4 hardware just wasnt powerful enough to introduce it properly. Regardless of the new VR way to play, people generally dont want a step back in the games theyve been playing. VR was almost like turning the clock back to the early 90s and the 2D to 3D switch. Developers were essentially starting all over again from scratch, even though they really didnt need to. They could have just taken the games that fit best for the system and added VR. I understand that VR takes a bit of tweaking to get right, so people playing dont feel nauseous, but many developers said its as easy as keeping framerates steady and adding crosshairs or something stationary that gives players a constant focal point... Yet many developers took it to the extreme and basically said that regular games, like FPSs, would never work. Games like Farpoint are proving them wrong. Though, because the PC units have been out for quite some time and the PSVR closing in on 6 months with nothing but glorified tech demos... I believe many gamers already feel the dejavu of motion gaming all over again. A great idea that never gets fully realized.
The tech is perfect for racing, flight sim/combat and first person games. Lets just hope the market can hold on until full games release and show the true potential that VR could offer the future of gaming.
I think they are silent because supply isn't meeting demand. If there are more supply than demand then that's when we'll see ads for it.
I really hope this thing succeeds. It has so much potential it would be sad to see that go to waste and not get the appreciation it deserves
"When a company hides the real numbers it means huge problems." Corroios