Have you ever noticed how quiet the Automatons can be in Helldivers 2? That is exactly why some players are calling for audio cues for heavier foes.
Helldivers 2 can take a long time to figure out every mechanic in the game, so Reddit users have shared their most helpful tips.
The main tip that I would tell a new player is: know how and when to pick your fights. Sometimes it's better to avoid a skirmish altogether and focus on the missions. And if you are indeed starting a fight, try to end is as soon as possible and focus on the smallers enemies first, because if you get rid of all those bastards then they won't call for backup and you'll have time to finish the bigger threats
Helldivers 2 is now on the Game Boy Color, sort of.
Several countries that were restricted during the PSN controversy have had its restrictions lifted and players can purchase Helldivers 2.
The countries added back are US territories, which shouldn't have been restricted in the first place. So far, this doesn't seem like a change to Sony's stance on countries that don't support PSN.
Only bile titans and chargers should have loud audio cues. Don't see why tanks would have one since they're not making any noises louder than a gun except for their cannons. The titans and chargers should make loud footsteps and maybe roars when they're targeting someone.
Hulks should maybe just have louder footsteps.
Honestly the thing i hate the most is when they spawn spewers behind you and you get insta killed. Those guys need nerfing, it's total bs.