Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
ESTNN writes: "His past game marathons came with redesigned streaming rooms, costumes, cameos and other hyped additions. But the longest one of them all proved to be with FROMSOFTWARE's magnum opus: Elden Ring."
Saad from eXputer: "Utilizing its myriad strengths and masterful design, Elden Ring ruined gaming for me in a way I'll always be thankful for."
It sounds like you’re just an eldenring fan and not so much a fan of games by and large. Which theres nothing wrong with.
Elden ring ruined from software for me....maybe.
I hope their next game isn't open world too...
I loved it but yeah it is just overwhelmingly massive and confusing, I don’t think I’ll ever finish it.
The large-scale DLC "Shadow of the Golden Tree" for "Elden's Circle" will be released on June 21. This is the only additional content for "Elden's Circle" since its release two years ago, and according to public information, its size will also be the largest DLC since the founding of Fromsoftware.
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.