Push Square: "The first console launch I ever covered for Push Square was the PlayStation Vita, so I remember those heady February winter days well. It was 2012 and message boards were aflame with complaints about the infamous Online Pass (remember that?), while the PlayStation 3 was struggling to step outside of the Xbox 360’s considerable shadow in English-speaking territories. Elsewhere, smartphone apps were in vogue, and the media was telling us how they’d eventually crush console games for good."
"NACON and Big Ant Studios are today very proud and pleased to announce that "TIEBREAK: Official game of the ATP and WTA" will be released on 22 August 2024 for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC (Steam). The Nintendo Switch™ version will be launched at a later date." - NACON and Big Ant Studios.
The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.
HYPERCHARGE Unboxed blasts its way to Xbox, as an all-action hero adventure awaits; one that has been inspired by Toy Story no less.
Lol, how did you get Toy Story out of it? The devs even said themselves that the biggest inspiration was the film Small Soldiers.
"The core inspiration for Hypercharge is the 1998 movie Small Soldiers – a fantastic film that really resonated with us in terms of its story, characters, and visuals. While Small Soldiers introduced Major Chip Hazard, Hypercharge features Major Evil! We also draw inspiration from Toy Story, which influenced the vibrant levels in our game.
Other inspirations include video games like Sarge’s Heroes, Toy Commander, and even the Counter-Strike 1.6 Rat maps. The game follows a classic good vs. evil storyline, (90’s inspired!) where Sgt. Max Ammo battles against Major Evil to protect the Hypercore, which holds the precious memories of our beloved toys!"
Toy Story wasn't mentioned.
https://gamersocialclub.ca/...
I really don't get how you take the aesthetics of toys, which can be anything and do anything, and instead just make an fps. As a kid I would pretend to do all sorts of whacky things with my toys, my imagination was limitless, but devs can only think of making a shooter.
Having console games on the go wasn't a problem. 3DS had that, and a huge abundance of high quality games, also had great marketing. PSVita with how sony handled everything never had a chance.
The Vita wasn't a failure I owned it and thought the system was fantastic. The reason I got rid of it was due to the support the system got after a year and a half. If Sony would have invested the same effort it did into PS4 launch into PS Vita launch and Post launch. I would have kept it. Notable great games Uncharted, Resistance and Killzone.
Time will tell, but I think after the novelty wears off, Switch will have a problem with AAA 3rd party like Vita did. But the big difference is that Nintendo has a huge following of people that will buy whatever to play their great 1st party games.
Because PSP successfully proved the concept could work