520°

Microsoft: any game can come to Xbox One, despite parity clause

Microsoft's Xbox One parity clause has caused a lot of confusion - both among the developers it relates to and gamers trying to work out if a title they like will be released on their console.

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eurogamer.net
gangsta_red3365d ago

"Come talk to us"

Seems straight forward. So far not one game has been turned down by MS for Xbox.

And it's good to see that so many dev kits are in a lot of developer hands. I can only imagine how many more will be added when the Xbox One can be turned into a developer kit, if that hasn't happened already.

Looking forward to see what these guys have in store for the future.

xHeavYx3365d ago (Edited 3365d ago )

So, if anyone can do a game despite of the parity clause, why not... wait, you guys will think I'm crazy... Whatever, I'll just say it... Why not drop the parity clause?

jackanderson19853365d ago (Edited 3365d ago )

Because there might genuinely be the case of one dev saying "play station first because we don't think you're good enough yet" and that'd piss off both the execs and the fanbase.

I'd reference blow here as that man has serious issues with MS and can't see his games ever getting to xbox again

mhunterjr3365d ago (Edited 3365d ago )

Because they want to ensure a mutually benefitial relationship before dedicating support staff and development hardware to unproven entities.

That seems obvious. But people are hellbent on making the "parity clause" into something it's not.

They've already said that they treat each developer on a case by case basis. But if you want to release a game on Xbox one that has already been published elsewhere, you have to do just a little more than send in an application. In the case of Octodad, they added a few achievements. It's not nearly as inhibitive have some folks make it out to be.

IGiveHugs2NakedWomen3365d ago (Edited 3365d ago )

Why are people disagreeing with you Heavy? If any game can come to Xbox One at any time as this article claims, then why have a launch parity clause at all?

Please tell me that people aren't this gullible and if you disagree with the statement Heavy made explain yourself. I'm sure the world would like to see an explanation as to why Microsoft hasn't ended this parity clause.

If Microsoft was truly interested in getting ANY GAME AT ANY TIME they would be offering to support developers with incentives, early royalty payments, free marketing, and free development kits.

MoonConquistador3365d ago

Watch yourself Heavy,with "out of the box thinking" combined with that amount of common sense, you might get head hunted.

Patcher, watch out!

Death3365d ago

@Hugs,

Instead of paying for indie games, wouldn't it make more sense to create a platform that was more attractive to developers? With the upcoming release of Windows 10, Microsoft is offering a much larger user base than console can attract on their own. The ability to code a game to Windows 10 and have it available for PC, tablet, smartphone and console at the same time without additional costs is pretty big.

MasterCornholio3365d ago

I agree with you.

What's the point in the clause if in the end they never use it?

Just get rid of it and remove the hurdles and doubt's of the developers. That would make things a lot easier in my opinion.

stavrami3365d ago (Edited 3365d ago )

tbh i think these contracts were drawn up back when some bad decisions were being made about the console and to rather say they were wrong to draw up a parity clause they would rather just say "oh its one of them things in the small print that we don't really mean" thats my opinion anyway

Pogmathoin3365d ago

Who's to say MS do not give all the support needed to any developer anyway? I suppose too if they did, people like ilovetohugxheavy would accuse MS of having some deal with the devil pact involved in a contract.... Face it, no matter what MS does, some here will only ever be miserable....

Bdub20003365d ago Show
Blurmobjet3365d ago (Edited 3365d ago )

Sounds like MS's actual policy is almost the polar opposite of their parity clause.

Whether they enforce it or not, whether its a good clause or not, the image it's gotten with confused indie developers is not a good one. The presence of the clause is keeping some talented, yet uninformed developers at bay and so is doing MS and its gamers more harm than good.

If they aren't using the clause, it makes no sense to me why they keep it and allow it to be a conversation piece (In case one day they ever need it??? Come on Jackanderson, please tell me you've got something better than that!!).

Fact is, if you make a policy like this public, people are going to assume you mean it. You can't expect each and every developer to come to you individually to see if you're serious or not.

This statement helps, but I think they should drop the clause completely, or at least clarify and rename it.

Cueil3365d ago

No matter how many of you want to disagree with Death he's 100 percent right. Eventually developers will be porting their games over from PC to Xbox One because the turn around will be measured in days and not months.

