760°

Redfall: Xbox consoles 60 FPS Performance mode will be added at a later date

Xbox Series X: 4K 30 FPS
Xbox Series S: 1440p 30 FPS

sparky77416d ago

They should just delay it, a FPS with 60fps is a bad look.

There are plenty of games to play right now so we can wait.

-Mika-416d ago

They delayed the game long enough. What the hell were the developers doing with all this time? Especially since they only have one platform they have to focus on!

FlavorLav01416d ago

3 platforms. Series X/S and PC. But yea, what gives?…a new “current gen” only FPS stuck at 30 frames. Not a great looks at all.

SullysCigar416d ago

^ And this right after GT7 got a 120hz mode. Oof.

seanpitt23416d ago (Edited 416d ago )

This is why we need a pro model next year! They need to optimise it more, Expect more 30fps games in the next couple of years!

Extermin8or3_416d ago

Technically one as the api's for the 3 are virtually the same. Literally a pc version of a game is very very similar to the xbox console version and the series s and x both run same code so technically 2 platforms at most. More like 1.5.

Lightning77416d ago

Probably polishing it. Squashing bugs, making sure it's not broken.

Christopher416d ago

While I'm not saying it's acceptable to release w/o 60fps for a shooter, I will say Arkane was working on two games at once (Deathloop and Redfall). Deathloop in 2021, plus release on Xbox in 2022, and Redfall throughout all of that. Sounds like milestones weren't met, and it's understandable in the industry, but you then have to build to prevent that from happening again or learn to not double-develop like they were.

neutralgamer1992416d ago

seanpitt23

No they didn't need such a weaker series S. It's clearly holding back developer resources

On topic:

It seems this game can't get out of its own way to be successful. I don't know if its Bethesda PR or MS but whoever it is has done this game wrong. Especially for a new IP

1440p-60 should be required

Godmars290416d ago

Likely because PC was their priority.

+ Show (5) more repliesLast reply 416d ago
RaidenBlack416d ago

if you gotta play it at higher fps at launch, then maybe try PC then?
but then again, given the state of pc ports at launch these days, who knows if you'll even get 30 on an RTX 4090 at launch...
... and damn Redfall is running on UE4, the main hero of PC shader compilation stuttergate woes.
: /
https://www.youtube.com/wat...

Extermin8or3_416d ago

Direct x is the cause of the shader issues for the most part. The stutters is actually mainly due to hardware architecture differences between the consoles. Particularly thr ps5 and pc which given ps5 is lead platform for most multiplatform titles is why the xbox often has performance issues too although it's more similar to the ps5 in its ram setup and has an ssd even if it is slower. Best way to eliminate stutter on pc atm is a cpu with a massive cache as the problem seems to be caused by the fact on console it can read data from ssd direct to gpu in latest consoles and in ps5s case decompression is handled by specialised chip separate from the cpu. So as ps5 won't be getting this it's likely the pc version will have less issues as the xbox hardware is more similar to a pc meaning porting it and optimising should have been easier.

RaidenBlack416d ago (Edited 416d ago )

@Extermin8or3_
" Best way to eliminate stutter on pc atm is a cpu with a massive cache as the problem seems to be caused by the fact on console it can read data from ssd "
Nups.
If that was the case then we'd have seen the same problem on last gen systems for cross-gen games as well.
And if it is indeed strictly hardware related, then the problems shouldn't get solved post launch via patches.
Yes unified memory on consoles vs RAM + vRAM on PC is the main sore point during porting but ... past PC ports from devs have been pretty stellar. The avg success PC port streak mainly broke in recent years.
Hardware differences has existed since the start of gaming. The devs just need to invest more time to code and test to ensure a version of software running acceptably on a particular hardware.
The only thing that has changed since past times are devs' over reliance of post-launch fixes these days.
Just look at Capcom. Their PC ports were hit n miss in the past. Now they've improved a lot in current times, not the other way round like other devs.

Obscure_Observer416d ago (Edited 416d ago )

"There are plenty of games to play right now so we can wait."

That´s what I´ll doing. First always online, then no UE5 to that shitty gameplay from IGN and, now this???

I won´t be playing a 30fps game on my SX, so, unfortunally Redfall will be a hard pass from me come May 2.

That´s a bummer because I was really hyped about this game. Arkane should just delay it until get it right.

Lightning77416d ago

A finish product mainly includes None game breaking bugs. Making sure the game runs well with the least amount of bugs as possible.

