Digital Foundry: The current HD console generation is maturing, and developers are looking for ever more ingenious ways of extracting better-quality visuals from the fixed hardware configurations available, while conserving as much system performance as possible.
One of the key components in a quality, polished graphical presentation is anti-aliasing - the process whereby the distortion effects generated by rendering a higher-resolution image into a lower-resolution framebuffer are diminished. The most infamous - and perhaps the most off-putting - aliasing artifacts are of course the dreaded edge "jaggies".
Wccf tech writes: "Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor."
More info from the author of the article, I think: https://www.reddit.com/r/ki...
Quote:
"1) I was told this info from the producer of the game Martin Klíma.
2) He specifically said the game will have only one mode.
3) And this mode is 4K 30 on PS5/XSX and 1440p 30 on XSS.
4) He said that the game is already running north of the 30 FPS cap so the performance should be stable on launch, much better than KCD1.
5) The limitation was XSS because of the 10GB memory. He said that's why they wanted to make the game 25% larger.
6) Speculation on my part: the output resolution is probably upscaled and the reason why there won't be a 60 FPS mode is because it'll most likely be very CPU heavy, like Dragon's Dogma 2 for example."
Doesn't seem like they're adding a 40fps mode on PS5/Series X for launch even if they can handle it.
Remember when xbots were adamant that the series s won’t hold back the gen?
Microsoft just needs to let go of the mandatory parity. Who cares if your grandma doesn’t understand that a game cannot be played on the S. It’s not like it she can buy you a physical game for it anyway. Before buying the game put up a notice that it only works on series X. If you’re buying for a friend-allow for a refund.
Bam. Everyone is happy. Most series s owners are for casuals that want Game Pass anyway and most likely don’t purchase most games.
If the developers want it to run on S, let them figure it out.
“During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second“
Another “creative decision” right? 🤦♂️
Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.
1 more month then I can celebrate 1 year since i stopped playing and uninstalled the game.
Tales of the Shire has many hurdles to jump to live up to the J.R.R. Tolkien masterpiece, and magical elements might be its most pertinent one.
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I know there are differences and to different degree's but it seems that it has more to do with design decisions and artistic style than anything else.
I mean...just look at this footage on what is suppose to be the inferior and lowly little 360...Crysis 2...
http://youtu.be/kF67XFXq_ys
They had to recreate a REAL city with many straight lines and it looks INCREDIBLE!!!
I here what they are saying but taking a image and expanding it 150% means very little to me. If people didn't even point alot of this stuff out, who would notice.
People killed Alan wake including DF, who recanted after the fact but the damage was done. Alan wake was 540p with 4xAA which was chosen because of all the atmospheric reasons and looked fantastic on the big screen...does this look bad???...lol
http://youtu.be/Hr7fuTXednc
Gears of war 3 apparently doesn't have any AA...O_o...then why does it look INCREDIBLE...
http://youtu.be/efYjoNaEA5c
M$ and lionhead were excited about this tech demo and it edge smoothing technique...Ok, I guess...
http://youtu.be/D3vf1CPaR38
I'm in the if it looks good, then leave it. Who cares what the pixel counters think.
The future is simple. SSAA 2x2 or 4x4 (that is if the next-gen consoles can handle it) ;)
"MLAA's expensive computational algorithms have hitherto made it suitable running on PlayStation 3 only, with the super-fast SPUs working in parallel to process the image in around 3-4 milliseconds. But MLAA is now being developed for Xbox 360 and PC too in the form of Jimenez MLAA"
"Jimenez MLAA runs on GPU, and there have been suggestions that the technique loses an element of quality as graphics cores handle somewhat simpler code than SPUs."
Since the PS3 version of MLAA runs on 5 SPUs in parallel it'll always be the superior one. The SPUs are total monsters when working in parallel.
mlaa sucks.. I rather a cleaner image not blurrier..