Mr Pumblechook3365d ago

If the game is too important for the XBO to be without then Spencer will not enforce the parity clause.

If/when Hello Games offer to put No Man's Sky on XBO Spencer won't say no.

greenlantern28143365d ago

I agree if your going to say any game can come to XB1 why not drop it?

Bleucrunch3364d ago

@xHeavYx you are crazy bro, why would a company like M$ make common sense business decisions?? Lol you are wise beyond your years brother you would think that the most logical thing M$ would do is remove that silly clause but common sense is not so common...ESPECIALLY in the world of business.

+ Show (12) more repliesLast reply 3364d ago
ziggurcat3365d ago

why have the parity clause to begin with if it's just a matter of "come talk to us"?

seems a little redundant to even have anything like that in place if they're just going to override it from time to time. wouldn't you agree?

Death3365d ago

What does the parity clause do? Microsoft would like games to launch on their platform at the same time as the competition. I'm not sure why that is such an unreasonable request. Both companies are already allowing indie devs to self publish. Advertising would be cut in half if the game is released once. Where is the downside to simultaneous release? Added development costs? Both systems are PC based. indie games aren't exactly graphics intensive, so the differences are pretty subtle.

It's amazing that the same people that bash third party exclusives have no issue with the PS4 getting games first. Do away with the parity clause so devs have zero pressure to keep from releasing everything on the PS4 first. Sounds like a great plan for PS4 owners. I'm not sure how the devs make out and I'm pretty sure the Xbox gamers that like indie's lose.

rainslacker3365d ago

The parity clause was a leftover policy from a day when MS was new to the market, and wanted to make sure that developers didn't discount them on the release of new games just because they didn't have the dominant install base.

Nintendo didn't have one, and they saw a lot of sloppy ports of PS1/2 games if any at all.

The policy actually made sense at the time of it's inception, because the install base on the Xbox line was high enough to support, but wasn't high enough to give a focus to when compared to the competition which was almost guaranteed to make money.

I don't think the policy is needed anymore though. The day of split release dates for two major consoles is over with the exception of timed exclusives, or ports of games that were never intended to release on the system anyways.

I can see why it may be in place for indie devs, but I think there it only turns away indie devs..which is what we actually saw happening...particularly if they don't understand the policy which never said you couldn't release a game on the system at a later date...just that it had to have added content if it was released later, and if it was same day release, the content had to be equal or greater on the Xbox...although that was often overlooked for bigger titles like Assassins Creed.

@Death

When it comes to exclusives, you're speaking in sweeping generalities. I don't like paid exclusivity. I don't complain when it's on PS4, because I own one, but I don't agree with the practice. However, PS also gets a lot of Japanese games which will probably never see the light of day on Xbox, so Sony fans wouldn't be upset about that, and if Xbox fans are, they should complain to the publishers or MS.

Again though, I think the days of big releases not having same day release ended last gen with some exceptions. This policy not affects indies more, and they are a different breed, as they may not have the resources to do two platforms at once.

I think it's good that MS is changing...or possibly clarifying....it's stance on this, because I think in this way everyone benefits, although it means one console may have to wait longer for a game, and yes that can go both ways.

Kayant3365d ago

"Xbox One can be turned into a developer kit" - Not much given it's for app development :p

"Seems straight forward. So far not one game has been turned down by MS for Xbox." - Can you prove that?

http://www.neogaf.com/forum...

Also SMH at eurogamer at such an inaccurate title.

imt5583365d ago (Edited 3365d ago )

"Come talk to us"

SO, parity clause is STILL THERE!

Why developers SHOULD TALK WITH MICROSOFT ABOUT DEVELOPMENT for Xbone if they want develop game for Xbone? There should be NO TALK!

Professor_K3365d ago

"There should be NO TALK"

Are you serious?

Thatguy-3103365d ago (Edited 3365d ago )

Funny how things change when your not the market leader anymore. Last Gen they were able to keep it the way they wanted because they had a lot of the market share but now that the tables are turned policies change

ThePope3365d ago

The fact is last gen MS had it the way they wanted because the X360 was the absolute best place to play indies and small games. People act like Sony is so,e indie tree huger but only because MS, just like in online gaming, paved the way with games of summer and promoting small games on the main blade.