It's bad the game won't be 60 fps, embarrassing even. But if they feel they have a polished game that's complete, then they need to go and release the game.

No more waiting. Let the 60 FPS come later. If you're a Xbox fan you'll be waiting for nearly eternity for AAA gaming. It'll be nearly a year in half since the last AAA game and that was Halo Infinite back in December 2021.

I doubt either the heads of Arkane or even the head honcho MS would step in and issue another 2 month delay just for 60 fps.

Phish415d ago

Agreed, I'll wait until I can play this at 60fps.

Lightning77416d ago

I disagree they don't need another delay. MS needs games badly. 30 fps is atrocious of course but Arkane just needs to make sure the game wont be buggy and broken. Prioritize the polish of the game and release 60 fps later.

Again no more delays.

Obscure_Observer416d ago

"Again no more delays."

I stand by my opinion. The game should be delayed otherwise it could become a trend of uncompleted and or unfinished games at XGS. We should not give Arkane a pass for this! Especially after 1 year delay. They should release a finished product or none at all!

Sonic1881416d ago (Edited 416d ago )

Quantity over Quality = gamepass for future games. You get what you pay for especially for a subscription service that cost only $10 bucks a month. Arkane don't care because they're already getting paid from Microsoft doesn't matter if it's an unfinished product or not.

porkChop416d ago

I agree. It should be delayed. I'd assume it wouldn't take *that* long to optimize a 60fps mode either.

Jin_Sakai416d ago

A FPS at 30fps? You have got to be kidding.

Microsoft’s mismanagement of first party developers never cease to amaze me.

DarXyde416d ago

Seems like they've got it backwards (at least in my view). Better to come out with a 1440p/60fps mode now and bring out the 4k mode later.

badz149415d ago

this game has had nothing but PR nightmare since its marketing began. MS can't even handle the few games they have

Sonic1881415d ago

I think Redfall will be decent, but between this, the PR/marketing decisions, and the release date (four days after Star Wars and ten days before Zelda), sure seems like Bethesda wants it to fail

Vizigoth04415d ago

Sucks but I wonder if they can fix this by dropping the Series S requirement and have it run it via cloud gaming. Much like Nintendo/CoD potentially?

+ Show (7) more repliesLast reply 415d ago
SullysCigar416d ago

So, Microsoft is launching their games day and date with PC and no longer bringing their own console ports up-to-scratch. This is ridiculous. 60fps on PC and 30fps on console "until a later date" - where have I heard that before? Oh yeah, 343i - and that went well...

All this after already hugely delaying the game. WTAF is wrong with them? Honestly, another delay would be a better look, and that's saying something at this point.

darthv72416d ago

not going to lie... this is disappointing. I generally use performance mode for all the games that support it. I can wait until they patch it in, but it's still disappointing.

Extermin8or3_416d ago

In 343i defence the series s couldn't do splitscreen and MS won't let a title have gameplay features on series x that aren't on the s - hence it never got the feature. MS decided to go with such a low spec for series s so really it isn't thr devs fault.

dumahim416d ago

Nonsense. You can force it to do split screen and it even works on Xbox One. There's some relatively minor bugs and some things could be ironed out, but it's so pathetic that they got so close and just dropped it.

https://www.youtube.com/wat...
https://www.youtube.com/wat...

Chevalier415d ago

Is the Series S version the reason they can't launch with 60 fps? Would have thought at least Xbox 1st party would launch with all the modes together. Definitely poor management or design choices.

solideagle415d ago

calm down guys, MS is in the middle of acquisition/purchasing of 60fps. It will take some time :) /s

+ Show (1) more replyLast reply 415d ago
thesoftware730416d ago

Why not just have a 1440p 60 fps on SX?

You know, quality and performance modes... that's disappointing, still gonna play it though lol.

Workshyskiver416d ago

There's clearly an issue theyvare struggling with that happens when they run it at 60fps on consoles, and they've decided that will be patched out once they dedicate time to it. Its not as simple as just tell the game what fps and resolution to run at .

Bathyj416d ago

Not even when you can eat monsters for breakfast?

abstractel416d ago

It's likely that they got the game running at 60fps on X already but not on the SX and MS doesn't want that disparity. The SX is a curse on this generation.

Extermin8or3_416d ago

Because MS would likely find a lawsuit and have to payout due ti advertising claiming gameplay features and such wouldn't be available on the x that weren't on the s. Frame rate modes 60fps is clearly one they consider to be part of that promise.

thesoftware730416d ago

There would be no missing gameplay features.

