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Will Final Fantasy XVI Attract a New Generation of Fans?

Jump into the world of Final Fantasy XVI with us as we pull back the curtain on what makes this game tick. From the insane boss battles to the incredibly well-realized characters and their relationships that, believe it or not, pack more punch than the actual story – we've got the scoop. And hey, if you’re new to Final Fantasy or character action games, FF16 might just be your perfect starting point. It's accessible without being too hand-holdy for the seasoned players.

Ever wondered if Final Fantasy XVI could bring in a new wave of fans? Or if it’s the most on-point Final Fantasy we've seen in over a decade? We sure did. After all, it's been a wild ride with the FF series, from the mixed bag that was FFXIII, the near-miss cancellation of FF14, to FF15's incomplete run, and the long wait for the rest of the FF7 Remake. But FF16? It's been different, in a good way – announced with the PS5, steady updates, and a launch just under 3 years later that's been met with a whole lot of love from fans and critics alike. But that's not all. We've got some juicy PlayStation gossip fresh from the Xbox Activision trial, and a rundown of 2023's best games so far (yes, "Final Fantasy XVI" makes the cut). So grab your controller, and let's dive in!

Flawlessmic338d ago

it definitely has attracted new fans, iv seen a lot of people state this is there first one and they love it.

on the flip side though they are also losing loyalists who can't appreciate something new and just want old school FF.

bit of double edged sword tbh.

ff16 was a fantastic change of pace, but id like to see a return to turn based now, i have no issues with them switching it up as long as it quality and ff16 is quality for the most part

shinoff2183338d ago

I'd support and be perfectly fine if they switched it up every other game. Sounds like a good idea to me.

Dario_DC338d ago

I sure hope so. Just beat Titan and holy F@(/ was that one of the most amazing boss fights in gaming!

shinoff2183338d ago

Probably I mean they've said that's why they've changed so much

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Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

Read Full Story >>
consolecreatures.com
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Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

Read Full Story >>
thenerdstash.com
LordoftheCritics38d ago (Edited 38d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8838d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan38d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6937d ago (Edited 37d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan35d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6935d ago (Edited 35d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan34d ago (Edited 34d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6934d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 34d ago
CrimsonWing6938d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC38d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj38d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

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FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.