I love all these PS fanboys acting like Sony made indies viable, and Sony made online good. Guess what Sony did neither and MS is not getting near the credit they deserve.

Gamer19823365d ago

They say come talk to us but the word on many articles is MS havn't been very understanding unlike Sony thats been the main issue. Sony have been more open and helpful when it comes to indies. I guess the ones that come to Xbox first are made from devs who really want it there first because of bias in most cases. Not saying they are xbox fans but they think that's where there primary audience is.

The talk to us stuff is BS because if it wasn't the parity clause would be pointless. Meaning its more proof they are trying to hog indies exclusive but its backfiring horribly that's why they are saying talk to us.. Devs are reading the truth online as lets be fair devs are pretty clued in to the market these days and know whats going on.

SilentNegotiator3365d ago

"So far not one game has been turned down by MS for Xbox"

Ahh, so you DO work at Microsoft, then...

maniacmayhem3365d ago

So, can you name a game that been turned down by MS?

Kayant3364d ago

@maniacmayhem

It's a meaningless statement because no one here can neither prove or disprove it and exceptions be allowed don't count.

SilentNegotiator3364d ago (Edited 3364d ago )

I can name at LEAST a dozen developers that said that the parity clause kept them away for one reason or another.

At that point, does it matter if Microsoft actually turned them away or they just lost out because their big words and ridiculous clause made developers decide that MS wasn't the company to work with for the time being?

All they have to do is drop the parity clause. Everyone in the world seems to know that it would be beneficial, except for Microsoft.

maniacmayhem3364d ago

So you can name a dozen but yet couldn't name one. Sorry if I don't believe you.

What's meaningless is this false concern you and some others have for a clause that to mostly everyone's knowledge has never been enforced, has never prevented a game on Xbox and many of you not even owning the system to really even care.

They could drop the clause tomorrow and some of you would be on to the next thing to complain about MS and the Xbox.

SilentNegotiator3364d ago

It's a matter of fact. You can shove your fingers in your ears and close your eyes, but anyone that visited N4G regularly in 2014 knows that a lot of devs said they have no plans on Xbone because of the parity clause.

http://lmgtfy.com/?q=not+co...
http://www.neogaf.com/forum...

+ Show (2) more repliesLast reply 3364d ago
DigitalRaptor3365d ago (Edited 3365d ago )

You complain about Sony fans making unsubstantiated claims, you defend Xbox fans for talking utter rubbish and trolling Sony and PS4, yet here you are making unsubstantiated claims on behalf of Microsoft like "so far not one game has been turned down by MS for Xbox", and defending an absolutely USELESS policy. How do you know that which you claim Gangsta?

And Xbone isn't available as a devkit yet. By the time it does, you using it as a crutch to damage control a pointless and detrimental policy will look even sillier as Xbone will have missed out on far too many great games due to your passive attitude to certain gamers having less games to play http://www.forbes.com/sites...
----

@ Software_Lover

Are you really asking that question?

iluvmaPS33365d ago

"Come talk to us" as in "we didnt think we would be getting stomped by the competition now please we are at your mercy" dont be fooled lol. NINTDENDO down, next up M$

Automatic793365d ago (Edited 3365d ago )

So far Octodad, Warframe, Oulast, Olli Olli and many more have come to Xbox. As you can see the ID@Xbox program has worked beautifully. I am calling it that list war that gamers use will be diminished in a year as more indie teams realize there is no loyalty and more money in developing for more then one company.

Note: I believe, my opinion, that the parity clause is for those companies that choose to drop a game first on competing platform, they must provide/bring something new and not just a lazy port. It is a filter to provide better games to Xbox One.

Neo_Zeed3365d ago

Nope. If it were straight forward they could openly talk about it publicly. Yet it sucks so much that they have to keep it secret from the general public.

https://mobile.twitter.com/...

SilentNegotiator3364d ago (Edited 3364d ago )

Probably because they reduce royalties to the devs that they make "exceptions" for.

Christopher3365d ago

Shouldn't be a need to talk about whether they can develop the game for your console or not just because you put it on the PS4 or WiiU first. The only talking that should happen is on how to get a devkit and what are the requirements for any game, not just the one you're working on, to get certified for placement on the console.

Kayant3365d ago

.

"Come talk to US" is just PR and has been the same thing they have been saying for a while if wasn't there and "any game" could come they would have said so.

