140°

Industry anger over GTA 6 publisher's closure of two acclaimed studios despite commercial successes

"You can create a Golden Joystick nominated Indie game that has 9/10 on IGN and Steam reviews, wins a BAFTA for best British Game, is profitable, and the megacorps will still shut you down 💔"

The tweets rightly point out that Zelnick, who received more than double his standard financial compensation last year, going from $16 million to $42 million, could have quite literally kept both studios afloat with the money he earned from that year alone.

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gamesradar.com
Profchaos15d ago (Edited 15d ago )

Zelnick is such a two faced pos he has no idea and would probably hold a controller upside down

CrimsonWing6915d ago

If they were so commercially viable then why would a publisher close them? That makes no sense.

DaleCooper15d ago

That's what I wonder. The Roll7 games are great, but if they're closing the studio then we can assume the games didn't sell well. The article, says they're commercial successes, but the only proof they have is a tweet by someone saying Rollerdrome was "profitable" but there are no sales numbers anywhere in that article.

CrimsonWing6914d ago

Yea I’m pretty sure their projects weren’t profitable. You don’t close down a money maker if you’re running a business… it’s just one of those things 🤷‍♂️

ROCKY2815d ago

Tom Bass should be fired as well

lucasnooker15d ago

The gaming industry isn’t run by gamers. It’s run by selfish ignorant suits

jambola14d ago

It is though
Because every single one of these people complaining, will but gta 6
Or FIFA, madden, call of duty
Or spend money on the next prefatory mobile garbage

z2g15d ago (Edited 14d ago )

sucks but business is business. its not just about being profitable. that's def the goal, but the goal is also to remain profitable. and if the forecasts suggest that the studios will cost more than the profits they will make into the future vs operating costs etc.... you're in a delicate spot. indie shops still cost money to run and the reliability of profits vs operating costs vs future sales are things we as the public just aren't privy to. The last studio I worked at made Titanic's visual effects, work, does 90% of the visual effects in marvel movies/shows, won tons of BAFTAs, CLIOs, Academy Awards and so on and still filed bankruptcy... twice. That's why I don't work there now. despite the successes, the forecasts weren't good.

it still sucks and I feel like they prob didn't need to do this but at the same time, we don't know their reasoning. I don't think corps are inherently evil, they just prioritize money over anything else - they may not care about ppl, but I don't think they are intentionally trying to screw ppl's lives up.. so if they are cutting costs, then they see something as a potential problem, and we as the public don't see the full story - of which there are always two sides.

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50°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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gagadget.com
PrinceOfAnger1h ago

69,477
all-time peak 3 minutes ago.

thorstein1h ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger1h ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

30°
7.5

Planet of Lana (PS5) Review | VGChartz

VGChartz's Lee Mehr: "What makes Planet of Lana among the better success stories is how it emulates without forgetting to incorporate its own personality. It's a "Playdead platformer meets Studio Ghibli" without stopping there. What on its surface is a determined rescue mission blossoms into a planet-wide expedition succinctly tying a foreign world's history and Lana's heroic journey to interrogate our own presently discordant relationship with nature. Although – sadly – better strengths in presentation and theme aren't as evident within its game design, at least there are some quality nuances to the formula. Those half-measures do reveal Wishfully too often retreating to safety, but the collected successes elsewhere still make for an impressive debut that's easily worth playing."

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vgchartz.com
30°

VR MOBA 'Mecha Party' Is Now Available On Steam & PSVR 2

Mecha Party brings the VR MOBA to Europe and Asia on PSVR 2 and Steam, while the Quest 3 version targets a summer release.

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uploadvr.com