Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
Another week, another Famitsu chart, as Stellar Blade manages to keep the top spot for a second week, crossing over 80,000 units sold.
Stellar Blade for PlayStation 5 was the highest selling title last week, moving an additional 13,033 retail copies. It was followed by Mario Kart 8 Deluxe for Switch, which moved an additional 9,652 units.
I love how Ring Fit Adventure pops it's head back in the top 10 telling us that people ate too much during golden week!
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 35,575 (7,231,271)
PlayStation 5 – 18,166 (4,827,074)
Switch Lite – 7,604 (5,841,449)
Switch – 3,885 (19,790,275)
Xbox Series X – 3,466 (274,587)
PlayStation 5 Digital Edition – 3,352 (770,755)
Xbox Series S – 982 (311,834)
PlayStation 4 – 80 (7,925,861)
Edge Magazine's latest issue is out now and they have shared reviews on some of the recent games including Stellar Blade.
Anyone else playing Stellar Blade and made it to the Great Desert?
I felt the story barely had us do anything here but there are a lot of side quests taking us back and the framerate is kind of all over the place. Curious if anyone else is noticing the same?
It's the only blemish so far in what's surprisingly become my current GOTY.
Stellar Blade a 6? That score is blasphemy. Score should be a 9, no lower than an 8. It's GOTY.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
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I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.