Today -

"What we say to developers is - come and talk to us. Then we can figure out the best approach for making that title the biggest success it can be on our platform. The message is - talk to us, we can work together."

5 March

http://www.gamespot.com/art...

"What we've always said is that developers should just come talk to us"

8 Oct 2014

"That said, I have a lot of friends who run small indie studios, and I get that time lines around when... they just can't get both games done at the same time or all 3 games, 4 games depending on how many platforms they're supporting. So I was just saying let's have a conversation and it's worked"

https://www.youtube.com/wat...

http://www.neogaf.com/forum...

Christopher3364d ago

@Kayant: Absolutely none of that addresses what I posted. Again, you shouldn't need to talk about whether you can publish a game or not due to a parity clause. The only discussion should be about what it takes to get your game on the platform, not whether it's possible or not.

Kayant3364d ago

@Christopher

Fair enough thinking about it it doesn't make sense I replied to your comment like that. I do agree with what you said.

+ Show (10) more repliesLast reply 3364d ago
WCxAlchemist3365d ago (Edited 3365d ago )

Outlast, Guacamele, shovel Knight and many others are evident of this.

FYI MS has been saying this for bout 1yr and half nice to see it finally got to n4g

Spotie3365d ago

They've been saying one thing and doing another, honestly. I mean hell, if this really IS the case, why do they still need the parity clause at all?

Rather than it truly being ANY game, it's that Microsoft will pick and choose which games, employing the parity clause where they see fit, and ignoring it when it benefits them.

Again, if this was not the case, then why wouldn't they just axe the clause altogether?

WCxAlchemist3365d ago

Explain Games like outlast and others?

The clause works as a filter MS learned plenty from 360 indie dayz where it was flooded with junk FLOODED!!! Clause works as a filter and if indie dev and game are serious and not a group of kids making derp of wars to make a quick buck than MS will help them get on MS plat.. This clause has done and doing its job imo

Gamer19823365d ago

The clause doesn't stop crap games filling the market.. How does it do that?? Stop being simple. They have a team who looks at ever game to see if its good quality who keeps the crap off. The clause would still in theory let a crap game on if they released on xbox first by your thinking. Don't be that stupid.

LexHazard793365d ago

I don't understand whats so bad with MS chosing what games make it to XBL. Or should they flood the market with any and all games just because?

But I do agree, this parity gotta get dropped, like shit in hot latrine.

christocolus3365d ago (Edited 3365d ago )

I'm happy with the diversity of the games announced so far for the programme so far.in terms of quality and quantity MS has done a great job.it's funny cos all we keep hearing are stories about why id@xbox is terrible but even at that,the programme has been getting some really cool games and that won't change anytime soon. Chris Charla and his team are doing an amazing job and they should be commended. idarb is so much fun, looking forward to smite, gigantum, swordy,cup head,broz, submerged, inside,elite, below and many more also opening up dev kits to the public should help bring in some new talent too.

Automatic793365d ago

I would really love to see summer of arcade on Xbox One has that suggestion even been made.

superchiller3365d ago

The "parity clause" really needs to be abolished. Look at this quote from Phil Spencer, mentioned in the article: "last October, Xbox boss Phil Spencer emphasised that the clause was still present to ensure that Xbox One owners felt "first class".

That really sounds kind of arrogant, doesn't it? I'm not an XBox hater, in fact I still own multiple original XBoxes and 360s, and really love a lot of games that came out on both of those systems. I skipped the XB1 so far this generation, for a number of reasons, including the forced Kinect gimmick and the (since retracted) policies on "always-on DRM" and "no used game sales".

Since MS made those early mistakes, they really are in no place to force devs to release on their console first. They need to buck up, and drop the parity clause, it does them a lot more harm than good.

marloc_x3365d ago (Edited 3365d ago )

" Unless a title can never come to Xbox, because a developer has signed a publishing deal with someone else, any title can come to ID@Xbox. " -Agostino Simonetta

^Err..you missed this quote schiller^

Any guess what Street Fighter was worth?

