Edit: Sorry for the confusion in the title. It has been updated and I have sacked the person in charge. At least you know what tomorrow's question will be...
For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
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Congratulations to Elwenil, our eleventh day winner!
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On the twelfth day, the question we have for you is "Who do you think is the most overrated game designer?"
I honestly think most game designers are overrated. Many here would lambaste me for bringing up that I think Kojima is one of them after yesterday's replies... But he's not the one that I think of as being the most overrated.
That honor goes to Jonathan Blow.
His Indie game was great, you proclaim! It was okay. It was a puzzle game that I'd seen versions of before in flash games. Was it a good version of the type, yes. But not award winning, IMHO. And, then, what does he do next? He wastes tons of money on a big world for a puzzle game that didn't need that much budget for that sort of game, let alone the various elements of it that most people who completed the game *raises hand* never saw because practically no one wants to do the same puzzles over all over again just to possibly find something they missed or scour the world for each hidden puzzle.
I don't get the fascination people have in praising his abilities. It's nothing new to me and it's a waste of money on something that should have gone towards something worth the expense.
The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".
I love the game so far but please don’t make the final part a mini game fest
Everytime I get to a new part in Rebirth it’s “mini game time”
As long as it comes out on PS5 to have the entire series on one platform, do whatever you want
The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.
I hope after FF7 Square will either give a new FF game the remake treatment. Or give some of their older titles a remake treatment like Chrono Trigger, Chrono Cross, even Xenogears.
Wccf tech writes: "Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor."
More info from the author of the article, I think: https://www.reddit.com/r/ki...
Quote:
"1) I was told this info from the producer of the game Martin Klíma.
2) He specifically said the game will have only one mode.
3) And this mode is 4K 30 on PS5/XSX and 1440p 30 on XSS.
4) He said that the game is already running north of the 30 FPS cap so the performance should be stable on launch, much better than KCD1.
5) The limitation was XSS because of the 10GB memory. He said that's why they wanted to make the game 25% larger.
6) Speculation on my part: the output resolution is probably upscaled and the reason why there won't be a 60 FPS mode is because it'll most likely be very CPU heavy, like Dragon's Dogma 2 for example."
Doesn't seem like they're adding a 40fps mode on PS5/Series X for launch even if they can handle it.
Remember when xbots were adamant that the series s won’t hold back the gen?
Microsoft just needs to let go of the mandatory parity. Who cares if your grandma doesn’t understand that a game cannot be played on the S. It’s not like it she can buy you a physical game for it anyway. Before buying the game put up a notice that it only works on series X. If you’re buying for a friend-allow for a refund.
Bam. Everyone is happy. Most series s owners are for casuals that want Game Pass anyway and most likely don’t purchase most games.
If the developers want it to run on S, let them figure it out.
“During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second“
Another “creative decision” right? 🤦♂️
Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS
Todd Howard. Just don’t think he’s all that great. Maybe some years ago, but not anymore imo.
Kojima is lauded as a God in many circles, but I think that honor is best bestowed upon Keiji Inafune.
After PS2 era, I can't say I cared much for his work at all.
David Cage. He's the video game version of Tommy Wiseau. Awful writing. His games are don't have much to do with actual game design. Moving forward with button prompts is not game design. It's a more interactive UI or FMV. Not much else. Omikron was all gameplay and it was clunky as can be with some of the worst shooting segments in any game ever made. At times they are funny bad like The Room. Calling the lack of game design "Cinematic" doesn't actually fool me in its flaws as a game. No matter how many well-known actors he tries to cram in, it doesn't make it any more legit as a seriously good game any more than adding Michael Ironsides to the D&D Movie makes it a legit film. Look how many well-known actors got in Foodfight, still was a pile of doo-doo. I will give QD this. They are good looking games on a technical level and often have good music. As games and the stories that go with them. Just are not very good. Plenty of games can tell a great story and have good to great full-on gameplay. A Xenogears or a Red Dead Redemption or an Assasin's Creed II or Yakuza 0.
Cliff Bleszinski
Ed McMillen.
The Binding of Isaac, for all it's face value simplicity, is one of the deepest games this generation and can last you literally years of play.
It has also been supported well, over quite a few years. Definitely deserving of a mention at least.