Bend Studio managed to take Days Gone from a rocky launch and turn it into a must-play masterpiece for the PS5. If you pick up Days Gone today, you might wonder why it received such lukewarm reception from critics. However, behind this game is a story of a studio with lofty ambitions and an unwillingness to quit.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.
Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player
It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.
NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.
Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
The game was never a mess. The game was too ambitous, size wise, for the PS4, for the crappy CPU. The hordes were huge and it effect the game. But its not a masterpiece either. The problem in many review is the generic excuse that you can use in any game, but then forget it on other. It was the first big project from Bend Studio and the game was great. Graphics wise even with unreal engine the plastic look that we see in other games like Outriders on everything wasnt there.
Game is amazing on the PS5. Had a blast with it. Would have loved a sequel but at least the game showed me that I should be excited for whatever Bend is doing next.
This game was so underrated. I loved it.
4 words that made it incredible. Life's for the Living.
Sorry, I won't give Deacon von Mumbling another chance