Am I missing something as there are games already on the S that are scaled back from the X version? Less fps, assets, Ray Tracing, and definitely resolution.

I'm not sure im seeing the whole picture..

dumahim416d ago

FPS and resolution are not gameplay features.

thesoftware730416d ago

What parity policy? Between A and X?
There are already games that run at lower frame rates, resolution, reduced assets on Series S...why would this be different?

Am I missing something?

Hofstaderman416d ago (Edited 416d ago )

@thesoftware730 As per Microsoft games released on series X and Series S are to perform the same. Please refer to the Baldurs Gate 3 saga. They couldn’t release that game on BOTH the Series consoles because they couldn’t get split screen to run on the Series S so they going ahead and releasing on PS5 and PC.

thesoftware730416d ago (Edited 416d ago )

Hof, that is a completely different situation and a 3rd party developer's decision at that.

FPS and an entire mode(split screen) are vastly different, additionally, there are already games that lack visual polish on the S compared to the X.

You guys are making up this parity clause of the resolution, frame rate, and assets. Please instead of making up stuff, show me where you got this parity clause of RES and FPS. It makes no sense as this game itself breaks this fake parity clause, as it only runs at 1440p on the S compared to the X's 4k. Some SS games don't even have quality modes and performance modes.

Split screen is a mode, not a spec, that mode being missing from BG3 would definitely be a disparity, that's what made you present this parity thing as fact?...come on man lol...you had me scratching my head for a moment, your comment is not valid.

thesoftware730415d ago

👍🏿, no problem, I was confused as well...thought I might have missed something that happened.

This RF news sucks...but im still gonna play it.lol.

+ Show (1) more replyLast reply 415d ago
Hofstaderman415d ago

I read your statement and you totally correct. Sorry, my bad.

+ Show (1) more replyLast reply 415d ago
Vithar416d ago (Edited 416d ago )

WTF? lol, pass, didint buy a series X to play 30 fps

Sonic1881416d ago (Edited 416d ago )

Hearing this from you is comical. So are you acknowledging the fact that the Series S is holding back the Series X? I rest my case

Obscure_Observer416d ago

@CaptainHenry916

"Hearing this from you is comical. So are you acknowledging the fact that the Series S is holding back the Series X? I rest my case"

I´m not a hypocrite banned clown like you. You been bashing this game from day one for no reason, other than your hate for anything Xbox related. So it´s not surprising you been here spreading FUD bs on SS.

Unlike you and your PS cult, I´ll not sugar coat or attempt damage control for MS fu$% ups! This is unacceptable and not Xbox Series owner should be ok with this sh!t.

You can have your laugh, though. Enjoy.

Sonic1881416d ago (Edited 416d ago )

"You been bashing this game from day one for no reason"

Maybe Microsoft wanted to rush this to gamepass. Maybe that's why the quality of this game looks awful. I also bashed Forspoken after launch. That game didn't look good either. I'm getting the same vibes with Redfall. I need to clarify something, I've never own a PS4 or PS3. I'm a PC gamer first and just invested in a PS5 this generation. So saying I'm a PS fanboy is interesting and comical. But for you thinking that is kinda entertaining though. In your mind, anyone that don't like a few Xbox games is a playstation fanboy that's a member of a playstation cult WTF😀😂 All Microsoft had to do is give Redfall another delay

BTW I'm a member of PC gamepass

masterfox416d ago

well you can thanks the xbox series S for that, probably still figuring out how to enable that mode in S without affecting that much in visual details.

ModsDoBetter416d ago

I can see where they were coming from with a middle of the road console on a budget BUT they probably should’ve just focused on that streaming console they had in the works instead because the S is severely holding the SX back.

But what I don’t understand is how Sony is able to have games like God of War, Spider-Man, etc look and run decent on LAST GEN machines when Microsoft can’t get a current gen S up to standard.

Sonic1881416d ago (Edited 416d ago )

Because Sony first party developers has been in the game for a long time and understand and know the Playstation hardware better than anyone. The developers are in sync with the hardware and Mark Cerny made it easy for the developers. I wouldn't be surprised if he's the leading architect and designer for the PS6

ChasterMies416d ago

Because Sony has already built in support for its studios and 3rd party studios that make exclusives for PlayStation. Microsoft doesn’t have that, apparently, and Bethesda isn’t exactly known for high performing games.

Show all comments (187)
100°

Redfall's final update, which adds an Offline Mode, is available and it's 16GB in size

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.