LAWSON723365d ago (Edited 3365d ago )

Usually when the system gets bash articles about devs talking about the parity clause the dev never even attempted to talk to MS. IMO they are either lazy and clearly want a red carpet laid out like they are the ones doing MS the huge the favor by gracing their platform or maybe they give up easily lol or simply dont care because they are content with what they already have. Personally if I was a dev and had a game that could work on more consoles and port with relative ease I would want that on every big platform to open my product to a new market to help increase my chances of success, so wouldnt it be in my best interest to at least try to talk to somebody? Odds are if your game is not Minecraft or one of those buggy sandbox games on PC it is not worth the investment. When a game comes out on previous platforms and has not been the next big thing, it is probably in ID@Xbox best interest to tackle something new not waste time trying to get a game that had okay sales. There are very few games MS should really have tried to get and that is mostly Shovel Knight (maybe Transistor but I dont know how successful that was I just know it was damn good) and some MMOs/F2P games. IMO ID@Xbox would be smart to get new indies, not try and play catch up by getting old games that do okay. If this is the case clearly indies have to get their attention not the other way around. Filling release gaps with old indies is not one bit impressive to current and future owners.

As of now, the parity clause, simply looks like it is turning way devs who dont want to take the platform seriously and see it as a great opportunity at a new community. If that is the case it is kind of doing it job lol

S2Killinit3365d ago (Edited 3365d ago )

The thing is that when MS was in a favorable situation they didnt exactely make friends. MS systematically went after the smaller developers by using tactics like the parity clause to force the smaller guys to develop for them first or else loose the xbox market. Even if it made sense for the developer to do otherwise. MS also forced smaller developers to have to go through big publishers in order to develop games for xbox. I dont imagine the smaller developers having witnessed MS's endgame are too eager to trust MS fully. And lets not forget that they tried pulling the same type of thing on the consumers at the beginning of this generation. Had it not been for the gamers uniting, we would be looking at a very different hobby today. But then again this is business, so you never know. Its bully tactics, and if you have the money/might sometimes that makes right.

Show all comments (74)
150°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

Read Full Story >>
culturedvultures.com
piroh8d ago (Edited 8d ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies7d ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX7d ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody7d ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit7d ago (Edited 7d ago )

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

FinalFantasyFanatic6d ago

I can understand their reasoning, but whoever came up with that naming scheme should be fired, bad naming schemes have killed consoles (I'm pretty sure it was the major reason for the downfall of the WiiU). They should have had unqiue names like Nintendo and Sega have had for their consoles, far less confusing for the consumer.

rob-GP3d ago

@FinalFantasyFanatic "They should have had unqiue names like Nintendo..."

lol, you mean:

NES, SNES
GameBoy, GameBoy Advanced, GameBoy Colour, GameBoy SP
DS, DSi, DSXL
3DS, 3DS XL, New 3DS, New 3DS XL
Wii, Wii U
Switch, Switch OLED

+ Show (1) more replyLast reply 3d ago
Cacabunga7d ago (Edited 7d ago )

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_7d ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga7d ago

Both bad execs. One is on job and one thankfully retired.

FinalFantasyFanatic6d ago (Edited 6d ago )

I didn't like either person, both people damaged their respective brands and produced worse outcomes, but Phil did save the Xbox brand from being retired by Microsoft. Although in hindsight, he should have just let it die, rather than languish in limbo like it is now.

Rainbowcookie5d ago

Yeah but the one that was "bad" didn't even affect sales.

bunt-custardly7d ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga7d ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit7d ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

FinalFantasyFanatic6d ago

The 360 was the brand in its prime though, everything went downhill towards the end of that generation. Its staple games like Halo, Forza and Gears are what kept the console relevant and afloat for so long.

MaximusPrime_7d ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff21837d ago (Edited 7d ago )

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies7d ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

Show all comments (31)
150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

Read Full Story >>
xpgained.co.uk
Fishy Fingers12d ago (Edited 12d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander197212d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

12d ago
12d ago
12d ago
darthv7211d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander197211d ago (Edited 11d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

+ Show (1) more replyLast reply 11d ago
CaptainFaisal11d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead11d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman11d ago (Edited 11d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan11d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl11d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx10d ago

Because human nature xD Almost every new technology had these kind of comments.

+ Show (1) more replyLast reply 10d ago
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70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

Read Full Story >>
windowscentral.com
Psychonaut8515d ago

They’re not working on Call of Duty? Give it time.