Read Full Story >>
dsogaming.com
PassNextquestion2d ago

I'm not interested in this game but i think it's great they added the offline mode for those who are.

darthv721d 1h ago

It was okay at first... once they added the performance update it was definitely better.

TwoPicklesGood1d 19h ago

Bury this turd. It’s only good as a reminder of what devs shouldn’t do.

mkis0071d 2h ago

I hate the concept of an announced final update.

180°

Would It Have Even Mattered If Redfall Were Good?

Even if Redfall were a good game, the closure of Hi-Fi Rush proves even that doesn't matter in the industry.

Read Full Story >>
thegamer.com
Profchaos19d ago

Yeah it would have mattered especially since their huge game that year wasn't all that it was cracked up to be remember redfail was almost heavily promoted and hyped not to the level of starfield but still more promoted than the average game.

There was still a decent marketing campaign behind the game I'm sure millions were spent advertising it on websites and I saw a few billboards and bus stop signs in real life

darthv7219d ago

their biggest mistake was showcasing it as being a 60fps game only to release it at 30. That really soured the taste so that when the real 60fps mode was released, many still didnt want to give it a taste. i tierd it at 30... it was okay, but playing it at 60 is a much better experience and a better overall game. Its really not that bad once you get past the drama surrounding its initial release and just play it for what it is. It has some pretty decent aspects but nothing groundbreaking. It feels like a typical fps from the ps360 days... of which there were many.

jwillj2k419d ago

No it wouldn’t matter it wouldn’t bring in enough profit to offset their 100 billion dollar acquisition. It would maybe delay the inevitable by some months.

Profchaos19d ago

Pretty much no game in Bethesda stables makes cod numbers instantly even fallout 4 Bethesda's best selling game sold 12 million at launch and over the next 10 years climbed to over 32 which cod would do rapidly

CrimsonWing6919d ago

I would f*cking think so. Good games are what draws people to your platform. It’s why I adored the 360 era with Gears of War being one of the highlights for me. You make sh*t games and it just makes your platform that much worse and you start gobbling up studios I like and then killing them off it also makes me hate your platform as well… just sayin’

franwex19d ago

Unless the game would’ve been War Zone, or Fortnite level. No. Maybe even Hell divers 2 I doubt would’ve been enough.

Eonjay19d ago

Helldivers 2 realistically has earned about half a billion which is definitely a success considering it probably cost Sony $50 million to make.

However you would still need 140 releases to at least be that successful to break even on a ACT purchase.

This is how you know the goal for Microsoft was to reach those crazy subscribers numbers. Without them the whole plan falls apart.

Exvalos19d ago

No it would not have, the ABK deal was great for Microsoft but horrible for Xbox. Over 100 billion dollars in acquisitions. That money has to be made back. That ABK deal essentially destroyed Xbox as we know it.

Show all comments (38)
60°

A Flawed Game Till The Very End, Redfall Deserved To Die, But Not Arkane Austin

Hanzala from eXputer: "Redfall was a bland, repetitive game with no post-release support; it deserved to die, but why kill Arkane Austin over one mistake?"

z2g23d ago (Edited 23d ago )

What short memories everybody has. According to the internet they became “the worst studio” after redfall… the internet made redfall a bigger deal than redfall just being a shitty game becaus *gasp* Xbox bought them and” just wanted shitty gamepass games so quality wasn’t a priority”.
(The reality was it was just rushed to market to fill a release hole).

Everybody wants Xbox to fail but as soon as closures start happening suddenly that was never the hope at all and Xbox is just evil.

What has happened to humanity. Being so extreme with viewpoints paints everybody into a hypocritical corner where the side of the story your on depends on which side makes Xbox look worse. Read the internet. Your disagrees are lies.

Shame. Gamers never want to accept their role in all the shit.

My heart goes out to those laid off. Not sure why those studios had to close but I suspect they were costing more money to operate than they were brining in revenue. It does cost money to fix games. Cyberpunk’s road to redemption was prob approaching the price of the original game.

That sucks and I’m angry about it but that’s also business and I’m in the same boat myself at my job as we speak… so it’s not like I don’t have sympathy. But I’m tired of the short memories, the lack of true empathy and opinions being driven by branding. Disgusting.

MIDGETonSTILTS1723d ago

People wanted Xbox to succeed, especially after THE biggest media acquisition in history and effectively owning the entire existing Western RPG genre; but we knew they would fail, and they’d drag down an entire genre with them.

Nobody wanted this, but it was foreseen.